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Old 06-08-2015, 11:13 PM   #61
Kyrenis
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Quote:
Originally Posted by -Aniara- View Post
Heavy hits are a result of support and or skilling. Gear helps ofc but not as much as you may think.
As true as this is, it mostly has to do with your gear.
It's not hard to skill for max damage/dps on an archer or warrior, since those spells are already in your main setup. Sure, most people take small sacrifices like specialist 4 instead of 5, but that isn't a game changing amount of damage lost at all.

The part that truly makes a difference is the fact that boss jewelry and borderline overpowered weapons get amplified by these buffs, meaning an average archer with a max damage setup will always be outdamaged by a boss jewel archer in a normal setup. (This is assuming the average player's armor isn't godlike)
A marx with boss jewelry and a good bow will literally hit hundreds more than an average archer.

Having used boss jewelry before, I can tell you that I received a significant damage bonus with no changes to my setup.

Though I'm not really complaining since we are going to be getting WMC jewelry in the future.
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Last edited by Kyrenis; 06-08-2015 at 11:40 PM.
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Old 06-09-2015, 09:22 AM   #62
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I agree with Kyrenis, with my marks in amun i have 712-750 base dmg. (skilled max dmg + Mohere + very good bow + still have jewlery copied)
With buffs i can do easy Ch more than 1000 dmg from good range. Now even my barb doesn't have that base dmg. (729max with eve spear)

Last edited by anukai; 06-09-2015 at 09:36 AM.
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Old 06-09-2015, 09:50 AM   #63
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Originally Posted by Kyrenis View Post
A marx with boss jewelry and a good bow will literally hit hundreds more than an average archer.
Yep. You are right. Archer with full boss jewelry set has just insane base dmg. +118 dmg is like additional bow. It's sad when one hunter hits me for 50-80 normals while jeweled one for 200 (ele dmg hurts ;s). I won't even mention dmg difference under cold blood and ally dmg buffs. I see the Roadmap 2015 and Combat Formulas are finished for NGD so these crazy dmg calculations will stay. I hope they will add some WM dmg rings and amulets.
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Old 06-09-2015, 01:19 PM   #64
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Originally Posted by Sentan View Post
Yep. You are right. Archer with full boss jewelry set has just insane base dmg. +118 dmg is like additional bow. It's sad when one hunter hits me for 50-80 normals while jeweled one for 200 (ele dmg hurts ;s). I won't even mention dmg difference under cold blood and ally dmg buffs. I see the Roadmap 2015 and Combat Formulas are finished for NGD so these crazy dmg calculations will stay. I hope they will add some WM dmg rings and amulets.

lold

>Complains about damage calculations and damage the jewlery adds

>wants more damage jewlery added
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Old 06-09-2015, 01:37 PM   #65
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Yup... if nothing else can be done with dmg calculations at least make it fair for all players.
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Old 06-09-2015, 01:56 PM   #66
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Originally Posted by Sentan View Post
Yup... if nothing else can be done with dmg calculations at least make it fair for all players.
Except for the poor sods who don't have Warmaster, so WM has even more of an advantage over them?
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Old 06-09-2015, 02:13 PM   #67
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Default Gear/Skilling/Support

Marks, the max range max dmg set is a very specialized build. It will leave you good at just that. To use this to the fullest you need full gear, social skills to get a pocket conju and even an occasional ons 5 for massive lethal, in short it demands a supporting group.

This is RO at its finest in my mind. When every class can specialise. Extremely efficient and (sadly) uncommon. To me this does not consist a problem, more a challenge. When ppl lose to this they tend to miss that they been beaten by a team of coordinated players and not only the mark that served all the dmg.

WM Hunter with full gear, this is a completely new class, got no weaknesses and can do well in any circumstances. (op? yes prolly, Ensnare and SP will match a marks dmg and will add horn, stalker and trackin)

Warriors with boss gear? It doesn't matter, barbs do so much dmg anyway and knights, well they are knights ;o)

Mages?, u kiddin right?

I still claim numbers and support is by far more important than gear but that said;

If wmc jewellery mimics boss gear adding dmg/hp/mana to everyone that will buff Hunters the most, marks secondly, hurt barbs and kill of the last locks. So lets hope they bring something else to our friends in tunics.
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Old 06-09-2015, 02:22 PM   #68
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Originally Posted by Iheartpancakes View Post
Except for the poor sods who don't have Warmaster, so WM has even more of an advantage over them?
I agree with you. Instead of boosting lvl 60 players and War Masters NGD should rethink stats of lvl 50-54 items. Why not make armor stats more close or same as lvl 55-60? Having like 50kg less to carry with the elite armor set is already big advantage, not to mention you can have them only via drop or lucky boxes.
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Old 06-09-2015, 02:24 PM   #69
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Originally Posted by -Aniara- View Post
So lets hope they bring something else to our friends in tunics.
I'd like to see jewellery with special resists (elemental, ranged, physical) and mana regeneration. This would benefit all classes alike, without being too OP. Champ jewellery was a good example of a great idea.
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Old 06-09-2015, 02:28 PM   #70
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Quote:
Originally Posted by -Aniara- View Post
I still claim numbers and support is by far more important than gear but that said
Yesterday at aggy we start with equal numbers to the syrtis tho they got some boss geared archers. Final result: despite our support we got raped to the shreds before you could get closer then 1/3 of their range. At the end most people got tired of being farmed and logged out.

How many times we must repeat this subject? Jewellery and their bonus is fine, the problem is that spells and buffs granting WEAPON DAMAGE BONUS also affect jewellery. Change this silly thing and we get balanced damage with advantage for the jewellery users but we get rid of some ridiculous hitters and stuff like 3.5k+ south cross or 1K shield piercing/ 1.5k lethal strike.
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