08-04-2012, 03:32 PM | #51 |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
|
I think, it would be nice, if it was able to change the range of the environment details ....
__________________
|
08-04-2012, 05:55 PM | #52 |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
|
[change topic]
I love the new "oooold" Trelle Safe [/change topic]
__________________
Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla Archer Bowman Hunter 51 Corbinian Bowman Marksman 60 |
08-05-2012, 05:30 PM | #53 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
|
Okay if the marks finished to moan I'd like to report that Bloom also needs to be nerfed (on OpenGL) on spell animations because it makes most of them shine like a halogen lamp :
Only force armor active. I let you imagine this + some other conju sorcery spells is the best way to blind a whole zerg of enemies.
__________________
|
08-05-2012, 06:28 PM | #54 |
Pledge
Join Date: Feb 2008
Location: Poland
Posts: 10
|
http://ifotos.pl/zobacz/screensho_rqnenqn.jpg
http://ifotos.pl/zobacz/screensho_rqnenqe.jpg http://ifotos.pl/zobacz/screensho_rqneeph.jpg Nice stars effect on land
__________________
BIGOS RA Ajzol - Knight, Indyczka - Hunter, Rotten Tomato - Marks, Haven TomdenVinca-barb, Gonrzur- conju, Elonora den Vinca- hunter Last edited by pala2229; 08-05-2012 at 07:41 PM. |
08-05-2012, 07:19 PM | #55 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
Quote:
They sloppily nerf one part of the problem, the other part not only remains but is more difficult to fix in the future, because a proper fix affects the first part, too. And the hole they dig themselves into continues to grow. /e: dat moment when you reply to deleted posts
__________________
|
|
08-05-2012, 08:27 PM | #57 |
Pledge
Join Date: Feb 2008
Location: Poland
Posts: 10
|
Yes
AMD Athlon 5200+ ATI Radeon HD 4670 (new drivers) 2 GB GoodRam DDR2 Windows XP Service Pack3
__________________
BIGOS RA Ajzol - Knight, Indyczka - Hunter, Rotten Tomato - Marks, Haven TomdenVinca-barb, Gonrzur- conju, Elonora den Vinca- hunter |
08-06-2012, 07:59 AM | #58 |
Apprentice
Join Date: Aug 2010
Location: Germany
Posts: 50
|
With Ambient Occolusion I have 40FPS but without around 100FPS at the same place. Is this normal?
Hardware: Athlon X3 @ 4GHz 4GB DDR3-1600 RAM GTX460 Windows 7 Home Premium x64 Newest drivers are installed Settings: All max Last edited by Jack_Dragonkiller; 08-06-2012 at 11:28 AM. |
08-06-2012, 02:32 PM | #59 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
|
D'uh, since when mid and high renders are black screen
Code:
[iFail@notme test]$ cat system.nfo [System] os = Linux Distribution = "RFRemix release 17 (Beefy Miracle)" MemPhysicalTotal: 3956 MemPhysicalAvail: 2610 [CPU] vendor_name = AuthenticAMD model_name = Unknown family = 31 model = 6 stepping = 2 feature = 23 os_support = 23 checks = 23 [GPU] opengl_support = 1 shader_model = 4 video_memory = 536870912 gpu_desc = GeForce GTS 250/PCIe/SSE2
__________________
I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
08-06-2012, 04:20 PM | #60 |
Master
Join Date: Jan 2009
Posts: 395
|
I've tryed to log in Amun from my MacPro with SnowLeopard 10.6.8 and game crash right
before run intro movie. My MAC Specs: -ATI Radeon HD 5770 with 1GB of GDDR5 -8 Gb DDR3 -CPU two 3.2 GHz Quad Core Intel Xeon X5482 Geting this backtrace Code:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 GLEngine 0x137593df gleFragmentStateToPPStream + 3472 1 GLEngine 0x13759830 gleUpdateFragmentFallbackProgram + 346 2 GLEngine 0x13748942 gleUpdateDeferredState + 3088 3 GLEngine 0x1374a11d gleDoSelectiveDispatchNoErrorCore + 109 4 GLEngine 0x136d9166 glValidateProgramARB_Exec + 375 5 libGL.dylib 0x90c434db glValidateProgramARB + 30 6 0x002ea103 Engine3D::IShader::~IShader() + 4685 7 0x002f6ab7 Engine3D::IShader::~IShader() + 56321 8 0x002f8908 Engine3D::IShader::~IShader() + 64082 9 0x002f8b86 Engine3D::IShader::~IShader() + 64720 10 0x002e64d0 std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Engine3D::SHWSupport::NVCoverageMode*, std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> > >, Engine3D::SHWSupport::NVCoverageMode const&) + 17584 11 0x0059b649 MapRename::MapRename() + 11921 12 0x005954c1 std::deque<int, std::allocator<int> >::_M_reallocate_map(unsigned long, bool) + 18529 13 0x0059640a std::deque<int, std::allocator<int> >::_M_reallocate_map(unsigned long, bool) + 22442 14 0x00596a6c std::deque<int, std::allocator<int> >::_M_reallocate_map(unsigned long, bool) + 24076 15 0x0059da71 MapRename::MapRename() + 21177 16 0x00040c9f sigc::bound_mem_functor2<bool, ClientResourceManager, DynamicDataStruct, bool>::operator()(DynamicDataStruct const&, bool const&) const + 3339 17 0x008e2647 btGImpactMeshShape::btGImpactMeshShape(btStridingMeshInterface*) + 953975 18 0x008914d7 btGImpactMeshShape::btGImpactMeshShape(btStridingMeshInterface*) + 621831 19 0x00293405 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 51205 20 0x0028ca92 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24210 21 0x002778e0 sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 1872 22 0x0028ccd0 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24784 23 0x0027731c sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 396 24 0x00282dda ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 6606 25 0x00283527 ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 8475 26 0x00286459 ng3d::hash_map<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> >, ng3d::hash<EntityInfo>, ng3d::equal<EntityInfo>, std::allocator<std::pair<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> > > > >::operator[](EntityInfo const&) + 2039 27 0x000a7f36 ng3d::hash_table<std::pair<char const*, lua_action*>, ng3d::pair_hash<char const*, lua_action*, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, lua_action*, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, lua_action*> > >::find_no_replace(std::pair<char const*, lua_action*> const&) + 2504 28 0x0000cdde ClassTimerEvent<BenchmarkEntity>::~ClassTimerEvent() + 10572 29 0x000bc456 ng3d::hash_map<std::string, long, ng3d::hash<std::string>, ng3d::equal<std::string>, std::allocator<std::pair<std::string, long> > >::operator[](std::string const&) + 280 30 0x0000662c 0x1000 + 22060 31 0x000060d9 0x1000 + 20697 32 0x00006008 0x1000 + 20488
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight Last edited by kmdk; 08-06-2012 at 11:00 PM. |
|
|