05-08-2008, 01:51 PM | #61 |
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I really prefer this kind of system. It reminds me to take a break. Kinda like in GW how you get messages saying:
"you have been playing for 1 hour" "you have been playing for 2 hours, please take a break" etc etc. |
05-08-2008, 01:55 PM | #62 |
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05-08-2008, 02:03 PM | #63 |
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I prefer this idea to getting exp cut totally. And I think its fine, if you are grinding for 3 hours and then your exp gets cut too bad. Take a damn break. Thank you NGD for listening to what the community said about this and revising it.
Getting more exp for every hour connected? Sorry, Then people would just leave there computers on 24/7 |
05-08-2008, 02:37 PM | #64 |
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this kinda forces a player to xp as he logs in, what would be better is doing like they do with the premium xp scroll. If a player wants to go to war first he will be penalized with 50% xp loss.
Remove fatique from players below level 25, you are forcing those who can't afford premium or does not have a credit card yet to log off. a question, does this affect account or character meaning: will one person with two characters be able to level for three hours to get 100% then log on with another char to get 100% xp for another three hours or will those three playing hours also count for him? |
05-08-2008, 02:38 PM | #65 |
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I think this is good.
When you level a character is basically the only time ngd will get paid, once you are level 50 there is no real need for premium content. Yes i can sympathise with they who dont have the possibility to buy premium. But seriously if you really want to im sure you can find away to do it. |
05-08-2008, 02:49 PM | #66 | |
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Quote:
mom: no, I won't invest money in a stupid game kid: daddyyyyy dad: Listen to what your mom says tough luck huh? it will make the lower levels even more of a pain than it already is, the fun starts at the war zone and if ngd wants to keep their players here they need to remove it from the lower levels |
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05-08-2008, 03:05 PM | #67 |
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Reasons why I think NGD is doing this:
1. They are concerned about us playing for too long (doubtful) 2. They really need the money to finance their operations. 3. Gaming companies (such as Gamigo) that have licensed Regnum is pressuring NGD to find ways to make the game more profitable. I want NGD to profit so they can continue providing this game to all of us. However, I think this "Fatigue" mechanic will only drive away more players. If NGD can't get more players to play, this MMO will die off rather quickly. Such a strategy is merely emphasizing the worst part of Regnum, which is the grind. It's like asking players to pay you or suffer. It just gives normal players a reason to think the game is simply there to torment them. Provide premium items that enhances the best aspects of Regnum. Create premium that will actually make players want to buy them. Create pet scrolls for instance that summons a certain pet to act as a mule for a certain amount of time with extra storage space for items and scrolls to renew these pet's timers so you won't lose these items, or create a variety of armor skins that players can buy for a certain amount. Sell premium that can create additional character slots per account, reset scrolls that will allow you to reset the initial attribute points you had or scrolls for better drop rates.
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05-08-2008, 03:13 PM | #68 | |||||
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a scroll which would be better is one which would create a completely random item, it could be an übergodlike looted item or it could be a level 1 hood arrow |
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05-08-2008, 03:41 PM | #69 | |||
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+1 Galynn.
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05-08-2008, 04:29 PM | #70 | |
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