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Old 06-10-2008, 03:29 PM   #51
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Quote:
Originally Posted by magnet
And at level 37 it is possible to kill a lv 50. So as flawed as the current RP system is, I think it's just as good (or better) than any similar system (like the one Cumeri is proposing).
That is 13 levels difference, have you tried to kill 13 levels higher monster than you? So why leveling till level 50 if you kill everything at level 37? Realm stats doesn't work since beta, so everyone just play for their own so nobody is contributing in nothing in fort wars. You say is fine as is it now, is fine for YOU, not for all. I know your response in advance, you will disagree etc. etc. but you disagree with anybody who propose something new that you don't like, you and few others. I can disagree too, I don't need some crappy noob like it was case in some other thread telling me that I'm whining or else. RP system is a full crap as it is now so is my opinion. And finally, war zone access lvl 35+.
Even 35 is just too short except for conjurers. Any of you can say anything you want, but a game with 271.314 subscribers today and only 1000 active players, there is really something wrong and you all know what is wrong. The biggest problem is also cheats, which is not implemented anti cheat system. When a Ignis hunter cast 3x SOTW in 2 minutes you can't say that the game is clean . Oh of course I cannot prove that, but I have nothing to prove neither.
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Old 06-10-2008, 03:49 PM   #52
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Originally Posted by One
That is 13 levels difference, have you tried to kill 13 levels higher monster than you?
Here you just show your lack of knowledge on the game mate. Monsters have an artificial armor and resist/evade system which prevent lower levels to grind on them (because they would reward too much exp and challenge rating would have no meaning).

When it comes to players, only stats matters and a lv 37 *can* kill a lv 50, it doesn't mean it will be easy or even possible... the lv 50 has to play very badly and the lv 37 very good. But it is possible. A lv 37 warlock can definitely kill a lv 50 Warlock. I've done it, I've seen it. With my lv 40 Barb I killed a lv 50 "impossible" Hunter too... You just need to play better, but it has nothing to do with mobs where how well you play doesn't mean anything since the resistance is artificial.

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Originally Posted by One
So why leveling till level 50 if you kill everything at level 37?
Because at lv 37 you're not on equal foot with a lv 50. "You can" doesn't mean "it's easy to". And if the two players are "very good" (both master the class and the game, the lv 37 one was lv 50 before reset or in another realm, dunno -- you need experience), of course the lv 50 will win. So you get to lv 50 to be sure that skill will prevail whoever you meet.

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Originally Posted by One
Realm stats doesn't work since beta, so everyone just play for their own so nobody is contributing in nothing in fort wars.
No, realm stats stopped working months later after the great server crash.

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Originally Posted by One
You say is fine as is it now, is fine for YOU, not for all.
I never said it's fine for me, I said it sucked and I would rather have the RP system dismantled. I said it's just as bad as what you guys are proposing, and NGD has better things to attend to.. And also, that your discussion is futile because the day NGD decides to change the RP system, I'm sure they will have a pretty good idea of its flaws by themselves (more stats at hand, etc). And then we can discuss their proposal rather than start the nth "RP system revamped" discussion on the matter here.

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Originally Posted by One
Any of you can say anything you want, but a game with 271.314 subscribers today and only 1000 active players, there is really something wrong and you all know what is wrong. .
How is this related to the RP system? A lot of players who register and download can't get in-game. The rest quit because they're just tasting and don't get hooked. Other because of the amateurish look of the game. Many because they see Spanish everywhere and have no one to talk to before higher levels. Don't get me wrong, I think this game has a lot of flaws, and this is exactly my point: how crappy the RP system is, it only matters little in the grand scale of things. NGD should be focusing on balance, lag solving, anti-cheats (as you said), new aspects of the game, bigger map, improving forts, solving other non-skill related balance (realms imbalance whether if it's through items or overpopulation), etc. And also make this game unique, because currently I'm sad to say that the only unique thing about Regnum is that it natively runs under GNU/Linux. Fort customization and repairs are imho the way to go.
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Old 06-10-2008, 05:58 PM   #53
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Quote:
Originally Posted by CumeriTarenes
but the difference between lvl 40 and lvl 45 is the same than between lvl 45 and 50, actually it is even lower because you get more powerpoints at 50.

Following your argumentation to the end staying lvl 1 would give you the biggest spectrum of potential 18 rp-kills. I think it is just fair if a lvl 45 kills a lvl 46 that he gets the same rp as if a lvl 49 kills a lvl 50.
You really think the difference between 40 and 45 is the same as 45 and 50?
A lvl 40 player killing a lvl45 means nothing compared to a lvl 45 killing a lvl 50 assuming they are the same class.
Why would the lvl 40 player be rewarded the same for that?

The system reward you in measure with the 'threat' you eliminate
you don't get rewarded with 18 rp for killing another lvl 30 player
because he is not a big threat, good for you but none cares!

Besides all this there are class differences almost nullifying the difficulty levels, hence it makes more sense to also be based on the potential threat instead of just basing it on your so called accomplishment.
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Old 06-10-2008, 06:22 PM   #54
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Someone should post how many RP you recieve from an opponent depending on level. Last I checked I was worth 16 RP? And im level 44.
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Old 06-10-2008, 11:56 PM   #55
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Quote:
Originally Posted by Vroek
You really think the difference between 40 and 45 is the same as 45 and 50?
A lvl 40 player killing a lvl45 means nothing compared to a lvl 45 killing a lvl 50 assuming they are the same class.
Why would the lvl 40 player be rewarded the same for that?
It's unclear for many people Vroek.

They can't understand this : it's just a matter of discipline points (mainly for mages) and weapons (archers/warriors)... lvl 45 vs lvl 46+ at the same class is probably the most unfair fight you can have.
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Old 06-11-2008, 12:23 AM   #56
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Quote:
Originally Posted by sathilda
It's unclear for many people Vroek.

They can't understand this : it's just a matter of discipline points (mainly for mages) and weapons (archers/warriors)... lvl 45 vs lvl 46+ at the same class is probably the most unfair fight you can have.

hmm, but Vroek said the difference between 45 and 50 is quite small, didn't he?

Quote:
Originally Posted by Vroek
That would actually mean staying lvl 45 would give you a greater spectrum of potential 18 rp-kills, the difference between lvl 45 and lvl 50 is after all quite small.


But however, I see your point Vroek: You are right when you say you eleminate a bigger threat by killing a lvl 50 than a lvl 49. But you as lvl 49 player have to fight against another lvl 49 player as hard as a lvl 50 vs lvl 50. But the lvl 49 is not that much rewarded. But we talk about realm points (Or are they called regnum points?) and for this you are right, you did more for your realm by killing lvl 50 than lvl 49.
I did not thought about this.
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Old 06-11-2008, 11:23 AM   #57
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Quote:
Originally Posted by CumeriTarenes
hmm, but Vroek said the difference between 45 and 50 is quite small, didn't he?
Its all relative, i think you can have good enough setup at lvl 45 to compete with anyone. But at level 50 you can get more versatile setup allowing you to compete with more classes. Its really only your overall performance that will improve and of course some changes to your attributes.

Example:
You can easily make lvl 45 warlock setup that will enable you to compete fairly with almost all lvl 50 warlocks but then you might suffer while fighting warriors.

A lvl 45 barbarian can easily make setup that allow him to kill a lvl 50 barb in 3 hits.

Add to this the fact that RO is mostly about numbers and group balance/tactics.
In this case each class have wide range of useful spells that have the same effect no matter what level you are.
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