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Old 12-03-2008, 07:10 AM   #61
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Quote:
Originally Posted by gph
For me it's the total opposite, only the community is solid. Game is buged, and has really nothing to offer in PvE. Glad I got 2 lvl 50s and few 40s to play with in WZ till they reach 0 gold. There is so much bugs that I don't even post them when I found them now, because we don't get feedback about that from NGD.
Having played a few other games. I stand by my quote. The game is solid. The community is better than the game, but the game is solid.
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Old 12-03-2008, 04:46 PM   #62
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Ive never seen a tighter community, but what keeps new people from coming into it imo is the horrible first impression they get when entering the game.

Can you remeber just a couple months ago when there wasn't even a help system? You just started a new character and...... wut?

How are you to know what to do, if a clan happens to take you under its wing you have a longer chance of survival. There isn't just anything appealing to players imo, most key skills are still broken, alot of them are in warrior tree's, where the final spells for Barbs and Knights are just *so* impressive to top off a category.

Another road to in the form of balance is to just fix skills. Then we wouldn't have everyone the same, instead there would be trends, or a popular flavor. Right now the only different playing styles I see are:

SC Monkey
Staff Master
Warjurer
Ninja
Area Spammer

There are others but those are the main ones, There should be tons of room to experiment with different skills, right now everyone is to similar, and because everyone is similar you need to be similar to survive,

Really, the most important things imo has got to be:

1.) Fixing Leveling
2.) Finalizing skills, and adding new ones (This is the key to balance imo)
3.) Appeal to the game, meaning more fun

And only THEN I would add other little things like More Land or Invasions (will be a laugh when they come out, can't wait)

Could the community take a vote on what they think is more important? Balance or the Leveling system?

Dracus is right Malik, there are alot of small things that still make the game look unpro, and in turn, make people think badly about the game, don't know about Syrtis, but you can see clearly in Ignis that everything is very sloppily pasted onto the map, mobs fly up walls and cliffs into unreachable positions, players can swim in lava while H2O kills them in seconds, most quests have a really wierd dialog, some about a hyena god or something, others say you need to kill for instance beetles, but you end up killing panthers, and really in questing a player finds themsleves walking most of the time, the list goes on and on

Right now the things most unappealing to me is the huge groups of players that own the whole tiny world, forts are uselss now as much as a castle, they cant even be defended properly, thinking of starting a new character is fun, but I know that when I get into the 20's ill just regret wasting my time and ill want to throw up, and just the weak foundation of the game, it seems like a rushed beta

Quote:
Originally Posted by sathilda
Totally agree, the difference between 45 and 50 is not that much
Thats why I see no point in going further lol, taker plays my barb sometimes and he tells me its even better in his opinion to be a lvl 45 rather than a 50, because you get 22 RP off a level 50, and your still at a level where you get RP for some lower levels aswell?

Sorry I think im a couple updates behind, I haven't been ingame for like... 3 months now I think, I hear they redid the RP system ?

Last edited by Rated_R_Edge; 12-03-2008 at 04:58 PM.
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Old 12-03-2008, 06:07 PM   #63
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Speaking of realm imbalance, here are some interesting stats from Horus, that I extracted from the clan rankings page. I consider them pretty accurate since no realm has more than 30 clans so all the clan members of each realm appear in one page, only clan-less characters are left off the statistics and I consider them a really minor part of the population from my experience there.

Alsius:
Members - 449
GP total - 233.545.818, GP per member - 520.147
XP total - 557.027.507, XP per member - 1.240.596
RP total - 310.400, RP per member - 691

Ignis:
Members - 598
GP total - 200.837.340, GP per member - 335.848
XP total - 530.342.940, XP per member - 886.861
RP total - 289.986, RP per member - 485

Syrtis:
Members - 1006
GP total - 314.627.131, GP per member - 312.751
XP total - 670.665.690, XP per member - 666.666
RP total - 365.784, RP per member - 364

Interesting facts: Alsius & Ignis combined have a mere 47 players more than Syrtis alone. The average Alsius player is the highest level and has the most RP, the average Syrtis player is the lowest level and has the least RP.

So what I see is that given enough time, on all the servers the situation converges to what we see here: Syrtis drawing in lots more players at first (high totals) that quit early (low average xp, low average rp, means they barely get to see the WZ) while Alsius gets little attention but their players tend to stick to the game and become very competent in battle (probably due to them being outnumbered or simply because there's so much more of the enemy to kill). Ignis tends to be a bit in-between, but closer to what Alsius is rather than to what Syrtis is.

(Roughly) 50% of all new players select Syrtis as their realm, 20% Alsius and 30% Ignis. Assuming most players choose their realm when they first start the game, Syrtis looks like it is more appealing to new-comers than the other two realms. The reason behind this is I suppose anyone's guess.

Something needs to be done to make the other 2 realms more appealing to new-comers. Apparently the RLM bonus is not enough as it has been there since the early days of Horus but the situation is still getting worse.

Maybe NGD could send out a news-letter asking all players to fill in a questionaire, investigating the reasons that each player chose the realm that he ended up choosing, if they ever decided to switch realm and for what reason, how long they have stayed in that realm etc etc, and see if they can figure out the reasons behind this imbalance and hopefully try to fix it.
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Old 12-03-2008, 06:24 PM   #64
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Quote:
Originally Posted by Miraculix
Something needs to be done to make the other 2 realms more appealing to new-comers. Apparently the RLM bonus is not enough as it has been there since the early days of Horus but the situation is still getting worse.
No kidding, I think I said back there that when I showed Regnum awhile back to some friends, they laughed when they saw Alsuis, really they laughed because they didn't find a goatman appealing. Suprise suprise.

