10-02-2011, 02:46 PM | #51 |
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10-02-2011, 02:52 PM | #52 | |||
Marquis
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It remains a valid point, until someone proves otherwise its repetition doesn't decrease its value. If I told you 500 times that I have 2 arms it wouldn't make it less true.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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10-02-2011, 02:54 PM | #53 | |
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Only nerfing marksman will solve hunter issues?huh? That why told to improve cold blod from 6 seconds use to 8-12 seconds ,and from 130% to 150% dmg and lower cd from 60 seconds to 30 seconds... And you dont think fits better with highter dmg than marksman but with less defense? Hehe recharged +cold blod + ensnare once at 8 seconds ..by far better dmg than marksman. Even normal hits +cold blod =by far better dmg than marksman. Will make insane dmg on ppl that are ganged ,or even on mages.... Fits better to role of assassins.But you know what? ...warlocks will not be agree,because they wanted marksman nerfred and not hunter improved |
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10-02-2011, 03:00 PM | #54 | ||
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Both could happen together, hunters are broken, marksmen defense is too strong for an offence class. They can be solved individually. But dropping marks defense and increasing hunters defense is a decent option on where to start. Quote:
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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10-02-2011, 03:15 PM | #55 |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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I think evasion tree should be hunters only. Evasion tree needs a redesign too. Marksmen would get a completly new tree with new, useful spells. Bow's range should be again 30-25-20m, I think it's really important for balance. Hunters pets have to be more useful. I have a suggestion about a spell in pets tree:
New spell that allows the pet to use his special SKILL on enemy. Duration: 10s Cooldown:60s During the 10s, the pet's first attack will be his spell. After the pet casted his spell, buff deactivates.
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10-02-2011, 03:16 PM | #56 | |
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Nope ,in fact a better defense for hunter will neighter fit with a hunter role. And they crap dmg that need week and tons of combination of tricks to kill a enemy neighter. I just improved hunter's role as assassin. Is not a hunter role ? Or a hunter role is to wear havy defence and run around war zone. How will improve a better defense in RvR a hunter?..... |
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10-02-2011, 03:19 PM | #57 | |
Count
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And yeah, that's what this thread was for. To ask NGD what their ideas are, what hunters are supposed to be, because right now they're nothing.
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10-02-2011, 03:20 PM | #58 | ||
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The only useful spells from there are :defense and sotw. So remove any kind of defense from marksman? Quote:
And same question for you.Will this solve hunter's issues vs other classes? |
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10-02-2011, 03:22 PM | #59 |
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10-02-2011, 03:24 PM | #60 | |
Marquis
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Quote:
As I said in my first post on the thread, a hunter sitting somewhere between a knight and a warlock would be nice to me, being able to 'evade' damage at medium range while throwing out varied and useful CC skills. I'd overhaul tricks drastically and remove that one from marks, rather than removing evasion. The hunters extra defense can fall under scouting. The hunter as a class often operates at mid-short range, weak defense is a great disadvantage there, they don't have the barriers or health stealing of warlocks. I think a hunter could do much more with strategic positioning than a marks could. Marks are often out of everyones range anyway, that's a better defense than anything.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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