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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: What value of vg_fov you used before
45, default value 25 27.17%
50 - 59 1 1.09%
60 - 69 9 9.78%
70 - 79 39 42.39%
80 - 89 6 6.52%
90 - 99 3 3.26%
100 and more 9 9.78%
Voters: 92. You may not vote on this poll

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Old 08-09-2012, 01:22 PM   #51
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Quote:
Originally Posted by bois View Post

In terms of this matter, if it is unfair to players with a lower resolution then, those resolutions (within limitations) should be allowed a greater FOV to be on a level playing field with others with superior resolutions. But, only to match. This should not be modified via an obscure setting but rationalized into the game that it is automatically set depending on the resolution you choose so that you can control it natively via your mouse wheel.
I think we can all agree on this now. This would be an ideal solution to this issue. Thank you.
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Old 08-09-2012, 03:32 PM   #52
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I play in first person.
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Old 08-09-2012, 03:45 PM   #53
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FoV and the extent of your zoom are two different things.

Quote:
Originally Posted by Frosk View Post
Anyway, we don't have in mind adding the fov option to the game, for both gameplay and performance reasons.
What we do have in mind is analyzing the possibility of zooming out a bit more the camera with the mouse wheel for those who wish to have a more ranged vision.
This should be enough info to make you guys happy. Now all you have to do is wait 2 years for NGD to implement it.
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Old 08-09-2012, 04:41 PM   #54
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i played with standard fov but always with a min 16:10 resolution. I can understand that NGD wants pics and vids to look as intended without weird stretching, but they should increase zoom-out distance then to keep playability for regular players. Always problematic when there are no real gamers on a dev team..

As a workaround, try to play windowed on a wiiiidescreen res.
I.E. 800x400 or 1024x600

Sucks too but better then playing totally blind..
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Old 08-09-2012, 06:11 PM   #55
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I won't play again, without my Zoom
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Old 08-09-2012, 06:46 PM   #56
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You could all protest by playing massively in first person, do eet.
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Old 08-09-2012, 07:11 PM   #57
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75, more gave me a fish-eye impression and caused nausea

As the game started with more zoom levels i dont really buy the "weaker hardware" argumentation that lead to the removal of the fov "option". Furthermore, the decision of limiting the zoom levels was justified with better immersion into the game.
Now i dont feel immersed into the game but constrained by the gui. Apparently i have to buy a larger screen to get a resolution-based hardware advantage.

Z.

edit: more zoom levels would be a perfectly acceptable solution
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Old 08-09-2012, 10:08 PM   #58
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Quote:
edit: more zoom levels would be a perfectly acceptable solution
you're right ...

Just an option in video-menu:

- normal zoom
- high zoom
- ultra zoom

the end.
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Old 08-10-2012, 10:07 AM   #59
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Quote:
Originally Posted by LittleHomer View Post
you're right ...

Just an option in video-menu:

- normal zoom
- high zoom
- ultra zoom

the end.
As said, NGD's problem is BALANCE, that it's not fair that someone has a greater view angle then someone else. Thats why Bois' and my idea would fix this.
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Old 08-10-2012, 10:32 AM   #60
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Quote:
Originally Posted by GreenAngel View Post
As said, NGD's problem is BALANCE, that it's not fair that someone has a greater view angle then someone else. Thats why Bois' and my idea would fix this.
This is by far and wide, the least of the balance problems in the game.
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