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Old 07-28-2008, 11:25 AM   #51
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great idea NGD!
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Old 07-28-2008, 08:38 PM   #52
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Awesome! \o/
I m just afraid of too many /chat windows, and their distraction power.
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Old 07-29-2008, 09:00 AM   #53
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Quote:
Originally Posted by Anpu
Awesome! \o/
I m just afraid of too many /chat windows, and their distraction power.
for asking where there's some fight going on?
they will create a way to show who has which fort so you don't have to worry about that ^^. But I think the chatting holas might , oh well, they will probably /party up
@£$£@ stop deleting my posts when they are on topic damnit... please...
edit: btw kailer congratulations with the job at ngd

Last edited by Angelwinged_Devil; 08-01-2008 at 04:19 PM.
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Old 07-29-2008, 09:49 AM   #54
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no, not for fort war. Many times i used Syrtis chat when my group split up with Lae's group while hunting enemies around Syrtis (Jabe usually), so we can update positions and tracking info. Usually realm channel was faster way to contact him.
For me, I dont really care. I didnt follow Syrtis chat, very very rare, because its spam heaven, and because Spanish Syrtis community hostality. But on other side for someone it was useful for trading, since many trade offers were available to see there recently. And with new economical system in RO, trading part/market will be must.
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Old 07-31-2008, 09:46 PM   #55
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Many people have made good points. I am copying some for emphasis:

If the plan is to have larger clans, then clan management needs to be addressed annd very much improved.

Clan alliances should also be allowed to share chats.

Will lag decrease if the number of parties explodes. Right now in Syrtis there may be, say, 25 to 100 parties of various sizes at any given time. If the best way to organize in the WZ is parties, will lag decrease if we are looking at 100 to 300 active parties at any one time?

The challenge of organization with the realm chat continues to be a sticking point for many of us. It will be interesting to see what happens without realm chat.
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Old 08-02-2008, 01:06 PM   #56
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you mean will lag INCREASE with more partys right?

also why am i getting random people in my partys who i neither invited or can see on the list and who say they never joined the tab just appeared o.O?
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Old 08-03-2008, 08:08 AM   #57
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Lag Should DECREASE. Due to the following reasons. If you have 300 ppl on and send a message in RealmChatthen:
Server load = 1*300 + reply*300 +Response*300.....

If no RC, you send it in ClanChat and there are 30 ppl on from your clan:
Server Load = 1*30+ reply*30 + Response*30......

Do the hypothetical math.....

EDIT: I forgot that w\ Realmcaht ppl are STILL using ClanChat too so add that on top on RC..Though I still Hate to see it go
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Old 08-03-2008, 09:08 AM   #58
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Quote:
Originally Posted by Silver_Hawk4
Lag Should DECREASE. Due to the following reasons. If you have 300 ppl on and send a message in RealmChatthen:
Server load = 1*300 + reply*300 +Response*300.....

If no RC, you send it in ClanChat and there are 30 ppl on from your clan:
Server Load = 1*30+ reply*30 + Response*30......

Do the hypothetical math.....

EDIT: I forgot that w\ Realmcaht ppl are STILL using ClanChat too so add that on top on RC..Though I still Hate to see it go
I still doubt that the chat has much influence on lag. I mean its still just text. One letter is 1-4 Byte and i dont see any complicated processing that is done with the text either.

Ah well and invasions....
Quote:
Originally Posted by StoryTeller
For all those worried about Invasion. Are we even sure that Invasion will involve the inner realms? So far it has all been speculation as to what Invasion is. Maybe Invasion could be a complete redesign of the WZ (with more forts, villages with NPCs etc.) or the rules of engagement in the WZ changed. Whatever the case, Invasion will take some time to arrive. I'm more concerned about will happened to the WZ in the immediate future.
two things are for sure:
1) there will most likely no redesign. Just too much effort for the small team.
2) it will be messed up and buggy. why? cause every new feature NGD ever implemented was messed up and buggy.

And i still dont see the point in invading the inner realm in first place... but i wont start fighting windmills again
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Old 08-04-2008, 09:37 PM   #59
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Default bad bad idea

even if i understand why the devs want to cut the realms chat for the invasions, doing it right now will be a bad idea it will kill the communication.

1) parties change de difficulty of the mobs/ennemies which is BAD , so i never accept any party invitation. (having 4 lvl48 vs 3 lvl50 is NOT the same as having 4 lvl50 vs 3 lvl50 !)

2) hey devs be serious a moment , you want bigger clan , improve the clan management first, right now only the clan leaders can change the rank of the users , it will ask him huge work to manage the ranking!

3) this will create a kinda of "cyber segregation", you will have some huge spanish and english speaking clans and some more smaller other language clans those small clan will be nicely isolated from the realm and they will only be GOOD EASY target for the BIG ennemies clans.

as french i don't care joining a english or spanish (es muy bien por praticar el espanol) clan but much people on my clan don't even speak english ...

so why not considering channels , channels will not be clan , but just chatrooms, so per exemple i'll create a "patrol de la playa" channel, this channel will not be free , i'll have to pay something (gold, loots ...) and the size will be reducted 3-5 users , to add more users we should pay more, we can even think about monthly fees for the channels , so that way the idling channel will disseaper by themselves.

it will be more fun for good communications/tactics.
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Old 08-04-2008, 11:09 PM   #60
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I don't even join parties most times because they add so much lag.

I rely on guild and syrtis chat for information. No parties for me thanks.
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