06-30-2014, 10:13 AM | #61 |
Apprentice
Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
|
|
06-30-2014, 10:54 AM | #62 | |
Pledge
Join Date: May 2014
Location: snowy rocks
Posts: 15
|
Quote:
You like goats?
__________________
Carl Daniel lvl 53 knight |
|
07-07-2014, 05:17 PM | #63 |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
|
Goats are terrible. Often Satan/Lucifer/Beelzebub is depicted as a half man, half goat. Is this a coincidence? I think not. Also, I was chased through a housing estate by a rogue goat when I was younger, and the fear of these horrid creatures with horns has stuck with me ever since.
__________________
Memoize [Knight]
|
07-12-2014, 09:17 PM | #64 |
Banned
Join Date: Mar 2011
Posts: 35
|
Yes, "gelfs" is still a thing. Every time they port away from a fight after losing a few people I am reminded of why the term gay elves is still fitting.
|
07-12-2014, 11:35 PM | #65 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
|
Quote:
that they port away from fights, denying rps.. killcounts and the satisfaction of winning is totally a player thing.. even tho 99.59% of syrtis does it we should find a gay friendly hatename for them
__________________
Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
|
07-13-2014, 01:56 AM | #66 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
|
If I had a Mage WM I'd port the fuck out of every fort I could, don't hate the players, hate da game
__________________
|
07-13-2014, 05:25 AM | #67 | ||
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
|
Quote:
...wrong, Ichi-kins... ...fookin'-bully-craven-skanky-squirrel-molestin'-cat-piss-drinkin'-zergling-gelftard-pussywimps... ..."hate the players" ... AND ... "hate da game". Quote:
Last edited by Lebeau; 07-13-2014 at 05:37 AM. Reason: sorry, forgot to include squirrel-molestin' & cat-piss-drinkin', my bad. |
||
07-13-2014, 12:09 PM | #68 | |
Master
Join Date: Mar 2011
Posts: 422
|
Quote:
I also think that it should be impossible to leave the fort once the fort gate has been opened, and it should be impossible to capture the fort's flag without the guards being dead. A barbarian guard would be more appropriate for defending the flag, too, I think |
|
07-14-2014, 07:12 AM | #69 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
|
Quote:
My way, once gate breaks & enemies try to run away to evade pursuers using the trapdoor, u can follow if u like, & don't have to run around to main door or jump over wall only to see them run back in again or get away due to the delay caused by detouring &/or slowed-movement injury (the current paradigm is entirely like some legal/accepted sort of 'exploit', same as the tactical use of wm-banners to escape a falling fort; both are totally pussified bs). Routs rightly SHOULD be bloody, ugly things to those defeated, but instead, the current mechanics are this can't-catch-us, go-fuck-yo'self, unfair one-sided escape-hatch &/or insta-relocation to safety that allows, nay rewards, complete cowardice & those losers who won't fight once the battle is fair & they lack tall walls to huddle & hide behind. PLEASE NGD, END THIS |
|
07-14-2014, 08:07 AM | #70 |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
|
I wonder why so many people complain about wm tele from besieged fort. Can't get rid off feeling it's just crying cos your rps are teleing too. Rps whoring event is over, why then?
If enemies tele out, they loose fort anyway. Not giving their realm points won't change anything in your victory, really. 'Misusing' trap door is another chapter i think. Isn't the same as tele, cos it gives advantage to defenders in battle. Tele won't give you more kills or fun, repetitive use of trap can be pretty annoying.
__________________
A better world. |
|
|