04-12-2009, 08:03 PM | #61 | |
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04-12-2009, 08:09 PM | #62 |
Marquis
Join Date: Aug 2007
Location: Germany
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just to get it right, pets now start attacking only < range 15 and stop at range 30? And Ponter stated it is intended like this??
(link would be nice) |
04-12-2009, 08:11 PM | #63 | |
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Quote:
Links are in my previous post.
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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04-12-2009, 08:56 PM | #64 | ||
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Yes the running with warriors is a pain, we are already running enough , In my opinion there needs to be some way to make mobs angry at you by targetting them and then use the "challenge" animation or something |
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04-12-2009, 10:15 PM | #65 |
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I'm irritated to say the least.......
1) Pet attacking at range 15 is horse poop - if there's a grander plan I suggest that NGD share it with us 2) Camo...120 damage on only NORMAL hits out of camo? What 'tard hunter attacks with a normal hit out of camo? Sounds to me like this was developed for no reason...may as well just remove it. Oh...and the beauty of this...they give us yet another CRAPPY piercing damage - woohoo Thanks a TON...give us damage against the most protected attack type - AWESOME! 3) Pets and deaths in 2 hits. I mean really?? I've tried using sotb but it's cast time - hah - the pet is dead before it finishes casting. 4) Evasion tree is WICKED broken. The only useful skills are acrobat, evasive tactics, mobility, and wits. Cat reflexes does not work, dodge does not work, and spell elude is now a joke. It's almost like NGD wants all hunters to stop playing hunters and configure their hunters to be weak camo delivery boys of rep shot.... All I can say is that I HOPE this is a mistake and gets fixed soon. OH...I have an AWESOME idea....how about the next few releases are spent fixing bugs rather than introducing new ones.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
04-12-2009, 10:18 PM | #66 |
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The current hunter situation really blows my mind and makes me laugh.
Ok, so, hunters are not meant to attack from range 30 as it is a characteristic of a marksmen. Ok. Fair enough. Then.. Ponter also said that hunters are meant to be weak at melee... WHAT IN THE NAME OF GOD DO YOU WANT FROM HUNTERS?! Jeeeeeeeeeeeeesus. Sometimes I wonder if I'm playing the same game that NGD is making. Either option ON IT'S OWN would be ok: A) They're not meant to fight from high range. Ok, that's fine. Reduce the insanely high cast time of tricks and give them a little more defense. B) They're meant to be weak at melee. Ok, that's fine. Reduce the insanely high cast time of tricks and give them more ways to keep their god damn range! (Can you see a pattern?) You can't have both! What do you want from them? To put down their bows and sing Kumbaya?? It's just......... There are no words.. It's so laughable.. But you gotta feel sorry for the hunters. I hope everything is resolved soon.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
04-12-2009, 10:25 PM | #67 |
Duke
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the thing is that they cant improve any shared tree, because that will make the already overpowered marksman, more overpowered.
and i dont see NGD making new hunters skills to put them in hunters trees
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko- |
04-12-2009, 10:52 PM | #68 |
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And i am still downloading resources
Best will be if i will be able to hunt in those conditions. If i will make more then 500rp in Monday i will be Grosso?
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
04-13-2009, 04:46 AM | #69 | |
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Location: Bavaria
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And that camo bug is intended? Yeah, great. That's no improvement for hunters at fortwars, it's an improvement for the hunting ones... The bonus should at least work with repshot. Another idea to make hunters more useful: They could be interrupters. => rw30 ambush, that marksman dizzy spell, some interrupt-only spells... That would be funny. But they have their own plans, as always, let's wait until we've seen them. |
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04-23-2009, 12:16 AM | #70 |
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Join Date: Feb 2009
Location: Southern Louisiana
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i used to have a hunter character, but i quit to make a conj. my hunter never evades enemy hits, and they ALWAYS evade my hits. Arrows are expensive, so just about all archers are poor. im lvl 38 and i have normals and easy's evading my hits 2 and 3 times in a row, my lvl 30 conj hits impossibles more than my hunter can even hit an easy.
hunters need to have lower miss rates, should be evading hits again(since thats what there supposed to do), or something needs to be done. otherwise, all we hunters are good for is sniffing dirt. |
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balance, hunters |
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