12-04-2010, 03:18 PM | #61 |
Banned
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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Should I use Infuriate? I mean it reduces protection? But is it effective or does it only reduces like nothing?
Maybe worth testing. i'll go test that one on Amun... |
12-04-2010, 03:20 PM | #62 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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If you want to use it dont put more than one point into it, its 30% on 1 and only 5 more with each lvl. Before the update i often used it, mainly with dots, but now i havent noticed a great dmgdifference when testing it and put the point into sth else.
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12-05-2010, 10:39 PM | #63 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Hmm, it might not be a bad idea to spare a point into Infuriate, could definetly help some of the damage vs. knights problems.
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12-06-2010, 10:06 AM | #64 |
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Join Date: May 2010
Location: Belgium
Posts: 28
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I like using dispell magic (for myself and others). It saved my life a few times, and good for the group when a warlock got burst of wind I can dispell it...
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Firellord // Maeve Wiley // Tyler Seguin |
12-16-2010, 01:11 AM | #65 |
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Join Date: Jun 2010
Posts: 130
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Post patch warlock (copied from another thread, more suitable here):
Marksman has more range, faster CCs with more range too, is faster on the run and has much more defense. Warlock has more and better area effects, maybe slightly more dmg. However, Warlock cannot do anything useful, while under dizziness. There is no ST (+ Fire Ball, Crystal Blast) rush anymore. On the battlement, attacking archers have more range, in front of the door, he will be knocked out (in the true sense of the word). He cannot use beetle swarm anymore on fort defending barbs. To balance it, Warlocks CCs should be faster to cast than marks, but slower than CCs of melee classes. ST should "work" again. That would be already sufficient, to give him a noticeable role in fort battles. Marksman would be stronger long range, melee fighter stronger close range, and warlock strongest medium range. Now, only against melee classes in the fields, the warlock is still quite strong. Maybe in very large battles because of area effects he is at least useful, but barbs have better AEs. Osram |
12-21-2010, 03:28 AM | #66 |
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Join Date: Dec 2010
Posts: 3
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my 41 warlock.
mana control: barrier 5, dragon's blood 1, ambitious sacrifice 3, arcane devotion 5, mana pool 3 mental: beetles 3, ivy 1, will 1, arcana: slow 2 necro: darkness 1 elements: fireball 5, iceblast 5, lightning 5, freeze 1, summon lightning 5 ------------ Its good for hunting but I'd like to change it up and be more useful in fort wars. with my current setup I find that in fort wars when defending on the wall archers outrange me and everyone else stays under cover of the wall. When the gates break I can do a bit more and use my areas and cc but there are very few instances where sytis hold forts after gates are broken. Their ranged tend to run up onto the wall, which makes no sense to me as the enemies ranged can hit them from the other side while barbs run up the ramp. If everyone were to camp near the flag with the conjus at the side of the tower in safety ad knights at the doorway we'd hold it for much longer. I like staff mastery but I don't have the uber gear nor level to make it work. As someone said I cant do anything when i'm dizzy. The issue i have with it are the number of buffs I need to use just to fight. If I'm walking in a field and an enemy comes up I wan't to be able to fight right away, not have to cower behind a rock to buff up 5/6 buffs at which case the target is already in my face or run away. I like evendim's alot especially in fort wars, such a shame its in such a useless tree.
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Anathir - 41 Warlock - Inquisition |
12-21-2010, 12:01 PM | #67 |
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Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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an rather comprehensive setup for lvl 50 warlock:
http://www.youtube.com/watch?v=IXlVURhnZsY |
12-22-2010, 02:07 PM | #68 |
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Join Date: Aug 2007
Posts: 36
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level 47 lock
Mental 11 ivy 1, beetles 3 Elements 17 fireball 4, lightning 4, freeze 2, twister 1 Arc 19 terror 5, meteor 5, slow 4, cristal blast 5, stalagmite 5 mana devotion 5, barrier 5, ambitious sacrifice 5 necro 11 vampirism 3, darkness 1 and i got dispel magic 3 The main reason of this setup is to be able to fight almost in any battle case, 1 vs 1, open areas, forts. Feel quite comfortable with this many skills with low GCD...i strongly suggest to use dispel magic, even more nowadays that everything is about constants, and for those cases where pjs are on the floor, kick, faint, ambush and also, to give a hand to the conj, 'cause nowadays i see many people using confuse on 4 or 5 no less than that....so having this skill with you will help a lot.... remember that the lock is more than a killing machine :P
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Patochester "El mas Peton" Caba lvl 50 Cleta Bruja 50. Graduado de la escuela "Cletoriana" de terrores..... Kayphas Conjurador lvl 48. Xypheer brujo lvl 49 Xyphas Caba lvl 44 el 'Grosso' |
12-22-2010, 10:54 PM | #69 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Quote:
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12-23-2010, 01:16 PM | #70 | |
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Join Date: Aug 2007
Posts: 36
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Quote:
but if I would user some other constant, would rather user mana ignition...has a less damage but well, we all know that having an enemy without mana is such a big advantage...
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Patochester "El mas Peton" Caba lvl 50 Cleta Bruja 50. Graduado de la escuela "Cletoriana" de terrores..... Kayphas Conjurador lvl 48. Xypheer brujo lvl 49 Xyphas Caba lvl 44 el 'Grosso' |
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