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Old 10-25-2008, 11:39 PM   #61
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Give the guards mind squasher. Happy?
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Old 10-25-2008, 11:40 PM   #62
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Originally Posted by Necrovarus
Give the guards mind squasher. Happy?

i was thinking all barb guards have constant off with their heads and unstoppable madness till MSed

and all knight guards have army of one till MSed


thatd make it much more interesting
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Old 10-25-2008, 11:45 PM   #63
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But, as you said, someone could distract them. A conj in steel skin, for example.
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Old 10-25-2008, 11:52 PM   #64
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Originally Posted by Necrovarus
But, as you said, someone could distract them. A conj in steel skin, for example.
hence the doors not being weakened to point they were before, although i agree they are a little too strong and should be backed down but about 20% or so
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Old 10-29-2008, 01:13 AM   #65
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How about making the door strength scale with number of defending players inside? Maybe also use their levels as a factor so ppl don't abuse this by stuffing forts full of lvl 5 noobs
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