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Old 05-12-2008, 03:15 PM   #51
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Quote:
Originally Posted by asdfghs
Where did we say that here?
Here: http://www.regnumonline.com.ar/forum...0&postcount=48

:P
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Old 05-12-2008, 03:27 PM   #52
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Quote:
Originally Posted by asdfghs
Where did we say that here?
I didn't think of something else more interesting to say here
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Old 05-12-2008, 03:29 PM   #53
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I think that too...
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Old 05-12-2008, 03:29 PM   #54
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Quote:
Originally Posted by Phreddy
People are whining.
Actually it is Valorius thread :P
I have nothing against onslaught. Even if it pisses me of when barb escape. But hunters also escape so i don't care
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Old 05-12-2008, 03:30 PM   #55
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Quote:
Originally Posted by gph
I didn't think of something else more interesting to say here
Lately you have to be careful with saying things like that at this forum. People turn it fast into a flame-war.
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Old 05-12-2008, 04:00 PM   #56
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Quote:
Originally Posted by asdfghs
Lately you have to be careful with saying things like that at this forum. People turn it fast into a flame-war.
Let them turn everything they want, I prefer playing and having in game fun.

PS: Thanks to aggressor chile, nice fights today.
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Old 05-12-2008, 04:44 PM   #57
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its supposed to be for a short range charge into opponant lines not for just fast travel realy but i think its fine now and yea it is the only way to catch any decent hunter
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Old 05-12-2008, 07:36 PM   #58
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Default When barbs come at me with onslaught...

if a barb comes at me with onslaught.. i will let him catch me... then cast son of wind... walk through him so he does a basic attack (wasting onslaught) then i will use escapist and get away...

or i will just run and use escapist and as soon as they get close i get + 40 % boost....

i have no problem with 35% onslaught...

i do however have problems with how long it takes to catch a mage.. and how even with mobility lvl 5 and son of wind active i cant catch them or escape them due to massive crazy lag spikes...
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Old 05-12-2008, 08:39 PM   #59
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Quote:
Originally Posted by 210paul
its supposed to be for a short range charge into opponant lines not for just fast travel realy but i think its fine now and yea it is the only way to catch any decent hunter
I think this post explains pretty well the new onslaught. case closed
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Old 05-12-2008, 08:40 PM   #60
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Again, i am talking about CATCHING onslaughted players, NOT escaping from them.

PLEASE try to pay attention.

Quote:
Originally Posted by zielski
You want back to good old times? So maybe passive speed for hunters should be 10%-12% on lvl 5 huh?
They increased the passive speed for hunters from 10% to 15% because they increased onslaught duration by a full 50% from 30 to 45 seconds. That was the same timeframe.

It was a tit for tat move. That's the way i remember it.

Quote:
Originally Posted by asdfghs
I agree. Valorius, are you angry that you cannot escape every time you want, or cannot catch every time you want to? Welcome to our world.
Catching onslaughted MAGES (forget about the barb himself or onslaughted characters with their own speed boost) with my level of lag is virtually impossible now.

I see this as a problem, yes.

Quote:
Originally Posted by Miraculix
The new onslaught is great. At least we can catch hunters this way. The ONLY way actually we can catch hunters when they know how to run away. Without onslaught, even if we use all our skills in the optimal way, we cannot catch the hunter, period.
I was caught about a gillion times with the old onslaught, because you had MORE OVERALL AVERAGE SPEED.

25% for 45 seconds like it used to be is more speed overall.

Quote:
Originally Posted by asdfghs
Where did you read that hunters are made for speed?
Doesnt the fact that they have 3 kinds of speed boost(of which all three have to be maxed and activated now to catch an onslaughted mage!) and they are the only class with passive speed make that obvious to you?

Quote:
Originally Posted by Vroek
But it only works 9 times out of 10!
SOTW definitely does not work 9 times out of 10.

SOTW in reality seems to stop about 50-60% of all attacks. It definitely is not 90%.

Quote:
Originally Posted by comp
I think its fine as well. Only time a barb has caught me has been when I did something stupid or didn't use the right "get away" spell combination.
I CLEARLY stated i was talking about PURSUITS in my first post.

PURSUITS.

How long does it take you to catch a 135% speed mage?

A looooooong time. That is SPECIFICALLY what i am talking about here. Class, please try to follow along...

Quote:
Originally Posted by DemonMonger
i do however have problems with how long it takes to catch a mage.. and how even with mobility lvl 5 and son of wind active i cant catch them or escape them due to massive crazy lag spikes...
THANK YOU, someone actually addressed the SUBJECT i brought up.

Quote:
Originally Posted by Vroek
Mage buffed with lvl 5 onslaught +17.5% over 60 sec
Hunter with lvl 4 mobility and lvl 4 wild spirit +22.0% over 60 sec
Meaning they cant outrun a hunter unless they have two barbarians buffing them.
Meaning the hunter only has a 4.5% closing rate on a mage!
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