Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 08-27-2010, 02:40 AM   #51
Llayne
Initiate
 
Llayne's Avatar
 
Join Date: Nov 2006
Posts: 205
Llayne is on a distinguished road
Default

I think I might have to give up on RO if the gameplay will be as it seems after the update. 4 years I stuck with you NGD... this change to UM is the last straw.

People say we need to adapt but I don't want to adapt to this. My play style for barb is disappearing from the game. I don't want to adapt. I want to play the game I have been playing for years, not a new one. You don't change the entire friggin game 3 years after it is out of beta.

Seriously... what the hell.
Llayne no ha iniciado sesión  
Old 08-27-2010, 02:51 AM   #52
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by lala110593 View Post
+1, barbs have been complaining and complaining about the massive buffing required to play barb, and what does NGD do? introduce more buff gameplay, we are forced to play in 6-10 second windows and waiting for cool downs... this is not fun at all.. there are many good ideas, for example... why not just greatly increase str... and greatly reduce buffs... what is the problem in this? barbs are supposed to be very reliant on strength, yet strength has become the absolute most useless stat in the game (arguably dex/conc, but those have multiple uses in combat, str has only 1).
Please NGD, re-think this new image you have for barbs and look at what your players want...

glulose
I dont understand that frustration, this change is way less "buffing" then the old version. On live you are way more Buff dependant, or rather CD dependant.

Now you just buff Berzerk, maybe Magnification and/or tfb and your ready, depending on situation you add what you need. You actually can react way better on what happens instead of taking all beforehand and then hope for the right situation.

The most Important buff you were forced to wait for now is incredibly short, always ready for a charge and even resists to beetle and stunning fist. Fulminating allows you to do good damage even when not buffed up till under the sleeves. (If you dont like Fulminating just dont skill it, you can do very well without it. Its situational use and the need to setup its use well to not waste it to a cc or just out of range makes it less of an must have skill imo.)

Go get used to the new stuff! It really is fun once you adapted to the fresh dynamics.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 08-27-2010, 02:59 AM   #53
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Bug:
  • Might be already Mentioned but Hunter-Pets do not despawn when mounting on horse, on unmounting another one spawns. Allows a funny amount of pets :P
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 08-27-2010, 03:03 AM   #54
Llayne
Initiate
 
Llayne's Avatar
 
Join Date: Nov 2006
Posts: 205
Llayne is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
I dont understand that frustration, ...
You don't understand because you have not played barb long enough to settle into a play style. I'm sure you can adapt easily. For some of us though, not so much. Go get used to the fresh dynamics? You say that about a game 3 years out of beta?
Llayne no ha iniciado sesión  
Old 08-27-2010, 03:11 AM   #55
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Kaliek View Post
You don't understand because you have not played barb long enough to settle into a play style. I'm sure you can adapt easily. For some of us though, not so much. Go get used to the fresh dynamics? You say that about a game 3 years out of beta?
You basically say because you cannot (or do not want to) adapt to improvements it should remain broken?
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 08-27-2010, 03:17 AM   #56
Llayne
Initiate
 
Llayne's Avatar
 
Join Date: Nov 2006
Posts: 205
Llayne is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
You basically say because you cannot (or do not want to) adapt to improvements it should remain broken?
I was not aware UM was broken. Improvements and tweaks are one thing, but the game on Amun is not the same one as on the live servers. Not for barbs anyways.

You don't remake a game 3 years after beta ends.
Llayne no ha iniciado sesión  
Old 08-27-2010, 03:21 AM   #57
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Kaliek View Post
I was not aware UM was broken. Improvements and tweaks are one thing, but the game on Amun is not the same one as on the live servers. Not for barbs anyways.

You don't remake a game 3 years after beta ends.
When there are incredible design flaws you either can let it rot till evryone leaves pissed or try to change designs so its more fair and more fun.

NGD is just attempting the second and from what we know already - it looks quite promising.


UM seemd fine as the whole environment for barbs was broken. Now with the changes on speeds in order to balance the melee vs range the old UM would defenitely been broken. Dont pick out just one thing you cant do now like you could before. Try to value in the changes as a whole.

