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Questions to the Community Guides and how-to play threads posted by other users |
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01-20-2012, 08:22 PM | #51 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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No, a key you could bind to i.e. [TAB].
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01-20-2012, 10:06 PM | #52 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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So it would be a physical key?
Right then this raises another issue - gameplay would become overly keyboard orientated; the focus needs to be equal between mouse and keyboard.
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Psy Dizzy thumbs, itchy fingers
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01-20-2012, 10:29 PM | #53 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
No it doesnt need to. There is no such rule. Its completely irrelevant. There are issues on targetting (1) while mouseturning, (2) when enemies are moving fast on your screen and (3) when players stand on the same spot. To all these issues the proposed functionality would pose an improvement. That is what matters. There is 1 valid concern: It could be used to target hidden players or players inside forts. A solution to this would be to forbid this kind of targetting when there is no line of sight, which should be very easy to implement. o/ |
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01-20-2012, 10:42 PM | #54 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Did I mention an obligatory rule?
I'm getting into preferences here which is a subjected category at best but it is still valid from the customers perspective. Are you arguing the point that the focus would shift at all or that it would not be a problem? You're going to have to clarify here. I'm going to presume the latter - personally it would be a problem and I would not stand alone is stating an affection for parity between mouse and keyboard usage. Of course a solution to this would be to allow for mouse-wheel target scrolling in the options menu but I still believe the system would render targeting far too easy.
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Psy Dizzy thumbs, itchy fingers
Last edited by isaacrulzrs2; 01-21-2012 at 05:27 PM. |
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