02-11-2011, 05:09 PM | #61 |
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02-11-2011, 06:04 PM | #62 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Code:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 0x003fb08d Engine3D::Animation::~Animation() + 349 1 0x002ea2ce __gnu_cxx::hashtable<std::pair<std::string const, Engine3D::AnimationVariants>, std::string, String_Hash, std::_Select1st<std::pair<std::string const, Engine3D::AnimationVariants> >, ng3d_comp<std::string>, std::allocator<std::pair<std::string, Engine3D::AnimationVariants> > >::clear() + 158 2 0x002e8ccd AnimationInfo::~AnimationInfo() + 189 3 0x002ed58d ObjectVisual::~ObjectVisual() + 141 4 0x0026a8c1 ObjectBase::deletion_notify() + 449 5 0x00343b03 EntityManager::kill_entity(Entity*) + 99 6 0x0034405e EntityManager::destroy_entity(Entity*) + 46 7 0x000fb3ed GameCore::destroy_dynamic_objects_callback(Message*) + 269 8 0x0033d204 Entity::input_message_internal(Message*) + 1652 9 0x0035d88a LuaEntity::input_message_internal(Message*) + 58 10 0x0033c0bf Entity::input_message(Message*) + 47 11 0x0034c4d7 EntityMessageQueue::process_a_message(Message*) + 1639 12 0x0034d367 EntityMessageQueue::process_messages() + 311 13 0x0035281d EntitySystem::poll_frame() + 29 14 0x0003f01c GameClient::iterate() + 28 15 0x0010beb4 MainLoop::iterate() + 20 16 0x00036c59 main + 393 17 0x00036ab9 start + 53 Personaly i don't crashed anymore. |
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02-11-2011, 08:18 PM | #63 |
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Join Date: Dec 2009
Posts: 843
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Well got again OpenAl crash but after many hours with no crashes )
Not very bad anyway Code:
Thread 8 Crashed: 0 0x00a05520 OALSource::GetQLength() + 80 1 0x009fa18d alGetSourcei + 541 2 0x0031fdd4 SoundStream::update() + 580 3 0x0031306a SoundManager::internal_thread() + 186 4 0x006abad8 ThreadedClass::thread_proc() + 184 5 libSystem.B.dylib 0x951d5a19 _pthread_start + 345 6 libSystem.B.dylib 0x951d589e thread_start + 34 |
02-12-2011, 07:49 AM | #64 |
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Posts: 26
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much better
No, I have to say it is a *lot* more stable after the latest patches. Sadly it now crashes just when things get exciting... you know, in the middle of a battle you finally knock your opponent over, hit Southern Cross and it crashes mid-swing.
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02-12-2011, 08:17 AM | #65 | |
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Join Date: Nov 2007
Location: Not where it looks like, to either of us.
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Quote:
The book is now open. Please place your bets on how much hair Surak will have left by the end of this thread....
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis Last edited by Arafails; 02-12-2011 at 08:17 AM. Reason: Ellipsis where I wanted a semicolon. |
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02-12-2011, 12:27 PM | #66 |
Master
Join Date: Aug 2007
Posts: 303
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did you enable weapon trails? If weapon trails is enabled the RO client crashs in some cases very often. I play RO on Linux with a ATI card.
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02-12-2011, 07:07 PM | #67 |
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latest crash.
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02-12-2011, 08:17 PM | #68 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
http://fulga.cablevision.ro/ro_on_ma...s_settings.png But i will try you settings to see if i have same crash... |
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02-12-2011, 08:30 PM | #69 |
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hehe i have everything maxed
Its pretty reliable though; maybe 3 crashed per day. |
02-12-2011, 08:43 PM | #70 |
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Join Date: Jul 2010
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I crashed today
I was standing there regrouping, when I was typing a message into the general tab when regnum crashed. Full dump: http://pastebin.com/FVmuiuGk Code:
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000036 Crashed Thread: 5 Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x97e3de5c setjmp + 4 1 libSystem.B.dylib 0x97f0b7df _simple_asl_log + 337 2 libSystem.B.dylib 0x97f059fd _malloc_vprintf + 425 3 libSystem.B.dylib 0x97f05a35 malloc_printf + 35 4 libSystem.B.dylib 0x97e15b5e free + 106 5 0x0047ab0b Texture::free_data() + 59 6 0x003b92a5 Engine3D::gl_upload_texture_helper(CSmartPointer<Texture>, Engine3D::TextureGL*) + 5013 7 0x003b970d Engine3D::RenderizerGL::gl_upload_texture(CSmartPointer<Texture>, Engine3D::TextureGL*, int) + 45 8 0x003badaa Engine3D::RenderizerGL::update_texture(int, CSmartPointer<Texture>) + 1034 9 0x00721375 TextureManager::process_texture_resource(ResourceTexture*) + 869 10 0x007229e4 TextureManager::resource_loaded(Message*) + 1156 11 0x0033d204 Entity::input_message_internal(Message*) + 1652 12 0x0033c0bf Entity::input_message(Message*) + 47 13 0x0034c4d7 EntityMessageQueue::process_a_message(Message*) + 1639 14 0x0034d367 EntityMessageQueue::process_messages() + 311 15 0x0035281d EntitySystem::poll_frame() + 29 16 0x0003f01c GameClient::iterate() + 28 17 0x0010beb4 MainLoop::iterate() + 20 18 0x00036c59 main + 393 19 0x00036ab9 start + 53
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