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General discussion Topics related to various aspects of Champions of Regnum |
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06-02-2016, 08:41 PM | #61 |
Pledge
Join Date: Jul 2010
Location: France
Posts: 43
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Any idea when the next update about TDM will be ? Between dead WZ (even on Ra at times), realms that prefer to do TDM and lose gems rather than come fight at forts, recurring crashes, and champion gear balancing issues, I'm not quite sure battlezones have any positive impact on the game in their current state, nor that they provide a pleasant gameplay experience. I'd say we need a fix desperatly...
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Hippocrate II - Ulmar - Olmar (Haven) Deshinamar (Ra) The old saying says "Conjurers first !" - Pizdzius' Comic.
Last edited by Ulmar; 06-02-2016 at 09:10 PM. |
06-03-2016, 03:37 PM | #62 |
Master
Join Date: Jun 2011
Posts: 347
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On the contrary, TDM is the only thing that is making people log into Haven. As ironic as it is, try logging in on non-TDM days, it's a graveyard shift. Syrtis will be offline of course, and whatever Ignis/Alsius you'll see are strays with either side having one or more players than the other and thus resulting in active player imbalance for which the lesser numbered realm at that point will just log off, which further buries Haven even more. So technically, there is only one realm online at any given moment. So much for RvR that all take pride in claiming about this game.
I will do an inverted suggestion of enabling TDM everyday except Sunday and putting a timeout or cooldown for each player who has participated. Don't have to be a lengthy one, just some mins. But this effect is already in place on Haven, due to it being so less populated and you have to wait a good amount of time to even get one match. To put it bluntly, due to the population mismatch, every Syrtis can get a match faster than every Alsius or Ignis. And more often than not, it's the same few Syrtis who get in repeatedly. If TDM is what people enjoy the most, then whatever things you do to restrict people from playing it will eventually backfire. More players could leave the game along with those who returned specifically for TDM. You should try to find the revenue in this game mode, it's pretty obvious it is popular than your generic base game. I can suggest some ideas, but I think you already know them. So fix it, enhance it and let it loose to rake in the moolah so you go laughing to the bank and people get to play whatever they want. |
06-04-2016, 01:06 PM | #63 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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After a bit of time in TDM on Haven, here what i think about it:
- no war at all when TDM is enabled (but almost none anyway the other days) - bug causing disconnection near Alsius hill has to be fixed NOW - battles are quite boring, especially because winning realm tends to play the watch (3vs3) - map isn't bad, but i would add a central small hill or a small lake, terrain is too flat - afkers kill the game (wtf, if you don't want to play, just don't log in) - safe zone should be more visible (add bushes where it starts e.g.) Imho, a timer should prevent people to stay in the safe zone too long: - only a small place in the safe zone should heal wo0unded characters, up to 100% health (as it does now, but only around spawn point) - character staying in safe zone more than 20 seconds with full health, will start to loose max health points for the rest of the match (cannot be healed) - if max health attains 50% of normal max health, character is excluded from the match, giving 1 point to each of the other realms.
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Annavilya / War-Luck (Haven)
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06-04-2016, 03:56 PM | #64 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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The team that doesn't get any kill during TDM shouldn't be rewarded at all.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
06-04-2016, 05:30 PM | #65 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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First fix the three support conju issue, then fine
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