12-31-2007, 07:45 PM | #61 | |
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12-31-2007, 09:19 PM | #62 |
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just throwing ideas around
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12-31-2007, 10:15 PM | #63 |
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Hiding at Initiation Island really isn't an option for two reasons.
One is after lvl 13 or so there is nothing challenging in that area, so what is the point of hiding out. Two, most lower lvl players won't know what the heck is going on to evacuate to a safer area.
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01-01-2008, 03:37 AM | #64 |
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Kill Soras or Punzaz or Levias or The Rotten or Tankabon or whatever for fun.
And Meiyeeer: That's the whole point...sheesh, why don't we make every city a safe zone then? Major lvling areas too... |
01-01-2008, 07:01 AM | #65 |
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once you get to a certain point, you can defend yourself. but those who just arrived in the inner realm from the initiation zone that are about lvl 10-15 arent quite sure what they're doing there yet. past that, sure, you get attacked, you get attacked. but below that is just slumming for realm points off people who didnt have a choice (in the war zone, if your stupid enough to go there when you're that weak...you deserve to be killed), which I dont think should be allowed in the first place.
all I'm saying here is, those who are truly defenseless against other realms and simply are not strong enough to do anything (unless some lvl 15ner comes charging through the warzone and into ANOTHER realm's territory) should be protected for a time. personally, I could get past lvl 15 within 3-4 days easily. but until then, you're still trying to figure out where the major cities are, how to use your subclass, and so on. subtracting realm points also only discourages slumming. it doesnt prevent them from doing it anyway, if some noob decides to be annoying. as for making every city a safe zone...I know your sarcastic, but thats not what I'm trying to say. people should be attacked. this is a war game. but...people have to have a little leeway to learn as well. I'm all for penalties for losing. actually, the game is kinda boring without severe penalties... |
01-01-2008, 11:38 AM | #66 |
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But defending the defenceless people is also a part of the job of warriors. In the Middle Ages woman and children also didn't fight, they depended on what their husbands and fathers did, and sometimes where useful with small jobs.
The higher levels are responsible for the lower levels, they have to assure that they can level up in peace, that's their job, defenders of the realm.
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01-01-2008, 05:54 PM | #67 |
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yes it is their job. but in the middle ages, people were not exactly encouraged to kill women and children. it violated honor, chivalry, all that.
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01-01-2008, 09:05 PM | #68 |
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But people did violate woman and kill children. Middelages were not fun for them.
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01-01-2008, 10:10 PM | #69 |
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We still have that kind of honour thing. The general mind is that killing low levels/raping and killing woman and children is bad but there are still some people who do it. (I know it's a bit a strange comparison)
Training in the warzone isn't safe either, even at lvl 40. The Inner Zone is smaller than the warzone and since it's guaranteed action it will attract a lot of people who want to fight against it. And of course you've got the city guards, if the are made more powerful and the merchants and other denizen start helping too it will be a lot safer in the cities. Maybe make real forts in the inner capitals so there is something to flee to. You could place lvl 10-15 or higher creatures in the castle park so low levels can continue to train.
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01-01-2008, 10:53 PM | #70 | |
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how about the saves by each city? what happens to them? |
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