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Old 12-25-2009, 03:39 PM   #51
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Originally Posted by Saryad View Post
What is the fun is a game when you can make your opposition so frustrated they just go offline?
There isnt any, hence why Im hardly on recently
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Old 12-25-2009, 09:52 PM   #52
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Originally Posted by Saryad View Post
What is the fun is a game when you can make your opposition so frustrated they just go offline?
Huge +1

If I don't have any fun within 10 min at a fort battle, I leave. Tough sh*t. I play to have fun, if I don't get it, I leave. Simple.

I'll rarely defend an enemy fort we've taken that's level 3+, unless we're trying to put someone's gates in danger OR it's retribution for that realm's earlier level-up-fort-zerg-outnumbered-us-retakers-for-hours BS.

Most of the time, if I'm at an enemy fort we captured and one of my realmmates ups it to 3 or 4, I get on my horse and ride away.
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Old 12-25-2009, 11:22 PM   #53
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Originally Posted by Lexen View Post
I agree with you. Blah blah blah blah blah.. Fine I will probably get flamed from Ignis for saying this. But come on, they have the fort and you prefer to grind then help your realm out... After 2 tries half log to go grind their alts, and they say "They are way to many" well when we end up taking about half the zerg down, wow then Ignis finally shows up.

Some stuff blah blah blah yadda yadda and so on an so forth.
Yeah, f* you Lex for being right. (Except when I'm on there's generally more IGI in our group than Apoc, so that's probably about 50/50 really).
It's true you don't see people running around on their mains trying to kick up war like they used to, I don't even know how many of them spend their time grinding alts. I do know that there are some people who have multiple characters up so high that they could increase the effectiveness greatly with any of them, yet they still prefer to grind (although considering that my level 50 is going to have to beat up one of my mage alts for their lunch money so he can get weapon repairs I start to see why).

...

To be honest, I was never terrifically impressed by Efrendi's leadership skills and tact (or lack thereof) after I reached permanent warzone level (about 37 for me, but that was back in the day...), but it has to be said that at least people followed him and responded when he asked for help.
These days we can have practically anyone trying to get a fort or castle back in our own territory even, and I've been in situations where the group I'm trying to take the fort with is basically lemminging on the door for an hour, the occupying force gets bored and buggers off, and then a reasonable force shows up and we're like "where the kahoonas were you?"
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Old 12-26-2009, 03:38 AM   #54
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Originally Posted by lala110593 View Post
today... syrtis took aggers and heald it for 5+hours, then decided to take samal and heald it for 2-3 hours. They had the numbers to hold both forts for a period of time. I usually just keep trying but today i just got tired, this game is more frustrating then fun now, i seriously felt bad for alsius and ofc myself. Something has to be done about this, perhaps work a little quicker on the realm transfers and more positive portrayal of the other realms. Fix realm imbalance of jewlery, quests, personally i think this is the product of poor realm planning. How could there be so much inbalance b/w realms with jewlery, quests, and bosses? was this not thought out?

-glulose
But goats "war way" is provoking us to do so - even if you are alot, most of you come with small groups to be harvested, and then you drag us to your altar, so everyone know that holding Aggers is basically free RP (untill the old good goat team finally comes online and shows some skill).

Regards.
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Old 12-26-2009, 10:38 AM   #55
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Quote:
Originally Posted by Arafails View Post
To be honest, I was never terrifically impressed by Efrendi's leadership skills and tact (or lack thereof) after I reached permanent warzone level (about 37 for me, but that was back in the day...), but it has to be said that at least people followed him and responded when he asked for help.
These days we can have practically anyone trying to get a fort or castle back in our own territory even, and I've been in situations where the group I'm trying to take the fort with is basically lemminging on the door for an hour, the occupying force gets bored and buggers off, and then a reasonable force shows up and we're like "where the kahoonas were you?"
I think we need some ways to designate leaders in a realm.

For example, in each clan, we have some older clan members, those can be auto-designated as "leader", the oldest online member of the clan is the clan's leader. And among all clans leaders, the oldest of those is the realm's leader.
A leader have special means to communicate like an inter clan chat (only leaders can write, all can read), special war banners (1 free usable each hour, disappearing in one hour if not used, 10mn if used), a special map view with positions of all clan's leaders.

People around a leader at war will have some buff (ie a small permanent speed/defence/attack bonus when in view of the leader, non-cumulative).
A leader will have a special visual effect on him, so enemies will know he's a leader.
When a leader die or go offline, the next older clan member is auto designated the leader.

