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Old 12-30-2008, 12:33 AM   #51
Kianoni
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Quote:
Originally Posted by Sydonay_Rex
Every realm has multiple quests past lvl 30, but against your point Syrtis has the fewest since they end at lvl 40, Ignis second with only one more quest added at 49 compared to Syrtis and the Alsius quests end at level 45. Alsius I think just has more level breaks where a level is devoted to complete grinding.

...
and this is not how it should be. the breaks and/or impossible quests especially at lower levels are what throws players off the game and go do something fun instead. I have spoken about this in many other threads too but no one at ngd seems to take this seriously
- would be nice to go take a look at server stats and see how many players start in each realm and how many quit and at what level.
I hate this so much I made a conju to support any low level I have in sight, so if you any new players see Kiano around mont in horus - I'm there just to help you, I'm not getting xp and I'm not having much fun, I'm there to make this game fun for you where the company that created the game fails at.
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Old 01-01-2009, 01:17 AM   #52
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I think we can all agree, no matter how many quests each realm has or how easy it is or harder it is from realm to realm, leveling simply takes too long. Too many things have changed in level that make it extremely long, tedious, boring and mainly not fun to level. Now with the decreased spawn rate + less experience gained + monsters using spells + fatigue + the ridiculous exp curve, how do you expect to keep new member that dont even want to buy xim yet since they're just trying out the game?... you can't... The only ones that will stay are the ones that know what in store for them if they stick with it or masochists... Although i have a feeling most of us that play this game are slightly masochistic given the hours of grinding and time put into all the characters.
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Old 01-01-2009, 01:22 AM   #53
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I simply can't stand grinding. There has only been one instance when I grinded 2 whole lvls without going to war on a lvl 35+ char.
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Old 01-06-2009, 01:34 AM   #54
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Quote:
Originally Posted by Kianoni
and this is not how it should be. the breaks and/or impossible quests especially at lower levels are what throws players off the game and go do something fun instead.
I agree that quests should be fixed.
It is ok to have the odd quest that needs maybe a group to tackle but breaks at lower level are easily putting people off.

I would suggest to even out the quest between levels.
Like it should be possible to do around half of each level by quests alone, sometimes you can do three levels with questing alone and then you need to grind for a whole level (speaking about Alsius here).

I would vote for much harder quests at higher levels that not necessarily take big groups to finish but also time i.e. in-game days or special events that can be dynamic like a certain capture situation regarding the forts and castles that would trigger to be bale to continue with the quest. I would not even mind to put a certain gem situation there although that might mean some realms would not be able to ever finish those quests depending on the gem situation needed.
also if such quests would require some low Ximerin value items to finish (start fireworks in a special location e.g.) I would not mind whether I would spend Xim on such a thing or not i don't know though but it would make a change to XP scrolls.

Important is to not need to rely on grinding only but each level can absolutely include a certain amount of grinding even though it gets boring but somewhere NGD needs to get money from XP scrolls as well.

Also I would make some quests tougher regarding not to tell the player exactly what he has to do but to leave it a bit in the dark (although of course guides will pop up on the fan sites immediately but still). Currently you do not need to even read the quest description most of the time to be able to finish it.

Yeah basically this is just a big post regarding the brush up of the questing system as an addition to decrease the monotomy of grinding at higher levels even if some quests are almost as frustrating as grinding.
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Old 01-06-2009, 11:39 AM   #55
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Quote:
Originally Posted by monktbd
I agree that quests should be fixed.
It is ok to have the odd quest that needs maybe a group to tackle but breaks at lower level are easily putting people off.
agreed, new players quit too easily when there's just nothing else to do to get next level than kill hundreds of mobs that are hard to find to begin with.

Quote:
Originally Posted by monktbd
I would suggest to even out the quest between levels.
Like it should be possible to do around half of each level by quests alone, sometimes you can do three levels with questing alone and then you need to grind for a whole level (speaking about Alsius here).
totally agree with this too - as I have said in many of my posts before, the whole quest system and the storylines should be reviewed, balanced, fixed and made more interesting - for all realms. Right now in Alsius you can quest for 3 levels in row and then you have to grind the next 3 levels with only a few quests to do that cover less than a sixth of required xp to level.

Quote:
Originally Posted by monktbd
I would vote for much harder quests at higher levels that not necessarily take big groups to finish but also time i.e. in-game days or special events that can be dynamic like a certain capture situation regarding the forts and castles that would trigger to be bale to continue with the quest. I would not even mind to put a certain gem situation there although that might mean some realms would not be able to ever finish those quests depending on the gem situation needed.
also if such quests would require some low Ximerin value items to finish (start fireworks in a special location e.g.) I would not mind whether I would spend Xim on such a thing or not i don't know though but it would make a change to XP scrolls.
I would not like to get ximerin involved in quests as all players are not able to acquire it - but I like the idea of harder high-level quests that would involve something else than just kill/run/find an item type of events, like fort captures as you suggest. And maybe finding some drops, like you have to find 10 emeralds but from any mob will do..

Quote:
Originally Posted by monktbd
Important is to not need to rely on grinding only but each level can absolutely include a certain amount of grinding even though it gets boring but somewhere NGD needs to get money from XP scrolls as well.

Also I would make some quests tougher regarding not to tell the player exactly what he has to do but to leave it a bit in the dark (although of course guides will pop up on the fan sites immediately but still). Currently you do not need to even read the quest description most of the time to be able to finish it.
.. like you have to find 10 emeralds but from any mob will do for instance.

Quote:
Originally Posted by monktbd
Yeah basically this is just a big post regarding the brush up of the questing system as an addition to decrease the monotomy of grinding at higher levels even if some quests are almost as frustrating as grinding.
Agreed. Some of Alsius quests on around level 30 are just running from Gokstad to Hopstad and back and forth - and that takes hours of running even with a horse. pfft.
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Old 01-06-2009, 05:09 PM   #56
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suggestion:

open a new subforum where you can submit quests?
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Old 01-06-2009, 05:33 PM   #57
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Quote:
Originally Posted by Angelwinged_Devil
suggestion:

open a new subforum where you can submit quests?
Would be great although some more insight how the quest scripting engine in Regnum works and what is actually possible would be needed for that (if we want to design quests that go beyond the usual quest scope of "go to z, kill x monsters, bring item back to y, etc..).
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Old 01-07-2009, 04:39 AM   #58
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Raise the lvl cap?
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Old 01-07-2009, 04:41 AM   #59
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NononoNO
This would take a monster update and wouldn't be any fun to level to. It would probably upwards of 5m more xp to get another 10 levels based on the way it curves now.
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Old 01-08-2009, 08:50 AM   #60
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Quote:
Originally Posted by Aergus
Raise the lvl cap?
Hell no you think the curve from lvl 40 - 50 is bad now could you imagine 50 - 60? Not to mention the balance issues.
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