08-10-2010, 10:47 AM | #51 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Why the hell "increase damage for hunters" ? The problem of this class overpowered is their pet- big atack range of for example Giant Troll. There is no chances versus 4 hunters with their pets. I know you tryied to made hunter loosing pet after "kicking" into camo, but don't make them fast running mini-marksman.
Marksman should be range damage dealer, hunter - scout (who is "eyes of army"). |
08-10-2010, 10:56 AM | #52 |
Apprentice
Join Date: Dec 2008
Posts: 85
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It's great to see that many changes, and finally balance updates.
I have one concern though, confuse will still be the same? I think it needs change regardless of other balance. On the other hand, sotw+escapist have the same effect then old sotw, if i'm not mistaken. But it can be casted every 60 seconds instead of 180s. 200 more mana, but it's even better then the old (when used in forts for example, all u need is to cast it and jump on wall, shoot targets within the delay without cc spells on you) With soulkeeper we will have to anticipate and use it early in combat, we will see how it works, but it should work on mobs too, as other has explained. Without metabolic control, locks will have much more resists. Sultar with it's current implamentation will be useless. I would prefer to have accurate spells, less resists and no pourcentage of success, at least then it gets to skills, not luck. |
08-10-2010, 11:03 AM | #53 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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I think the changes are nice for hunters, even with the damage bonus.
Marks should have more damage, but not applied to bows to not interfere with balance on hunters, just marks only spells like recharged. Also with current range on amum, many fights will be done behind 35m, probably marks will make more use of medium and fast bows, making the actual mana cost of recharged really painful. We really need to decrease Recharged or turn it into a passive. Also could remove speed malus on focus, as you did to camo, there is no need of speed malus with current speed bonus. You could also switch focus and recharged in spell trees. I am also worried about barbs with UM as a mark, meaning i cant outdamage, outrun, cant stop him with cc spells, actually is just sit and die. |
08-10-2010, 11:06 AM | #54 |
Pledge
Join Date: Jun 2008
Posts: 21
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About Soul keeper (yea again :P) It's not possible to cast it on hunters' pets.
Is this intended to be that way?
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Outlander - level 60 WM Warlock - Horus Eldin Sunstrider - level 50 FailBarb - ra ...... no wait, I meant HORUS |
08-10-2010, 11:16 AM | #55 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
Ranged classes should be helpless when a warrior reaches them, because they have the range factor that allows them to attack without making contact. If they completly ignore their role as a ranged attacker then the only option is to die at the hands of the class whose job is to kill whoever he reaches - the Barbarian. You dont just sit and die because before the barbarian reaches you there's at least 25 meters of distance between you and him that leaves you time to run away. A melee class should always have the upperhand on a 1o1, and regnum should be designed in a fashion so that at least 2 ranged characters are needed to kill a melee character (knowing that there are 2 melee clasess to 4 ranged classes). |
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08-10-2010, 11:17 AM | #56 | |||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Quote:
Just coordinating something is plain boring (and something every other class can do as well, by the way, tracking isn't that necessary) and camo corpse completely useless. And again... being reduced to one spell every 3 minutes (caltrops, stalker) is crap. Go ahead and post some ideas for support spells, there aren't many reasonable possibilities. Quote:
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And by the way, marksmen still outdamage hunters... This spell makes just petless hunters able to compete with hunters with pet. (That's why I think this spell should be disabled when you've got a pet, you may be right for hunters with pet + this spell, though, this spell isn't for hunters with pet, imo) |
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08-10-2010, 11:21 AM | #57 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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I dare you to fucking let me nerf to someone that can skill camo, track and speed and thats all i would need for my "task" if you think this way is fun to play, go make a hunter and try it ffs.
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
08-10-2010, 11:37 AM | #58 | |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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Quote:
Trust me thats annoying when typical noobish hunter atacking you when you're grinding on war zone. Many times when you fight with mob , he is full of fun when he beat even 50lvl (conjurer) using both mob and his overpowered pet + ambush 5lvl. Really fun? Thats a noobish way. |
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08-10-2010, 11:45 AM | #59 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Quote:
Hunter have only 8% speed less than a barb, but they can also slow then down with ensnaring(15%), giving then 7% of advantage against a barb, time enough to camo and go out in safety. Marks dont have all this. |
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08-10-2010, 11:52 AM | #60 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
But I'm sure there'll be allies to aid you in a RvR situation that can, for instance, beetle swarm the barbarian. In a game where you have these many classes there musnt be a class that can counter all the other ones: you need to rely on different classes to perform your role. The marksman cannot be able to escape every situation by himself, so he depends on other classes with -speed debuffs (Ensnare Arrow, Slow, Disable Limb, etc) to help him survive. |
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