Oldest means someone who played for long, with many experience and rps, ie as calculation:
A=highest experience in the realm (ie 13.000.000)
B=highest RP in the realm (ie 136.000)

a = character's experience
b = character's rp

age = 15 + (a/A * b/B) * 70

In Syrtis Horus:
A = 15.026.467
B = 166.273

Jaud:
a = 10.298.358
b = 77.921

Jaud's "Age" = 15 + (10298358/15026467 * 77921/166273) * 70 = 37.48

So if none online are greater age, Jaud is the realm's leader.
A leader can revoke the leadership, then next older is the leader.

Just another stupid idea.
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Old 12-26-2009, 02:15 PM   #56
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Tell me why when there is only 5-6 ppl in a taken fort/casthle, everyone show up and attack with a massive zerg from nowhere ?
As you said you have underpopulated realms... or maybe people who are always scared when they see a big zerg and go back to grind after 2-3 death to let the rest dying more and more. Stop boycotts fights and ask for a proper regroup and you will have people.
Another point is to stop switching class char all the time when you think better to have ranged when you arn't close to door and switching to warriors when you have killed half zerg to do door faster. This is confusing people in fights.
Another point is bridges campers, this split your force and that's why you have a little people to fight at fort, because you never camp bridge with only 2-3 soldiers but more. You have enought locks with cremation 4/5 to solve this.
If you don't like to be zerged, tell to your night/morning people to stop upgrading fort to level 4-5 when it is not needed and you outnumber us.

Stop grind, stop camping, be fair and fight !
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Old 12-26-2009, 07:01 PM   #57
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Originally Posted by Bleh View Post
Another point is bridges campers, this split your force and that's why you have a little people to fight at fort
Really though, with the new permanent mounts, bridge camping is a must. It only takes a minute to ride back from the nearest save to a central fort. Most of the time (on horus) 2-3 fighters can defend a door long enough for the 10 that were just killed to ride back to the fort.
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Old 12-26-2009, 10:32 PM   #58
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Quote:
Originally Posted by platyna View Post
...most of you come with small groups to be harvested, and then you drag us to your altar, so everyone know that holding Aggers is basically free RP...
Ahh yes, being underpopulated when you zerg a fort, and those few of us who give a sh*t about retaking a fort is our fault. Us coming up to the fort, seeing how overwhelmingly outnumbered we are, then to be chased by said zerg all the way back to our altar is also, again, our fault.

Then after several hours of this, when 1/2 of your zerg gets bored and leaves and we get more people signing on, only then do we have a reasonable shot at retaking the fort, with what you call "Free RP" (RP != Fun), is a long-overdue and often quite frustrating aspect of being in an underpopulated realm.

Yes, it's all our fault.

There is a fine line between Pride and Arrogance.
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Old 12-26-2009, 10:51 PM   #59
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Quote:
Originally Posted by platyna View Post
But goats "war way" is provoking us to do so - even if you are alot, most of you come with small groups to be harvested, and then you drag us to your altar, so everyone know that holding Aggers is basically free RP (untill the old good goat team finally comes online and shows some skill).

Regards.
We are NEVER alot.
We come with what we have.
We do not drag you to our saves, you just like to save camp, it's part of your chicken-shit moves.

It's because of people like you, that think the way you do,and play the way you do(with absolutely no skill whatsoever), that I refuse to fight against Syrtis. I will only go to a fort that has been taken by Syrtis if it's empty...have fun rp-whoring, you won't get any of mine.

Soon, Syrtis won't have anyone to fight against. The sooner people realize the best thing to do is ignore Syrtis when they are zerging, the better.
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Old 12-27-2009, 06:34 AM   #60
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Originally Posted by Anyriand View Post
We are NEVER alot.
We come with what we have.
We do not drag you to our saves, you just like to save camp, it's part of your chicken-shit moves.

It's because of people like you, that think the way you do,and play the way you do(with absolutely no skill whatsoever), that I refuse to fight against Syrtis. I will only go to a fort that has been taken by Syrtis if it's empty...have fun rp-whoring, you won't get any of mine.

Soon, Syrtis won't have anyone to fight against. The sooner people realize the best thing to do is ignore Syrtis when they are zerging, the better.


amen

blanket boycott of the zerg

good post by Kyro also , we see the same things in Ignis
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