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View Poll Results: Do you like new saves?
Yes, I like new saves. 28 13.27%
No, i miss old central saves. 175 82.94%
Other - tell what. 8 3.79%
Voters: 211. You may not vote on this poll

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Old 05-28-2011, 07:31 PM   #51
Seher
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Quote:
Originally Posted by Kitsunie View Post
1) You nerfed all area skills, making it much more difficult for small numbers to defeat large numbers.
The ones with more players will always have more areas as well. In fact areas just frustrate the underdog side as it takes away your possibility to fight back completely. (Knock...Knock....Knock...Still knocked...)
Areas just add some randomness so that there might be one time when you manage to kill enemies you could never have killed otherwise. All the other times it's either useless or annoying to YOU. And luck will more often choose the ones with more players - just because they're more. That's luck.

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2) You added fort upgrades, reducing and sometimes eliminating low-population fort wars, and allowing more populated realms to "camp" a fort almost indefinitely if the enemy cannot muster enough forces to take it back.
Agreed. Fort upgrades are CRAP for lower populated servers and realms.

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3) You added cremation AND made it hard for conjurors to resurrect around the same time.
Yeah... Where's the disadvantage for underpopulated realms? It's rather an advantage, it's easier to get enemies out of your fort.

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Originally Posted by Kitsunie View Post
4) You added permanent horses, the value of resurrection dropped even further. Enemies simply began riding back to forts time and time again as the smaller, weaker realm killed them off. The army with the most healers and mages in general no longer won.
That's true, but I think all players should be able to get some decent fights without having to wait minutes for it. (ehehe current saves...)

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Originally Posted by Kitsunie View Post
5) You changed the game to only one save per realm, making it much harder to take back secondary forts and castles.

6) You added Warmasters, allowing enemies to come back almost instantly, over and over... and over. This favors the realm with the most Warmasters, and thus, the realm with the most population, as lower population realms have a harder time getting Warmasters (which is the exact opposite of how it should be).

7) The new save system is just the straw that broke the camel's back.
Yes, yes and yes.
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Old 05-29-2011, 05:56 PM   #52
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New saves are a failure until 50%+ of EVERY realm is warmaster... People are more likely to log off after 1 or 2 tries than to run all the way back to the fort again.

Play-flow is wholly disrupted. FTW.
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Old 05-29-2011, 11:18 PM   #53
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Originally Posted by ieti View Post
Stoo this is needed too.

Oh yes WM's have no problems with that...because they can teleport to any fortification. Heh this game is not made for WM's only. Think of the ppl who now come into WZ. Think for ppl who are not WM's. What about them?

I see no reason in saves that deactivate when you need them most, i see no reason to run from gate more time than i fight or to depend of WM to bring me back, and i do not see reason markets to be stuck in the middle of nowhere.. It is market after all it is logical to be where people gather i.e. his place is next to save pillar. Balance of markets...this is no balance!

I really dislike afking and camping at forts. Old CS was more like an rally point when you can pick any party for anywhere. Even you can rest and afk if you like to.

I really do not realized how CS was good until we lost it. I really do not like how freedom of choice is cut. I really do not like how new rules are made to force you to obey them.

F**k the rules! Old CS was alot better than new ugly fort camping save.

*** 2 days keeping old CS alive...and counting... ***
Totally agree.
I'm not fond of constant afk'ers either but, we all need to afk at some point, (toilet/phone/front door interuptions) and cs was the place to do it. People talked there, you used know whats going on when you return.

Personally i had no intrest in being a wm but basicly, you need it to keep up with everyone else these days or you get left behind.
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Old 05-30-2011, 09:35 AM   #54
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I voted "Other" to begin with, since I wanted to actually play a bit with the new saves before stating my opinion.
Now, if I could I would probably change my vote to "Yes".
Yesterday when Ignis captured Herb and Syrtis were about to get invaded, me, Eli and Lubaya killed an endless stream of greens going from gate to Herbred.
It was a nice way to get some action while the other realms were busy fighting each other and would not have been possible with the old saves.
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Old 05-30-2011, 12:57 PM   #55
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Quote:
Originally Posted by Znurre View Post
I voted "Other" to begin with, since I wanted to actually play a bit with the new saves before stating my opinion.
Now, if I could I would probably change my vote to "Yes".
Yesterday when Ignis captured Herb and Syrtis were about to get invaded, me, Eli and Lubaya killed an endless stream of greens going from gate to Herbred.
It was a nice way to get some action while the other realms were busy fighting each other and would not have been possible with the old saves.
Ra yes? The system is designed for , and will work well on high population servers. I am pretty certain of that. In realms where the warmaster population is in glut, you will never get that stream as everyone will port.
The undernourished ones will struggle for port shortages, so the only action will be the trail from the gate. Optionally from the inner teleport spot.
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Old 06-02-2011, 06:49 PM   #56
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Give'em back.

New safes are destroying the gameplay on niflheim, nemon, horus blablabla.


Cannot be repeated often enough.
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Old 06-03-2011, 08:09 AM   #57
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i like it...
we all need to grind to WM
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Old 06-03-2011, 01:08 PM   #58
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Nope wrong! We do not need to be WM to have fun. Still NGD pushed actions which REQUIRE you to become WM, so you have fun. Which is EXTREMELY wrong.

Whole direction RO is going is strange and we loose ppl every day. I'm close to stop to play myself too.
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Old 06-03-2011, 01:25 PM   #59
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Quote:
Originally Posted by ieti View Post
Nope wrong! We do not need to be WM to have fun. Still NGD pushed actions which REQUIRE you to become WM, so you have fun. Which is EXTREMELY wrong.

Whole direction RO is going is strange and we loose ppl every day. I'm close to stop to play myself too.
nope wrong grind on WM - very FUN
but we loose ppls every days couse HORUS underpopulated... thats all
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Old 06-03-2011, 04:35 PM   #60
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Grinding is fun?!? Farming new saves is fun?!? Running from gate to forts is fun?!? Killing newbies in inner realm, because boats make this possible is fun?!?

Well strange kind of fun it is...
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