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Old 06-07-2008, 06:34 PM   #51
Hell_bound
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You know telling CT to "shut up" is rude...

I realize that many of you don't agree with his opinion, but attacking him is not the way...

CT, in all that I read, does not deserve to be attacked by you guys...

Besides, he has every right to speak his mind as much as you...

And in many ways I agree with what he is saying...
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Old 06-07-2008, 06:35 PM   #52
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/me is anxius to kill heg ;D
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Old 06-07-2008, 11:03 PM   #53
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Quote:
Originally Posted by Rated_R_Edge
That will be a cherished day!

I can't wait to laugh my ass off at all the pt barbs in Ignis that will suddenly disapear. Oh I gotta get the popcorn for that day.
i couldnt agree more.
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Old 06-09-2008, 09:16 PM   #54
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No, the problem isn't that barbarians have naturally more strength. Let us ask the question why does SC influence such high damage? It is not the strength of the barbarian, it is the kay factor being the 2Handed weapon. The 2H weapons are the reason barbarians hit so high.

I suggest it would be better if spells in the 2H category were reverted to doing high damage, for instance now a Charge at lvl 1 shows 50 Slashing damage, so in my example Rend in the 2H category would do not 100% weapon damage, it would do something like 200 Slashing Damage at level 1.

If All skills in this game were reverted to fixed values, whereas now everything is in percents, the game would make more sense, and you would not have people hitting ridiculously high lucky hits.

The problem could be done with South Cross as well, Level 1, 150 Slashing damage, 50% chance to hit an additional 100 Slashing damage. As you level the spells it would be still, Level 2, 200 Slashing damage, 60% chance to do an additional 150 Slashing damage.

Etc etc, this is how the system works in other games like ive seen in Guild Wars. There are no percents, there is a fixed amount of damage.

The only problem in this kind of system might be dual skill trees that proffesions of the same class share.
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Old 06-09-2008, 09:58 PM   #55
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Fixed damage gets reduced ALOT...and as you stated shared trees also make a problem....
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Old 06-10-2008, 06:08 AM   #56
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Fixed damages would make many players way too similar.
The problem I see with South Cross is that it's way too cheap, I mean, come on, 6 seconds cooldown?

Also you can easily put 15 points into Slashing to get South Cross lvl 4, and still use the benefits of all other trees, like Mind Squasher in Blunt or Rippost in Piercing.

This skill would need to be moved higher in the Slashing tree so you need to put more points into it to reach it, so you can't have such a hybrid setup, that is the only way to prevent inbalance while still keeping the fun.

Add to this a higher cooldown and we are done.
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Old 06-10-2008, 07:25 AM   #57
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Quote:
Originally Posted by Znurre
Fixed damages would make many players way too similar.
The problem I see with South Cross is that it's way too cheap, I mean, come on, 6 seconds cooldown?

Also you can easily put 15 points into Slashing to get South Cross lvl 4, and still use the benefits of all other trees, like Mind Squasher in Blunt or Rippost in Piercing.

This skill would need to be moved higher in the Slashing tree so you need to put more points into it to reach it, so you can't have such a hybrid setup, that is the only way to prevent inbalance while still keeping the fun.

Add to this a higher cooldown and we are done.
Couldn't agree more.
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Old 06-10-2008, 08:21 AM   #58
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Moving sc up is gonna make slashing unpopular (again) to all the people who dont have it maxed...
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Old 06-10-2008, 08:55 AM   #59
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BACK ON TOPIC

mexican, good luck in your endevour to be the best barb in RO, you have a lot of competition out there from all 3 realms
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Old 06-10-2008, 09:06 AM   #60
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Quote:
Originally Posted by Znurre
I think our setups are about the same.
Only difference is I add 7 into both Slashing and Piercing to get both passives.
I also do that a lot
And back to the topic, I'm gonna be the best barb in regnum one day
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