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View Poll Results: What EXP boost do you want on Haven?
24/7 100% EXP boost only. 23 29.11%
24/7 150% EXP boost only. 15 18.99%
Return to the EXP boost from ''Raven'' 6 7.59%
No EXP boost. 35 44.30%
Voters: 79. You may not vote on this poll

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Old 08-13-2012, 01:57 PM   #51
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Quote:
Originally Posted by tamui View Post
why not? Because...
it's not a war killer!
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Old 08-13-2012, 02:05 PM   #52
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Modern MMORPGS implement grind into engaging quests to prevent boredom, as Regnum does, but only at the very beginning; until lvl~40, i.e. until <20% of total leveling progress).
After that it's a boring and atrocious waste of time, which is of course intentional, to motivate players to buy many booster scrolls. I think many of them just quit instead, after they realize how much time (and/or money) they'd have to invest to reach a level reasonably fit for war.
100% permanent isn't enough to stop players from buying scrolls, but it might lessen the incentive to give up and leave.
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Old 08-13-2012, 02:31 PM   #53
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Quote:
Originally Posted by Baalt View Post
it's not a war killer!
It is, u obviously don't play game is u think it is not.
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Old 08-13-2012, 02:51 PM   #54
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I took time to read all the posts here.

One thing we forget that NGD is in business. The purpose of business is to make as much profit as possible.
Selling boosters are profitable. That is why the mob distribution, the timer set after mob kills, resists, evades and the extended XP curve is as it is.


With that said, it is in NGD's best interest to make the journey to level 60 as interesting as possible while still taking profits. Flagrant Boosters do not do this. It just shortens the game and results in players crying "there is no end game content'' or become bored because they finished too fast. NGD has taken a good approach by offering quests via bulletin board. Hopefully they can go on to enhance this feature.
I also had an idea eons ago of specialised grind happy areas such as islands that players can go to. Such islands would have to be contested to gain control and as such gain XP. Control is gained by securing the watchtower on such islands. The realm that has control is the one to reap XP.

As far as the opening poster is concerned, I see no point trying to reason with that individual any further on points as it is clear there is an addiction to the boosters. Maybe NGD should offer a booster rehab clinic.
There is only one point that this person can make. That is : get to level 60 as fast as possible so you can enjoy the game.

Not necessary. I have level 50 characters that took me in some cases 3 years to get there and I enjoyed it all the way. I still play them and derive much enjoyment still. But then I play team. I don't need to be a Hero Hilalal one man show. If you enjoy the journey rather than the destination, this game would provide much higher entertainment values over the long term. At least that is my opinion. I managed to last almost 5 years now with just that mindset.

In a game such as this, it would have been interesting if NGD took a reverse approach to the way a player can advance his/ her character.

Oh and by the way, a question to players of Raven. with all those boosters that were floating about, what was the quality of war? Was it good or did GS have to manufacture artificial wars to get things going? Were players of equitable experience or did it seem that they were just force ripened ? Were there any ridiculous invasion imbalances ? Just asking as this may tell just how much quality excessive boosters brought to the game.

Last edited by bois; 08-13-2012 at 03:02 PM.
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Old 08-13-2012, 03:28 PM   #55
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Quote:
Originally Posted by bois View Post
Oh and by the way, a question to players of Raven. with all those boosters that were floating about, what was the quality of war? Was it good or did GS have to manufacture artificial wars to get things going? Were players of equitable experience or did it seem that they were just force ripened ? Were there any ridiculous invasion imbalances ? Just asking as this may tell just how much quality excessive boosters brought to the game.
In my honest opinion, the quality of war was at a smaller scale to that of Haven but definitely more enjoyable due to the fact that we didn't have that many Warmasters and beacons were only really used for invasions. It seems on Haven beacons get spammed at every occasion possible. Also we didn't have those boats to get inside the enemy realm when the gate was vulnerable so invasions where a bit tougher and more exciting when the enemy had enough players to oppose us.

Raven had its fair share of skilled players and of course its not so skilled players but I would say its proportions are the same as they are now. Not everyone was grinding non-stop to 60 before coming to fort wars as alot of people think players from Raven do.

As for manufactured artificial wars, there was an event that GS would hold every now and then where they would name a certain fort and the realm holding that fort after 60 minutes of its announcement would win a prize per player present. Prizes would be gold, magnanites or premium items such as event hats or Realm Badges for that carnival island etc. It was a forced war but it was a hell of alota fun. There was always wars happening, not always at forts but there was always something to do which involved RvR.

And yes there was a ridiculous invasion imbalance but it was Alsius who was on top in Raven mainly due to timezone imbalances and the large amount of Spanish players in Alsius. The merge seemed to have evened that out somewhat.
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Old 08-13-2012, 04:03 PM   #56
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24/7 xp are likely bad from a business perspective. Shorter and more rare double XP boost are likely beneficial, since most their premium customers will realize that that is best time to use the premium boost as well.

It also works as an incentive for people to grind their alts or make new characters. With new characters reaching lvl 60 they are looking to get revenue from the lucky boxes as well.

In the end they just have to keep a balance between, Xim bonuses, XP-boost and a "happy" paying customer that will keep coming back for more.

When their income stagnates, they can introduce new premium items, new items (dual wield, quivers and bracelets) or raise the level cap.

I think some kind XP boost is good way to keep non-premium users in the game, they are after all potential future customers and they also help keeping the game alive longer.
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Old 08-13-2012, 05:10 PM   #57
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why would Haven players be that special?

NO regular boosts with no reason!
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Old 08-13-2012, 07:21 PM   #58
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Quote:
Originally Posted by 71175 View Post
It is, u obviously don't play game is u think it is not.
I've been playing game for 5 years and mate, trust me, during the 4 - hours -boost there's still war
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Old 08-13-2012, 09:33 PM   #59
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Quote:
Originally Posted by Baalt View Post
I've been playing game for 5 years and mate, trust me, during the 4 - hours -boost there's still war
Don't say that there are 4 hour boosts for 5 years now because I just won't believe you.

On a serious note, No Boosts has the most votes, but combined the others have more. It would be interesting to start a poll with just 2 options: Boost (how and when still to be defined) and No Boost. Without the certainty of what kind of boost people might change their opinion to No Boost, and that a perma 50% could be a possibility people might change their opinion the other way.
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Old 08-13-2012, 09:44 PM   #60
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Quote:
Originally Posted by Baalt View Post
I've been playing game for 5 years and mate, trust me, during the 4 - hours -boost there's still war
Yesterday wz was dead wile it was xp boost.
Someone and somewhere lie a little...
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