04-19-2010, 08:34 AM | #51 | |
Master
Join Date: Mar 2007
Location: Germany
Posts: 254
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+1 You are right. I am quickly out of mana when I enter a battle.
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04-19-2010, 08:51 AM | #52 | ||
Apprentice
Join Date: Oct 2007
Location: L'Aquila, Italy
Posts: 77
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the marks that hitted for 800 Fluffy had dragon amulet + daen rha ring + daen rha bow + onslaught (don't remember if other buffs like owth were on him)
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Last edited by -Drv-; 04-19-2010 at 09:22 AM. Reason: typos |
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04-19-2010, 06:27 PM | #53 | |
Baron
Join Date: Nov 2007
Posts: 702
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dwarfen sniper pts Cumeri Tarenes and Hunti |
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04-19-2010, 07:39 PM | #54 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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I see most ppl in regnum agree that marks are hitting to low, but what could be made to solve this problems.
Incresing base damage will only make hunters even more powerful. Just increasing powers that multiply base damage (RA) will make marks with ubergears GOD LIKE. The only solution that i see is to reduce mana cost and CD. |
04-20-2010, 11:15 AM | #55 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Its realy hard to a Mark compete with hunters doing 600-800 ensnaring from 39 range with 180 mana cost and 8s cooldown.
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04-20-2010, 11:58 AM | #56 | |
Initiate
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
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a fairy average hunter can out-dps the best marksman easily. strategic position and very clever tactics might be the deciding factor in a 1on1 fight... even tho marksman are meant to be the offensive archer subclass. anyway thats just the way the way the cookie crumbles, no point trying to fight it, guess ill start playing on my hunter again. hopefully some sort of advantage is given to marksmen in the future
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REVOLVER -retired- "There is nothing more uncommon than common sense" -Frank Lloyd Wright |
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04-20-2010, 02:04 PM | #57 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Marks are no longer the offensive class, hunters can beat the crap out of people, the only thing marx can do is tank a little bit or ranged damage, but a lock can still end his life in a few spells. An extreme case of tanking I saw today at sam fort, forget the name right now, from Syrtis though, cast a lvl 5 meteor, 136 dmg. I think the name was Tarek marks or something? I have no clue how he tanked so well, but can he share it? But yes, ngd has definetly made marks into a defense class, not even a support class, with no ally buffs. Either marks need to be made their former offensive self, or actually become the support class, better cc, better range, and ally buffs.
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04-20-2010, 03:06 PM | #58 | |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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acro decreases damage by 20% IIRC and strategic reduces ranged dmg by 30% IIRC (both at lvl 5) |
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04-20-2010, 03:36 PM | #59 | ||
Initiate
Join Date: Jun 2007
Posts: 159
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One other thing I didn't see mentioned: marksmen have a damage bonus (recharged arrows), but so do hunters (head of the pack). They are quite different, recharged works on a percentage while head of the pack is a fixed amount. So when the damage was lowered in the combat system change, hunters didn't get hurt as bad as marksmen. Now, before you go screaming "but head of the pack only works with allies around!", well, I don't know about Horus, but on Ra packs of 3+ hunters, often with chars of other other classes, seem to become the norm. And if balance is really supposed to be based on RvR, it's safe enough to assume there are others around, so this is something that should be looked into.
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Ra: Lucinda {Silverbow,Wintersun,Ironfist} Horus: Laleja - Conjurer (42) Retired: Laleja / Faer / Nalys Silverbow / Tain / Vorr |
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04-20-2010, 03:56 PM | #60 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Stratpos = 15 20 25 30 35% ranged dmg resist. |
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