11-24-2010, 12:26 AM | #51 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Cant deny this bug is funny though. |
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11-24-2010, 01:11 AM | #52 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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11-24-2010, 01:21 AM | #53 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Ofcourse its lame. Still has some entertainment factor.
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11-24-2010, 05:32 PM | #54 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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I hate that bug, im always wastin 2 or 3 spells in a pvp against a knight cause i cant see when hes using it. And i cant use any spells at all, them im dead. Pretty unfair, if its supposed to be used while running at least give it a visible animation.
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11-24-2010, 06:48 PM | #55 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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I had to post here.
Since the update, what little versatility and dynamics that barbs had are gone. Most barbs now are in one of two builds. As far as being a purpose-driven class, they are entirely singular in purpose. This lack of variety in play or versatility in build makes them inherently boring. I don't play RO nearly as much as I used to, and now I only play on my knight, as they are really fun and dynamic now. With the addition of Intimidate, Protect Ally and the new reactive Precise Block as well as the changes to shield wall/stars shield I find that those simple changes that give Knights more functionality, versatility and variety in war and makes them both challenging and fun. A couple of suggestions to NGD: Move Onslaught back to barb-only (Warcries) and make it affect the caster again (but only if it contacts allies as well). Get rid of fulminating. Barbs already have a bunch of +% dmg buffs and passives. Let's get creative for a change and do something outside the box other than yet another damage buff. As an example, make fulminating a %-of-remaining-target's health converted to Damage Over Time. Or better yet, have a "Bloodlust" type buff (as others have suggested in the distant past) that will replenish the barbs hp or mana (or both) for every hit delivered and/or kill accredited to the barb. Change UM's max duration to 15 seconds. Take Feint away from barbs and give it to knights only in the Vanguard tree. But most importantly, barbs have too many buffs. Something needs to be done because the constant need to re-buff in the midst of action really detracts from a barbarian's "rhythm" in combat and I find it as very detracting from fun as well. With each update the need for more and more buffing has become more pronounced. And yes, barbs are OP now, they do too much damage, too easily, without much thought or tactics needed. They as a class are now overly simplistic and require a complete revamp. Let's hope this comes with the addition of dual-wielding, so that the Barbarian class may be reinvented itself. Until that day, I'm stuck on Knight because there are so many ways I can play mine in most any situation, which is challenging (not cookie-cutter easy like barbs are now) the fun-factor of barbarians doesn't even come close.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP Last edited by Kyrottimus; 11-24-2010 at 07:16 PM. |
11-24-2010, 07:02 PM | #56 |
Banned
Join Date: Jul 2010
Location: Land of the free, home of the dead
Posts: 125
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Beautiful post. Although I only disagree on UM.
One of the reasons I stopped playing my barbarian was because I felt it became a mage having to cast all those mandatory buffs. If you don't cast the buffs then it's like "lololol ur screwed!". Knights on the other hand have been changed into a normal melee class, with supportive buffs, self reliance, and completely optional playing style. The introduction of stances for the knight was in particular my favorite change, the game needs more spells like these for warriors imo. Because these are warriors, not mages with swords. For that reason I enjoy playing melee in other games where the melee class is more physical. In Guild Wars for examples warriors rely little on energy (mana), and instead they rely on a function called adrenaline, points that build up every time the warrior hits the target or takes damage, and they are able to cast skills with these points. |
11-24-2010, 08:21 PM | #57 |
Initiate
Join Date: Jul 2009
Location: Any place that has beer
Posts: 179
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"This lack of variety in play or versatility in build makes them inherently boring."
Ty for the post - I'm also playing my knight more...
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Jippy 60 Knight Member of Team Goat |
11-24-2010, 10:42 PM | #58 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
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I think 10 Sec UM works effectively and used "tactically" by barbarians.
I think the condition of barbs is fine. They deserve to buff a lot to attain the tremendous damage. Lol to those who think Barb is boring, you are playing in the wrong server. Horus is a small server. Play in RA and get more action not to mention a competition too. |
11-24-2010, 10:49 PM | #59 | |||
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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And lol to playing on RA. Sure, I'll spend another two months leveling a barb there to 50 so I can get stuck in cookie-cutter, uninspired shallow game-play that gets repetitive after 5 minutes. Maybe it's just me. Maybe playing Barb as my heavy primary character for over a year has left me jaded to the class and I've wrung out all the fun I can from it. I've come back after a bit of a break and still feel the same way since before the update. +1 to Jippy and many others in this thread who have played barb a ton only to see it lose depth as a class.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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11-24-2010, 11:20 PM | #60 |
Banned
Join Date: Apr 2009
Location: Troll Castle
Posts: 43
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Nice post Kyro. I agree with you 100%... I could not say it better.
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