12-21-2013, 10:23 AM | #61 |
Initiate
Join Date: Nov 2010
Posts: 229
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I don't like the extra guards to prevent capping in forts. What I'm afraid of is that it is in effect a nerf on hunters, in particular their stealth ability to hide in a fort and cap it later. This is how hunters can be a decisive influence in fort battles. We'll see how it plays out. As for annoying behaviour in the wz: the most annoying is still ganking. I don't expect or want any action taken against ganking though. It's part of the game.
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12-21-2013, 01:53 PM | #62 |
Apprentice
Join Date: Jan 2012
Location: India
Posts: 78
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No one can nerf a hunter who got 2 rings & a ammy ... OMG they are few, Hunters who cant afford them wont get stealth advantage :0 another pay to win thing wtf... maybe with troll i might be able to kill both guards :3
NGD you need to listen to people ffs
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Hunter AJ Fighters of Syrtis :] |
12-21-2013, 02:33 PM | #63 |
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Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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These changes are pretty good, people just bitching for no reason
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12-21-2013, 02:42 PM | #64 |
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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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modifying a fort mechanism just to suit a class is not an approach I am comfortable with.
Hunters need a whole vision. Not piecemeal fixes as I read above in last few pages. 1. Vision for hunters for RvR. I don't think there has really been one. 2. Hunter with pets in RvR. There is no vision for that either. 3. Where does a hunter fit ? Melee, short mid range( 10- 20) mid range (25). Once you define all this then you can proceed with a concept for the class from the ground up. Of course , all this is stunted by the shared tree system. Same applies to forts. In my view, under no circumstances should a single player be able to ninja a whole fort. Placing 2 guards is a decent solution yes but will it give the impact one is looking for? I had a whole radical view on that. Of course it may be impossible to do but I am merely dealing with the theoretical and not the actual these days. 1. Eliminate fort levelling 2. Mechanism could be that you have to kill all the NPCs in the forts to enable flag for capture. Add visual aids like gate health bar , capture progress bar on flag. 3. Gate is weak, emphasis on open fort with AI guards and live players as the emphasis. 4. New gold sinks. 4a. gate rebuild gold sink. 4b. purchase guards who have died. (this idea sucks , maybe lol) 4c. Option to purchase special guard captain such as mage captain or warrior captain. 5. Gate and guards will not re spawn except in circumstances of a reset like invasions. (Maybe.Maybe not. I haven't quite worked this one out yet) 6. Optionally, have a forward position away from forts that must be captured ( simple point no doors/walls, weakish guards) in order to unlock requisite fort gate for attack. I won't go further, I an trying to cut back on long posts these days. Last edited by bois; 12-21-2013 at 04:05 PM. |
12-21-2013, 03:07 PM | #65 | |
Apprentice
Join Date: Jan 2012
Location: India
Posts: 78
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Quote:
But +1 Good Suggestion (except bringing dead guards alive with gold lol )
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Hunter AJ Fighters of Syrtis :] |
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12-21-2013, 04:03 PM | #66 |
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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Yeah, that one kinda sucked to be honest. I left it in anyway to stimulate conversation.
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12-21-2013, 05:31 PM | #67 | |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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ganking is like one of the most boring and unfair parts of the game. fighting fair shoud be encouraged...
IMO hunters should not be able to cast in the first 3 seconds after uncamoing or at least no CC... Quote:
even the obvious run (from fight) and (escape with) camo... it is another thing that could dissapear IMO |
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12-21-2013, 05:36 PM | #68 | |
Banned
Join Date: Mar 2011
Posts: 35
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Quote:
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12-21-2013, 05:40 PM | #69 |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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12-24-2013, 12:31 AM | #70 |
Initiate
Join Date: Apr 2010
Posts: 234
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I know it's the holidays, but here's a quick question I really hope someone can answer.
When will the season 1 statues of the battle islands be finished and when will we get to see the start of season 2? Also, please be considerate of promoting these battle seasons more, not many people seem interested in them (or the armor). Perhaps you should put WM kills/RPs back into the islands. It's such a wonderful PvP/RvR feature that's sadly gone to waste. |
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