Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 05-21-2009, 10:16 AM   #61
DkySven
Marquis
 
DkySven's Avatar
 
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
DkySven has a spectacular aura aboutDkySven has a spectacular aura about
Default

It looks like knights still block quite a lot, but in order to do so they'll need both Block(5) and Precise Block(5), so it became harder.
Edit: just tested, hitchange is decent counter against block change, you'll only need a lot of it. With 847 hit change vs 128(the max a knight can have) blocks will be 1/10 of the hits.
__________________
Dky Sven, level 54 knight (Ra) Valhalla
Dky the Goat, level 35 conjurer(Ra)
Dky Sven, level 51 knight(Horus) Something
DkySven no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 10:27 AM   #62
NightTwix
Count
 
NightTwix's Avatar
 
Join Date: Dec 2006
Location: Germany
Posts: 1,655
NightTwix is on a distinguished road
Default

omg O.o

the changelog again proves that NGD doesnt (seriously) play their own game. Its filled with WTFs. *facepalm*

The 20% speed increase is an obvious WTF but i personally like this one the most:
90° auras shining out of the knights ass

i hope theres a proper animation for this.
looking forward towards the knights doing "barrel rolls" while the enemy charges
NightTwix no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 10:30 AM   #63
DkySven
Marquis
 
DkySven's Avatar
 
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
DkySven has a spectacular aura aboutDkySven has a spectacular aura about
Default

Just pvped Ulmanyar with a duel banner(it's annoying that your buffs are dispelled, but still on cooldown) and I still blocked like crazy.
__________________
Dky Sven, level 54 knight (Ra) Valhalla
Dky the Goat, level 35 conjurer(Ra)
Dky Sven, level 51 knight(Horus) Something
DkySven no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 10:32 AM   #64
-Edge-
Banned
 
-Edge-'s Avatar
 
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
-Edge- will become famous soon enough
Default

Quote:
Originally Posted by Nightchill View Post
lolol... new mana communion isn't even a good source of mana for conjus, let alone other people. on L5 it gives 900 mana and costs ~550 haha... this update gets better and better. i'd take l3 amb sacrifice over l5 mc lol... i can have double amount of mana in same time. ftw ngd
You use MC for yourself? Its still mana to anyone in radius. Either way its an uneeded nerf, just another way to give those hard working Conjurer's even less RP
Quote:
Originally Posted by NightTwix View Post
90° auras shining out of the knights ass
Can someone enlighten me why its 90° behind the knight? How does someone block something from behind?

Then again, this is after all the same scenario where knights can block while knocked down on their backs. How did I miss that.

Last edited by -Edge-; 05-21-2009 at 10:44 AM.
-Edge- no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 10:46 AM   #65
Akooo
Initiate
 
Join Date: Feb 2007
Posts: 127
Akooo is on a distinguished road
Default

Quote:
Originally Posted by -Edge- View Post
Can someone enlighten me why its 90° behind the knight? How does someone block something from behind?
Hu? For me it makes sense that the once to protect should stand behind the knight and not in front of him......
__________________
Far beyond your nightmare.....
Akooo no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 10:56 AM   #66
-Edge-
Banned
 
-Edge-'s Avatar
 
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
-Edge- will become famous soon enough
Default

Quote:
Originally Posted by Akoran View Post
Hu? For me it makes sense that the once to protect should stand behind the knight and not in front of him......
So thats how it works then? I thought it meant knights would be blocking things now only from behind, as if they were to be running.

Quote:
Originally Posted by Znurre View Post
In what way does that improve balance, enlighten me please.
The only thing that this will cause - is that people won't give a shit about using Ribs Breaker, since it sucks so bad now.

Now Ribs Breaker has no use that Balestra can't fill, and skilling up a tree to lvl 5 isn't a big sacrifice.
Exactly, what is the point of leveling the Blunt category anymore if it wasn't for the few useful skills it still has? All I see with each update are changes into other trees, and Typhoon now does what the old Thunder Strike did? It was already the biggest damage dealing area, now it has knockdown too, whoopee! Why make another identical area? Seeing as how Balestra is ranged why does it have longer duration over Rib Breaker? Imo Rib Breaker should be way over it in duration, or at least damage, but instead we get the classic opposite solution.

And why did NGD reduce casting time for broken skills like Martial Reflexes and Impale?
-Edge- no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 10:59 AM   #67
fluffy_muffin
Count
 
fluffy_muffin's Avatar
 
Join Date: Jun 2007
Posts: 1,246
fluffy_muffin will become famous soon enough
Default

Quote:
Originally Posted by -Edge- View Post
You use MC for yourself? Its still mana to anyone in radius. Either way its an uneeded nerf, just another way to give those hard working Conjurer's even less RP

Can someone enlighten me why its 90° behind the knight? How does someone block something from behind?
Use brain those auras are for ally not for caster. Where conj should stand in formation? in front of knight or behind him?
__________________
In the future we will jump!
<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
fluffy_muffin no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 11:00 AM   #68
_dracus_
Count
 
_dracus_'s Avatar
 
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
_dracus_ is on a distinguished road
Default

The thing that bugs me more is that you change lots of the gameplay and we all have to relearn all the characters we have.

- Auras for knight are going to be hard to play without a nice support conju on the knight.
- Warriors rushing are gonna be harder to stop: speed + nerf of winter stroke (which means less people will skill it).
- Defense against Sultar's terror is going to be harder (no more blocking thanks to knight around).
- I believe conju won't skill mana communion for +15 mana at level 5. Mana comm was a sacrifice in support conju setup, nice it won't be now.

This is what I think will happen. Maybe it's what you want for the game, then it's ok.

For less specific argument: I don't think one should try to reduce range of marksman: it's what they are supposed to be good at). And how people are supposed to deal with warlock in 1vs1 situation if they can't ever cancel a spell ?
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
_dracus_ no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 11:42 AM   #69
Punti_X
Initiate
 
Join Date: Apr 2009
Location: Bruce Lee kicked Chuck Norris's ass!!!
Posts: 143
Punti_X is on a distinguished road
Default

This thing with mana comunion is SHIT.
All I have to say.
Punti_X no ha iniciado sesión   Reply With Quote
Old 05-21-2009, 12:08 PM   #70
e30G
Count
 
e30G's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
e30G will become famous soon enough
Default

Quote:
Originally Posted by _dracus_ View Post
The thing that bugs me more is that you change lots of the gameplay and we all have to relearn all the characters we have.

- Auras for knight are going to be hard to play without a nice support conju on the knight.
- Warriors rushing are gonna be harder to stop: speed + nerf of winter stroke (which means less people will skill it).
- Defense against Sultar's terror is going to be harder (no more blocking thanks to knight around).
- I believe conju won't skill mana communion for +15 mana at level 5. Mana comm was a sacrifice in support conju setup, nice it won't be now.

This is what I think will happen. Maybe it's what you want for the game, then it's ok.

For less specific argument: I don't think one should try to reduce range of marksman: it's what they are supposed to be good at). And how people are supposed to deal with warlock in 1vs1 situation if they can't ever cancel a spell ?
I agree with all of this. Sultar's Terror will now be more difficult to avoid.

And what happens when a knight has to turn around because someone ran past them to attack the conjurer behind him? Does that mean the entire army loses the effect of the aura?
__________________
I N Q U I S I T I O N
On Regnum Sabbatical
e30G no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:54 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved