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Old 06-17-2008, 12:34 PM   #51
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Quote:
Originally Posted by Valorius
I PVP'd Yoseba tonight. I think he probably had about 5% health left when i died. It was a good fight. But i don't see how a properly set up marksman (ie one optimized for pvping against warriors) could lose to a warrior without really bad luck.

With acrobat 5, defensive tactics 5, and strategic position 5 you only take like 15-20% of normal damage. My arrows literally do 30-40 dmg vs "full defensive" marksmen(the same arrows do 300+ vs mages).
Sorry, but I don't see yoseba as a good example... I really think it's a matter of skills, setup and of course luck. If my mind squasher works, well there's few a marksman can do. I trip/feint ribs break him and shield bash while immobilized. Usually this is more than enough to bring him down. Barbarians have nice combos, I love to fight with Znurre, he uses the brain, nice dizzying and debuffing spells and nice 60 seconds of unstoppable madness. I see my pvps with him pretty balanced but we rely both on mind squasher.

And for the marksman vs warrior matter: what if death sentence got blocked? What if death sentence works but the warrior reach less than 4 metres distance from him? Without SotW, I would mind squasher him if fails do some other tactic and retry when I can, then if works bye bye marks... If you don't have mind squasher, well it's your fault cause actually it doesn't mean mind squasher is overpowered or marksman is overpowered, means that you have a setup that is not so good to fight him (or probably also a lack of skills).

I don't know so good other classes, but I almost always hunted with gpomal, I know his style, I learnt a lot from him and I can say that just warlocks are not a problem for a marksman, but I can't judge so far simply cause I don't know well the warlock class.

It's true, in fort wars Marksmen have advantage simply cause they can stand far away from target and hit a lot, but is the same with warlocks and their areas then when marksmen will be nerfed you'll complain about terror? No one is doing this, but someone instead is complaining about deflecting barrier. And this one can be avoided going close to the target... I hope you will get my point about the "nerf" disease...

EDIT:
Quote:
Originally Posted by misaccc
Marksman cannot kill a good knight without hit&run...i havent been killed by a marks who didnt use that tactics for months now...mind squash ftw
I was able to defeat them quite good also with a nice combo of southcross/disable limb no hit and run as well ^^
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Last edited by fean0r; 06-17-2008 at 12:49 PM.
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Old 06-17-2008, 12:43 PM   #52
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Quote:
Originally Posted by fean0r
It's true this is a RvR game, I expected such kind of answer. But one of the things I really love of regnum is that you are not forced to play in just a way. Indeed, arenas would have no sense at all if NGD didn't think about pvps.
I wish this game was PvP, but its far far from it.

But I am starting to see a lack of creativity ingame, everyone looks the same, everyone gets the same drops, everyone uses the same skills, (maybe when the limit on Reset powers comes in it will add some inviduality)

Like Red Star always says, this game is becoming more and more item based. There is hardly any difference between players.
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Old 06-17-2008, 01:25 PM   #53
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Quote:
Originally Posted by BlooD
Beat Slamar´s marksman normal damage :P

Without onslaugth, only cat reflexes lvl 4, bless weapon lvl 4 and cut their
You mean lightness? :P
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 06-17-2008, 02:13 PM   #54
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Quote:
Originally Posted by fean0r
Barbarians have nice combos, I love to fight with Znurre, he uses the brain, nice dizzying and debuffing spells and nice 60 seconds of unstoppable madness. I see my pvps with him pretty balanced but we rely both on mind squasher.
aaa last time i checked lvl 5 madness duration is 45 secs.
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Old 06-17-2008, 02:47 PM   #55
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Sorry, by checking regnumzg.com.ar I saw 60 seconds, I can't check by myself since I have no barbarian character. I notice there's no resistence to immobilize so the site must be out of date. Even this, the main sense is the same
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Old 06-17-2008, 02:49 PM   #56
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I assume that my post and Inkster's one are removed by gamemode?
Cool so we can't post jokes in General section but flames in Dev sections are allowed?
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 06-17-2008, 03:23 PM   #57
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Quote:
Originally Posted by Valorius
So put me on ignore like i did to you(re-adding you after this post). 90% of your posts are telling people how they're wrong and you're right. Like you're the all knowing regnum expert.

You're not.

At any rate, the marksman class will never be balanced if it has the evasion tree, without seriously eroding the hunters capabilities as well (which is exactly what happened with SoTW when it was nerfed).

As far as MoD, don't keep telling me it's gonna be fixed. It's been screwed up since i got here, and it's still not been changed. And yes, with a fast bow and the rapid fire skill you can get 3 piggy backs off in 9 seconds.
Of course i am not the regnum expert, thats slamar i think, but when i try to argue something at least i think what other classes can do and what i can do.

When you try to defend your class you just say a random spell from other class, you talk of how bad it is for you and since you dont know much about them you fail the 95% of the times (bettle swarm lets you do nothing, of course...)

Evasion tree is overpowered for archers, archers doesnt need better defense than knigths, simply as that, but you never will accept it. If you play only a week with a warrior you will see it.

And if they screw up hunters because they nerf evasion, and they will be not much nerfed. They will give them things to their own trees, since there is a lot of useless spells in them.

And i know the fast bow thing, i am not saying you cant do it, what i say its just stupid to compare that spell and confuse. 40 secs vs 9.

And about MoD just pick a warlock and cast it. Few people survives the 60 secs. And they will change it the day the archers stop being the better tanks.

Quote:
Originally Posted by zielski
You mean lightness? :P
Oopps i meant feline dexterity
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Old 06-17-2008, 03:37 PM   #58
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Quote:
Originally Posted by zielski
I assume that my post and Inkster's one are removed by gamemode?
Cool so we can't post jokes in General section but flames in Dev sections are allowed?
Hi Zielski and rest of the Community,

As a part of moderation, posts that can lead to a massive off topic must be deleted.

If you find a "flame" situation, there's a tool to report Bad Posts, which you can use to notify us immediately and avoid them.

Please continue with the main topic.

Regards.
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Old 06-17-2008, 03:49 PM   #59
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I have to say, i felt kinda sorry for warriors, especially barbs.

I never even felt any worry when facing them 1v1, and didn't lose a 1v1 against a warrior for a long time before i stopped playing.

I'm not trying to make out that this was because i was awesome ; it was because barbs rarely did a lot of dmg on me because of my control spells, protection shields and SOW, and knights couldn't touch me with the run/turn/shoot technique.

Yes, i would say against warriors 1v1 hunters are overpowered.
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Old 06-17-2008, 04:41 PM   #60
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I would say it is a matter of speed more than SotW itself... Usually escapist causes me more troubles than SotW (if this one is not used to escape).
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