In reality Mira, kids make up most of Horus, as you can see from... the realm chat. And kids want whats "cool and hip." Theres not alot of "epicness" in a ugthar, or a dwarf (like we haven't seen those before) Sure older players might find them cool, but the majority dosen't.

And Ignis just looks like the gang from X-Men, blue hunched-back elves and tatooed cretins, (I like Moloks, the idea of tatoos is very nice, but their faces need to be redone imo, you know what I mean if you ever see a molok with a blank face, they look like retards)

The Elves are simple, with WAY more hair styles, faces. and features than the other races *its a fact* and they generally look better, both male and female.

I think theres even some of us who would play in Syrtis like myself, but we feel we can't because of the general image that has been created around them, then again why should I be another stick in the mud, you can never take Syrtis seriously anymore,

Quote:
Originally Posted by Miraculix
Maybe NGD could send out a news-letter asking all players to fill in a questionaire, investigating the reasons that each player chose the realm that he ended up choosing, if they ever decided to switch realm and for what reason, how long they have stayed in that realm etc etc, and see if they can figure out the reasons behind this imbalance and hopefully try to fix it.
Something like that would be interesting, and if would be nice if someone organized it. Id be interested in hearing why people pick what they do. Start a thread maybe
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Old 12-03-2008, 09:00 PM   #65
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My 2 cents on this..
I have played 2 realms - first in Syrtis on Ra and now Alsius on Horus.
In my opinion the Syrtis quests were more fun and better designed than the corresponding Alsius ones. I would have quit the game if I would have started in Alsius, or then I would have moved to another realm.

So if I liked Syrtis quests/landscapes more why did I go to Alsius?
Some friends were going to Alsius too and I heard someone guess that Alsius is going to be the smallest realm on Horus as it is the smallest realm on all other servers - this was my effort towards balance.

but well, Syrtis seems more appealing at first sight but..
in my opinion Syrtis quests/landscape etc.. are more polished/finished than the others - seems like ngd focused on making Syrtis and added 2 enemies..
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Old 12-03-2008, 09:15 PM   #66
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Some good posts in this thread!

I certainly agree that Uthgars lack appeal (at least, in a non-comical way).

I think part of the problem of the realm imbalance is due to the appeal and level of complication of the game at low levels. Take the initiation zones, for example. In Alsius, the landscape is somewhat drab and repetitive. Ignis isn't much better, and the boring scenery is compounded by difficult to complete quests due to mobs running up the side of cliffs. Then you look at Syrtis, with its waterfalls, beaches, forests, and mountains. The landscape on its own is much more appealing and varied.

For example, yesterday, I was leveling inrealm and in Alsius chat, a guy requested that we inform a buddy of his that he was leaving for a different realm. The guy was only level 6! In his case, something turned him off, NOT to the game, but to Alsius, before he even left the initiation zone.

On a more advanced level, the poor jewelry in Alsius, as well as the horrid mob density and respawn rate at the beach (only source of high-level inrealm mobs) also contributes. I know Ignis doesn't have any amulets worth anything, but NGD did toss them a fairly sizable bone with the Lightning Rings (9-11 electrical damage +5% attack speed). In this case, again Syrtis has Deadly Sight Rings (15-25 slash), Royal Amulets (+45 mana, +100 life), and the quest amulet from Anpu's contest quest (+150 life, +some armor bonuses which may or may not work).

All of this is compounded by the fact that when Ignis and Alsius lose players, it hurts a lot more due to the fact that it seems most new players tend to join Syrtis. This further exacerbates the imbalance as people get frustrated and leave Regnum or the aforementioned realm.

Alsius on Horus, right now, is in SERIOUS trouble. It seems that Tyr's Zorn have either left RO altogether, or made a mass exodus to another server. The last few weeks have been terrible, and we seem to be losing both new players and vets alike for other realms/servers/games.
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Old 12-03-2008, 09:55 PM   #67
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Hmm, I love the Alsius initiation zone, especially with the music turned on. I love it much more than the Syrtis one. Also, when I started to play the game in may 2007 I didn't thought anything was missing in the initiation zone. (Although Regnum is my first MMORPG). I also don't think the male elves look cool, they just look very arrogant to me, but that's probably because I'm a dwarf.
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Old 12-03-2008, 10:01 PM   #68
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lo

well Backe i just can speak for my own.
im connecting sometimes to Horus, but when i see my flist im getting really frustrated.
i just see 2-3 people online. Sure i can run around grinding my sabertooth, but atm im not in the mood for that!

About Tyr's...
some of us switched to RoM (Runes of Magic). some others taking some steps back of Regnum (i understand this).
the rest is just active at the weekend. but my feeling is telling me, that we wont be active that much as in the past! *cheers NGD

i personally think we're loosing more and more ppls on Alsius/Horus, when NGD doesnt take responsibility for the mass leaving/mass realm-switching!

For example:

at DAoC the realms/servers were closed for new registrations and it worked!
That's not to say its working here too. its just a thought.

A good point at the start -> balance the low vs high lvl damage/block/evade system!
well probably there isnt a system - its just luck or pitch!

anyways good luck to the others, who are still trying to keep the realm's balanced/active!
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Old 12-03-2008, 10:08 PM   #69
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Im so glad i didnt get stuck in syrtis, think I can thank their god David Copperfield and his zerg recruitment campaigns in Fisgael for that.
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Old 12-03-2008, 10:17 PM   #70
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Most go to syrtis because they all want to be Legolas.....or some other infamous elvin sooper-dood.
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