05-21-2009, 07:44 AM | #51 |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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The new Update looks ok (I can only say look for 1 reason)
As it stands I can hardly play on Ra due to lag, crashes etc. This new update gave me evenm ore lag and twice the amount of crashes, making the game nearly impossible to play. So, as I can hardly play with the new update, I cant give a decent opinion of the new update as I cant play to see it
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05-21-2009, 08:07 AM | #52 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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All looks good to me
as for the backwards movement staying the same i always found it strange that you could slide back and shoot at the same time, people will need to use cc more to keep distance now. Also the change to Balestra/ribs breaker mean that warriors lose a cheap 100% dmg + imob spell. I look forward to playing it
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
05-21-2009, 08:10 AM | #53 |
Count
Join Date: Jun 2007
Posts: 1,246
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If backpedaling speed is now same as for running forward then all fits me even if i miss TrE. Honestly i don't see point of camo corps cause it is easier to kill lock who want to use cremation. But we will se how it will work in war.
No more canceling spells - i was affraid of that but since also MY spells can't be canceled all is fine ]:-> New trainer is great! Little rant: -What was wrong with old Winter stroke? -HTC debuffs ain't working at all + dodge is not working I was able to hit marks with 109evasion while i had 136htc what else, what else.... ah yes new speed is too much :P new players will soon find out how small Regnum world is
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
05-21-2009, 08:44 AM | #54 |
Count
Join Date: Jun 2007
Posts: 1,186
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Idea is that the best ranged unit cannot use its range to try catch running away enemy, thus making a feel in marksmen that their class feat (range) is useless, for the first time officially. Great work
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Inquisition |
05-21-2009, 08:58 AM | #55 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
The only thing that this will cause - is that people won't give a shit about using Ribs Breaker, since it sucks so bad now. Now Ribs Breaker has no use that Balestra can't fill, and skilling up a tree to lvl 5 isn't a big sacrifice.
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Winning a fight is not what makes you a good player, it's how you do it.
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05-21-2009, 09:06 AM | #56 |
Apprentice
Join Date: Oct 2008
Location: Poland
Posts: 75
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Cool, we will now see lots of knights running backward to spam aura on their charging friends. I can't wait to see it!
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Stary Kapec - level 50 Nordo Hunter (quit the game; not deleted though); Electric Goat - level 50 Utghar Knight (quit the game; not deleted though) Be back when: 1. Selection system is fixed/rebuilt. 2. Phantom swings are gone. |
05-21-2009, 09:32 AM | #57 |
Initiate
Join Date: Jun 2007
Location: Poland
Posts: 127
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Master of the doom and static field cant be mindsquashed. Possible to fix before putting this on main servers?
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05-21-2009, 09:44 AM | #58 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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At the moment I'm testing the change to precise block, but it's a bit weird. In my character window I have 50 block change without any passive or spell(+50 block change is also read at my shield) When getting the passive Block(1) I should get +10% block change. but instead I get 10 extra block change; 60 block change. When casting precise block(5), which should give me +30% block change I get +38 block change, which gives me 98 block change. I'll test now if I still can block attacks more often than 1/10 like it used to be without precise block.
Edit: with the passive Block at level 5 I should get +30% block change, but instead I get +34 block change, which leaves me with 84 block change. With level 5 Precise block I get now 128 block change, 44 extra block change. Edit2: When using level 5 block now I still block quite some hits against mobs, but I yet have to test it against players. Knight auras look strong now.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
05-21-2009, 09:44 AM | #59 | |
Pledge
Join Date: Aug 2008
Posts: 35
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Quote:
Also, if MOD/SF was 'mindsquash'able before the 1.0.6 update, then NGD, please fix before you patch the other servers!! |
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05-21-2009, 09:57 AM | #60 |
Banned
Join Date: Jul 2008
Posts: 433
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lolol... new mana communion isn't even a good source of mana for conjus, let alone other people. on L5 it gives 900 mana and costs ~550 haha... this update gets better and better. i'd take l3 amb sacrifice over l5 mc lol... i can have double amount of mana in same time. ftw ngd
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