If you dont like whats going on, say your concerns in a mannered way but keep in mind - the purpose is fixing design flaws to make better balance possible, which is what we all wanted for ages. Much on Amun is only settled from the design aspect, much tuning will be done of what we wont even know yet (eg. general mana aviability/costs will be analyzed but not before the design changes are fully implemented!)

Maybe just wait till the changes are on live and you had the chance to proper test and relearn.

The constant rant about something new wont help anyone and just leads to flame and in consequence a forum lock..
__________________
Fix the Marksman subclass: Suggestion

Last edited by _Enio_; 08-27-2010 at 03:32 AM.
_Enio_ no ha iniciado sesión  
Old 08-27-2010, 03:26 AM   #58
Comp
Count
 
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
Comp will become famous soon enough
Default

Quote:
Originally Posted by Klutu View Post
I'd suggest removing the pet tree & creating a "Beast Master" tree

Allow Hunters to gain the ability to "Summon" ferrets - wolves - lions on a target (like Conjurers goblin/zombie summon attacks)

Allow the Hunter to Aggravate a Mob on a enemy

Allow the hunter to "Summon" a Wolf/Orc/Goblin (they will live until the hunter dismisses them or something kills them)

Give Hunters a Mass Area that summons 5/10 mobs that will attack until they are killed

Other Things

Protect Ally (Pet Bar) if theres a pet protecting a ally the pet will take the damage until he is killed

Keep Skin of the Beast & make it a 10 duration - 50 cooldown (Lower Protection to 50% on 5)

HP Passive for Pet

Bandage Ally (Heals minor wounds on a Ally in range)

Hunters are suppose to be the support class for archers so give them the ability to support - I also think of hunters as being able to talk to Nature & Animals so give them spells that reflect that..
That would actually be kinda cool....cause right now a hunter with a pet isn't very useful in any scenario.
__________________
Compost (60 Hunter) Alsius
Compoundious (Dead and gone...)
Comp no ha iniciado sesión  
Old 08-27-2010, 03:29 AM   #59
Llayne
Initiate
 
Llayne's Avatar
 
Join Date: Nov 2006
Posts: 205
Llayne is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
When there are incredible design flaws you either can let it rot till evryone leaves pissed or try to change designs so its more fair and more fun.

NGD is just attempting the second and from what we know already - it looks quite promising.


UM seemd fine as the whole environment for barbs was broken. Now with the changes on speeds in order to balance the melee vs range the old UM would defenitely been broken.
I see your point but I hope they increase duration to 15 seconds like they did for ao1 when knights whined so much. 10 second buffs will be a serious annoyance. I don't understand why they think buffs are so wonderful. A wide variety of skills and passives would make for a much more fun game than lots of buffs to be cast constantly. If buffs ignored gcd it would help a lot...
Llayne no ha iniciado sesión  
Old 08-27-2010, 03:31 AM   #60
Mauro_m
Master
 
Mauro_m's Avatar
 
Join Date: Oct 2007
Location: Argentina/Entre Ríos/Colón
Posts: 540
Mauro_m is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
When there are incredible design flaws you either can let it rot till evryone leaves pissed or try to change designs so its more fair and more fun.

NGD is just attempting the second and from what we know already - it looks quite promising.


UM seemd fine as the whole environment for barbs was broken. Now with the changes on speeds in order to balance the melee vs range the old UM would defenitely been broken.
With the increased range that had the archers, with penalizing possessing these ... with the damage and the penalizing of speed, mana burn has a warlock, UM was broken? ... I think that the class is broken ... it's too easy to manipulate a warrior of a minimum range 20 meters


This is what happens to a barbarian without UM:

http://www.youtube.com/watch?v=5e6dv...eature=related


Are you sure that only UM is broken?


( Sorry for my English )
__________________
Cacaroto Bárbaro 60, E L E U S I S Brujo 50, Mauju Caballero 50, Narda Enana Bárbara 50
Roko Enano Tirador 60 [Haven]
Mauro_m no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:30 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved