05-21-2009, 10:16 AM | #61 |
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It looks like knights still block quite a lot, but in order to do so they'll need both Block(5) and Precise Block(5), so it became harder.
Edit: just tested, hitchange is decent counter against block change, you'll only need a lot of it. With 847 hit change vs 128(the max a knight can have) blocks will be 1/10 of the hits.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
05-21-2009, 10:27 AM | #62 |
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omg O.o
the changelog again proves that NGD doesnt (seriously) play their own game. Its filled with WTFs. *facepalm* The 20% speed increase is an obvious WTF but i personally like this one the most: 90° auras shining out of the knights ass i hope theres a proper animation for this. looking forward towards the knights doing "barrel rolls" while the enemy charges |
05-21-2009, 10:30 AM | #63 |
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Just pvped Ulmanyar with a duel banner(it's annoying that your buffs are dispelled, but still on cooldown) and I still blocked like crazy.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
05-21-2009, 10:32 AM | #64 | |
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Quote:
Can someone enlighten me why its 90° behind the knight? How does someone block something from behind? Then again, this is after all the same scenario where knights can block while knocked down on their backs. How did I miss that. Last edited by -Edge-; 05-21-2009 at 10:44 AM. |
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05-21-2009, 10:46 AM | #65 |
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Hu? For me it makes sense that the once to protect should stand behind the knight and not in front of him......
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05-21-2009, 10:56 AM | #66 | ||
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Quote:
Quote:
And why did NGD reduce casting time for broken skills like Martial Reflexes and Impale? |
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05-21-2009, 10:59 AM | #67 |
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Use brain those auras are for ally not for caster. Where conj should stand in formation? in front of knight or behind him?
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
05-21-2009, 11:00 AM | #68 |
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The thing that bugs me more is that you change lots of the gameplay and we all have to relearn all the characters we have.
- Auras for knight are going to be hard to play without a nice support conju on the knight. - Warriors rushing are gonna be harder to stop: speed + nerf of winter stroke (which means less people will skill it). - Defense against Sultar's terror is going to be harder (no more blocking thanks to knight around). - I believe conju won't skill mana communion for +15 mana at level 5. Mana comm was a sacrifice in support conju setup, nice it won't be now. This is what I think will happen. Maybe it's what you want for the game, then it's ok. For less specific argument: I don't think one should try to reduce range of marksman: it's what they are supposed to be good at). And how people are supposed to deal with warlock in 1vs1 situation if they can't ever cancel a spell ?
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05-21-2009, 11:42 AM | #69 |
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This thing with mana comunion is SHIT.
All I have to say. |
05-21-2009, 12:08 PM | #70 | |
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Quote:
And what happens when a knight has to turn around because someone ran past them to attack the conjurer behind him? Does that mean the entire army loses the effect of the aura?
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