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Old 09-02-2010, 04:31 PM   #51
AntibioTsu
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Quote:
Originally Posted by PT_DaAr_PT View Post
Just simply remove Confuse. A hunter can win any fight with ease just by casting it (let me remind you that most hunters skill confuse to level 4), there's no effort needed.

In every hunter Vs hunter fight it's all about who casts confuse first, if you did it first then you have pretty much won the fight. There's no skill required.
THAT would rock, but maybe it's asking too much

Poor Hunters would lose one more role... you know, making Conju's daily life a nightmare :/
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Old 09-02-2010, 04:32 PM   #52
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Quote:
Originally Posted by Mashu View Post
Funny, now after new "improvement" to Barbarians, all skill feint(5) and kick(5).
Dropping weapon discipline and War-cries discipline probably, since I don't see ppl using UM.
lol - People not using UM is not a problem Ill still be using it - Still a Very useful spell that was turned into more of a situational spell instead of a long cooldown spell that left barbs very fragile while waiting for the CD
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Old 09-02-2010, 04:43 PM   #53
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Originally Posted by Klutu View Post
lol - People not using UM is not a problem Ill still be using it - Still a Very useful spell that was turned into more of a situational spell instead of a long cooldown spell that left barbs very fragile while waiting for the CD
Klutu, did You test it? I see many people not using UM, because You need to cast it right in the battle, which triggers global-cooldown and blocks your spell.

During that time You can already do SC+Beast attack or Fulminating+Normal. Anyway what I was pointing out the most is that the duration is 4.5x less of what it was while Mana is 0.75 of what it was.

No it does not mean that barbs will fight more, it means that You will have to spend 800 mana more on Your buff every 10s or drop it, like others did.

You don't have to agree that the mana cost is much higher.

Last edited by Mashu; 09-02-2010 at 05:05 PM.
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Old 09-02-2010, 05:16 PM   #54
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can't test my barb on amun... well i guess 10 seks are sort of useless, if its only for fortwars jumping out of the door i can use defensive stance ... much cheaper, not as effective..

please consider using merchant euqipment when testing ur barbarians.
actually on life server i allready don't have enough mana.after buffing im sort of oom.
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Old 09-02-2010, 05:20 PM   #55
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Quote:
Originally Posted by Isemon View Post
NGD said that they like confuse as it is now, it is an interesting spell in RVR for them, so i doubt they will change it.
Conjurers can Divine intervenction each other to prevent that spell to be casted on another conjurer.
So my gameplay is reduced to dance in the save point until i see another support conjurer.
At least give me a new skill to use under the effect of confuse, something like:
"Dancing Queen":
The enemy dances with you.
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Old 09-02-2010, 05:26 PM   #56
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Quote:
Originally Posted by Kaschka View Post
its only for fortwars jumping out of the door
About of that also Hamster pointed - barbarian with 5-10sec buffs is just more addictive to fort doors, rocks, trees, bridges etc.

May be soon barbarian will get aqualung to engage in fights from water//
Or just hide there if enemy appearing

I pray for at least HARAKIRI spell (instant -100% HP, no RP to any enemy), i dont want to be RP meat//
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Old 09-02-2010, 06:08 PM   #57
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Quote:
Originally Posted by Barya View Post
About of that also Hamster pointed - barbarian with 5-10sec buffs is just more addictive to fort doors, rocks, trees, bridges etc.

May be soon barbarian will get aqualung to engage in fights from water//
Or just hide there if enemy appearing

I pray for at least HARAKIRI spell (instant -100% HP, no RP to any enemy), i dont want to be RP meat//
Why would You like another HARAKIRI spell, there is no mana left for it anyway!

You better program Your Xserver to send key strokes "MANA PLZ!!" with one key that is the closes to your finger while pla... ohh sorry I forgot that You cannot send message while You're dead.

Maybe NGD has a plan, to add new premium item "Add custom text above the player head" so every barb can type in "MANA PLZ!!"
Another solution is to ask clan leader to have a special clan rank for Barbarians when a new updates kicks in "MANA PLZ!!"

Last edited by Mashu; 09-02-2010 at 06:18 PM.
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Old 09-02-2010, 06:22 PM   #58
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For all the people that complain.

Quote:
Originally Posted by chilko View Post
We are getting closer. To follow soon after this: new blocking spells, a major mana revision and more tweaking.
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Old 09-02-2010, 06:31 PM   #59
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When will u make this live? do u have a eta at all; cause numbers are infinite!
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Old 09-02-2010, 06:40 PM   #60
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Quote:
Originally Posted by Mashu View Post
Funny, now after new "improvement" to Barbarians, all skill feint(5) and kick(5).
Dropping weapon discipline and War-cries discipline probably, since I don't see ppl using UM.

My conclusion is that, since UM is only 10s which is twice as long as fulminating, it was already reported that fulminating is too short and is enough for 1 hit only if the player does not move. This logically means that new "improved" UM lasts only for 2 hits.

So it cannot be cast beforehand. Then why the hell to waste time on casting UM, which because of global cooldown(GC) does not allow to cast another spell ?

Most ppl choose to skill kick(5) and feint(5) without UM, why to waste 300 mana for 10s and global cool-down instead of dealing damage or trying to interrupt by kick or feint !?

This renders this spell completely impractical, once due to the mana cost, second due to the fact that the duration is so short. You cannot cast it beforehand then you need to cast it just in combat, but in combat every hit counts either CC or damage, so losing those to cast another buff is quite waste for both mana and time.

I hope NGD will take that into account and decrease the mana cost and increase duration. I can't understand the reason for decreasing duration from 45s to 10s (4.5x less) and leaving mana cost 0.75 of what is was before. Again, does not matter how often I can cast the spell, still I need 1200 mana instead of 400 to get the same duration.
And the implications are that the spell became impractical because it has to be casted during combat when there is NO time to do that!! Global cool-down also counts.


BTW, Nice to see blog
Im sure those ppl will use um again when they start seeing that they cant use their kick and feint 5 without. About the two hits while um: Bullshit! My barb does 3 hits while fulminanting with tfb 4 so you should be able to do 4-6 while um depending on weapon speed and as boni. But im happy that you finally got the point, um is not a long during skill in which you can kill someone anymore but a spell to get near the enemy without being ccd and then starting to use the tools a warrior can use if hes close.
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