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General discussion Topics related to various aspects of Champions of Regnum |
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07-26-2010, 01:43 PM | #51 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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That means more rushing oO?
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07-26-2010, 03:12 PM | #52 |
Apprentice
Join Date: Oct 2009
Posts: 59
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Long trails sure makes it harder to hide near forts and shoot enemies from behind while using landscape as advantage. (like when 2 enemy realms are fighting and archer goes there alone to shoot them from good spot)
and in group fights sounds like it makes it too easy to target same target as rest of archers. I personally like that it requires some extra effort to watch who is being shot and then start to shoot him, not just watch some fancy effect. |
07-28-2010, 08:41 PM | #53 |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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Archer weapon trails could also give advantage to those with better computers.
Many people turn down their graphics in order to play in group battles. If this means they have to turn off trails and can't see them, they will be at a disadvantage.
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Bartle Test of Gamer Psychology |
07-29-2010, 08:26 AM | #54 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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And also it is not a must why would NGD implent trails that we are able to see from a disctance with shader 3-4 while others can't see them. They give an advantage and they give people with a bad computer a disadvantage for something that is not even a must.
Please NGD just don't do it. |
07-29-2010, 09:32 AM | #55 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
Please NGD just skip this change, it has not enough positive (i see just one, eye candy for high end users) and many negative points (listed in this thread).
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Annavilya / War-Luck (Haven)
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