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Old 07-26-2010, 01:43 PM   #51
tjanex
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That means more rushing oO?
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Old 07-26-2010, 03:12 PM   #52
metsie
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Long trails sure makes it harder to hide near forts and shoot enemies from behind while using landscape as advantage. (like when 2 enemy realms are fighting and archer goes there alone to shoot them from good spot)

and in group fights sounds like it makes it too easy to target same target as rest of archers. I personally like that it requires some extra effort to watch who is being shot and then start to shoot him, not just watch some fancy effect.
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Old 07-28-2010, 08:41 PM   #53
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Archer weapon trails could also give advantage to those with better computers.

Many people turn down their graphics in order to play in group battles. If this means they have to turn off trails and can't see them, they will be at a disadvantage.
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Old 07-29-2010, 08:26 AM   #54
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And also it is not a must why would NGD implent trails that we are able to see from a disctance with shader 3-4 while others can't see them. They give an advantage and they give people with a bad computer a disadvantage for something that is not even a must.

Please NGD just don't do it.
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Old 07-29-2010, 09:32 AM   #55
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Quote:
Originally Posted by tjanex View Post
And also it is not a must why would NGD implent trails that we are able to see from a disctance with shader 3-4 while others can't see them. They give an advantage and they give people with a bad computer a disadvantage for something that is not even a must.

Please NGD just don't do it.
Agreed.

Please NGD just skip this change, it has not enough positive (i see just one, eye candy for high end users) and many negative points (listed in this thread).
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