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Old 12-12-2008, 11:36 AM   #51
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Quote:
Originally Posted by DjupaTanken
In that meaning conjurers are really not in the state of winning 1on1 fights. At least not if you have a support and/or buff setup. Because everyone expects that conjurers are, in a way, "fully" support-conjurers (giving heals, dispels and buffs) there are not a lot of PvP-setup conjurers, so I cannot say if a certain setup would allow conjurers to win any 1on1s or not.
I'm pretty convinced support conjuror can win PvP, I saw Zordak defeating a level 49 knight. It was pretty fun to watch. However I do agree conjuror are a bit of a special class because most support conju just skill with few defenses (mind push, beetle, and sorcery) and then spend all their points into support spells.
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Old 12-12-2008, 05:10 PM   #52
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I recorded fights against 3 warlocks for evaluation. They can be found here: http://s398.photobucket.com/albums/pp68/DkySven
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Old 12-13-2008, 01:09 AM   #53
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Quote:
Originally Posted by makarios68
Yes, the thread swayed somewhat.

Ok, warlock effectiveness. The doubts i have about warlocks are such that as things are i will not pay to level one. Mine is at lvl 33, and at that stage where the quests phase out and the long drawn out grind begins (XP boosts are needed to level at a reasonable speed).

I've heard rumours about the coming changes, and IF they are true they do nothing to inspire me to change my mind.
I heard more rumours today, and they sounded a more promising.

We'll just have to wait and see what 'fortune' brings us.

Maybe i'll pay to level that warlock yet!
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Old 12-13-2008, 09:14 AM   #54
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Quote:
Originally Posted by gph
I'm pretty convinced support conjuror can win PvP, I saw Zordak defeating a level 49 knight. It was pretty fun to watch. However I do agree conjuror are a bit of a special class because most support conju just skill with few defenses (mind push, beetle, and sorcery) and then spend all their points into support spells.
http://www.youtube.com/watch?v=pg7EoGzEEu4
Conju vs. warlock :]
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Old 12-18-2008, 12:48 PM   #55
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Since the update RIP warlocks??????????? uhuh look at skills you never usually do
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Old 12-18-2008, 01:33 PM   #56
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Quote:
Originally Posted by Inkster
Since the update RIP warlocks??????????? uhuh look at skills you never usually do
i still haven't reskilled after the update... i'm just too lazy to drop my current build.
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Old 12-18-2008, 01:34 PM   #57
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Quote:
Originally Posted by Inkster
Since the update RIP warlocks??????????? uhuh look at skills you never usually do
Balance de skills: Brujo
- Modificado: Petrificar Manos - less hit chance reduction but now with -10% attack speed aswell.

- Modificado: Muro de Viento - 15% ranged damage reduction added.

- Modificado: Terror de Sultar - range 0 can be nice with range 30 staff and
arcane projection, still think i prefered the old version.

- Modificado: Maestro de la Destrucci�n - so i finaly get to dump points into this one, i think ill pass even if constitution debuff is cool at lvl 5.

- Modificado: Explosión de Hielo - +5 range?

- Modificado: Comunión Elemental - 15% magic resist instead of just +15

- Modificado: Tornado - didnt look close enough to remember.

- Modificado: Invocar Rayos - range 0, anything else?

Not much to be happy about in the skill changes.
The general nerf of the damage reduction spells and the supposed better hit chance on archers will be interesting to see if it helps.
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Old 12-18-2008, 02:33 PM   #58
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look closer not the mainstream spells, learn to use em ^^
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Old 12-18-2008, 05:24 PM   #59
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Yes, hit chance now works, decrease it and you will for sure notice. Like Ink said, check all spells, not just the ones that got modified.
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Old 12-19-2008, 05:58 AM   #60
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I like to thank NGD for the changes they made on each class. I am looking forward to good and challenging fights with my warlock. :-)

Thank you.
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