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General discussion Topics related to various aspects of Champions of Regnum |
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11-02-2011, 09:02 PM | #51 | |||||
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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And no, this has been reported since the start of Warmasters because people couldn't fuse certain weapons due to different class restrictions. Maybe you people are misunderstanding what some of us players have been complaining(quietly) about that all these months. Quote:
Also, why make them Barbarian restricted if even the WM Knight set is restricted to warriors and not knights? Maybe you didn't take that possibility into account when you wrote that. Quote:
The only complaints so far were that their weird requirements didn't allow item fusion with all the other bows. Quote:
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Daar |
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11-03-2011, 07:20 AM | #52 | |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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dmg imbalance? did you see alot of knight with magna wepon?! its rar weapon... so it's only yours imagine... add: all epic 1 hand + off hand = imbalance too so let us use (very hard collected magnanite) magna 1-hand weapon to barb!!!!!!!
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
Last edited by VeterKh; 11-03-2011 at 07:32 AM. |
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11-05-2011, 04:25 AM | #53 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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11-07-2011, 03:04 PM | #54 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Unless you want elite knight weaponry to be removed from the compatible weapons list for dual wielding I suggest you don't bring this to their attention ;]
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Psy Dizzy thumbs, itchy fingers
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11-14-2011, 02:21 PM | #55 | |
Master
Join Date: Apr 2009
Posts: 308
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Or can NGD confirm, that the Master Knight Weapons remain based for Warriors and not for Knights only? I won´t waste 40k of WM-Coins. |
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