09-12-2009, 10:57 AM | #51 |
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I thought I read that somewhere... I must be seeing things.
As for instants, how can you cancel an instant attack if you move?
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09-12-2009, 11:07 AM | #52 | |
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09-12-2009, 11:22 AM | #53 | |
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09-12-2009, 11:24 AM | #54 |
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Hopefully this will even the playing field a bit for warriors.
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09-12-2009, 01:09 PM | #55 |
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This looks good, can't wait.
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09-12-2009, 01:26 PM | #56 | |
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Would be nice, I can't count the number of times I've used an area at the wrong time, and there is no way to cancel its casting time. If it does work like this now, then I hope like you said they will not count the spell as casted, but simply interrupted with no change to cooldown. |
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09-12-2009, 02:10 PM | #57 |
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Ok how do i put this... im a marksman... i like slow and medium bows with long range that hit hard.
So am i now gonna have bows which hit ridiculously fast but are thoroughly pathetic in their damage output? Doesnt this mean armor is effectively going to be impenetrable to me? P.S. Am i going to have to become a SOTW spamming noob like every other archer :'(
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09-12-2009, 02:19 PM | #58 | |
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09-12-2009, 02:20 PM | #59 | |
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I bet that targets will recover faster than archers do damage. |
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09-12-2009, 02:21 PM | #60 |
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Whatever the damage reduction is, the DPS should be the same as it is now AFTER armor reduction.
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