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Old 11-18-2009, 09:45 AM   #61
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Quote:
Originally Posted by Umaril View Post
50% fail rate? You must be kidding me. It has the same fail rate as any other spell. Mindsquasher is maybe the only spell with more than 50% chance to fail on level 5 (if you count it may be resisted before ther 50/50 is rolled)

Yes I have spent around £40-50 on the game,

NGD did say that premium items will never effect balance, access to easy high powered gems and Items is hardly sticking to this, especialy with Items becoming more powerfull with every update as they are given new modifiers, gem add ons, what next?

This thread is null and void, only the most stupid warlocks could argue that the set shown in the first post is balanced. If it was a set of all +7 atk speeds, strs and consts on barb the same people would be crying that he can hit 3k sc's with a dean ra sword.

I wont bother making the same points over and over for them to be brushed aside with tales of massive spell fails that only happen once in a blue moon.

Awd is an example of one of the oldest warlocks in the game, he did perfectly well without cast speed items, and some warlocks still do, cast speed just makes life a bit easier, can you live without your mobile phone/computer/car? Many would say no. You can.

for your last comment on VI for warlock, i can ensure you that a warlock would not "do perfectly well" without cast speed items. in fact, warlock is absolutely NOTHING without cast speed items even with 50% cast speed bonus from arcane devotion. A warlock with no VI items in arena would lose so badly against any of the other 5 classes that they want to quit the damn game! if you think im exaggerating, go to arena and see for yourself.

Personally, i don't think you have lvl 50 warlock. otherwise, you would long before realize that warlock CAN NOT survive without cast speed items. Why do you think mage wants VI glove and VI staff so badly? VI has become a necessity, not some item to "make life a bit easier". That's the reason NGD come up with such item to supplement mages for their long spell casting time.
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Old 11-18-2009, 12:05 PM   #62
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Originally Posted by esptupac View Post
A warlock with no VI items in arena would lose so badly against any of the other 5 classes that they want to quit the damn game! if you think im exaggerating, go to arena and see for yourself.
Thank god this game isn't about the arena, then.
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Old 11-18-2009, 02:11 PM   #63
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Originally Posted by esptupac View Post
for your last comment on VI for warlock, i can ensure you that a warlock would not "do perfectly well" without cast speed items. in fact, warlock is absolutely NOTHING without cast speed items even with 50% cast speed bonus from arcane devotion. A warlock with no VI items in arena would lose so badly against any of the other 5 classes that they want to quit the damn game! if you think im exaggerating, go to arena and see for yourself.

Personally, i don't think you have lvl 50 warlock. otherwise, you would long before realize that warlock CAN NOT survive without cast speed items. Why do you think mage wants VI glove and VI staff so badly? VI has become a necessity, not some item to "make life a bit easier". That's the reason NGD come up with such item to supplement mages for their long spell casting time.
I don't think I'm doing that bad without cast speed. Really without any cast speed item I can win a lot of PvP. It just requires time and pvp setup
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Old 11-18-2009, 03:12 PM   #64
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Originally Posted by esptupac View Post
...
No I do not have a level 50 warlock, I sometimes play/grind a freinds level 42 warlock, which has no cast speed gear, and can grind/war fine.

I also played for over a year back when cast speed items did not exist and we still had great warlocks like stooge, inkster, etc...

In the current game, yes you need cast speed items because everyone else has them if no one had them, you wouldent need them, if everyone had them it would be balanced within the warlock class but op vs any other class, Ngd put cast times on spells for a reason, (balance) the current cast speed items are destroying that.

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Originally Posted by esptupac View Post
i did not make myself clear when I said 50% miss chance on Soulkeeper. Sorry about that.
Your definition of fail rate is theoretical. Yes, every single spell should have the same fail rate.
However, when a warlock is up against a buffed opponent with spells like army of one, madness, mindblank, son of the wind, and when you are in desperate need of health, Soulkeeper seems to let me down every time. This spell which sounds pretty good on paper does not have the awesome advantage a warlock would expect in warzone and in pvp. The fact that most warlock don’t have it on lvl 5 proves my point.
None of these 3 spells effect resitence to Sk in any way.

Quote:
Balance that I meant earlier is not balance between premium players and free players because there can NEVER be a balance between a guy who pay and a guy who play for free, unless maybe NGD get rid of lucky boxes and magic gem box (which they will never do). It’s naïve to even think that NGD would do something to bring a balance between a free player and a premium player.
They did once say premium will never give an advantage in the warzone, dont think theres a single player left who thinks they kept their word on that though.

Quote:
When I say the set is “balanced”, I meant the balance between people who have put equivalent amount of effort into their drops (whatever that effort might be -- money, time, entrepreneurship and so on). For instance, if I were a warrior or archer and I put same amount of time and money on drops as I did on a lock, I would get a set with equal “awesomeness” in magnitude as what I have shown you as warlock, say a 7str epic guante for barb or something like that. When they meet in pvp or war, there is no advantage or disadvantage. They are BALANCED.
Nah, on warrior/archer you would need to spend more, warlock you need 4 good items, archers and barbs you need 6, knights 7,

Quote:
If you compare my warlock with another warlock or another class who DID NOT INVEST AS MUCH AS I DO, how can there be a balance between them? That would make all the money and time I spend valueless! Do the math… I spend 10 times the money as you do on lucky boxes and you are saying that you and I should be “balanced” in terms of drops? That’s nonsense.
All I see is you crying that your not super powered regardless of blowing a ton of cash on virtual items in a game that you will probably only play for 2 or 3 years at best.
As we say for a certain player on horus "Shame theres no + skill item" I fail to see how your choice to spend a ton of cash should make you more powerfull than other players, and to be honest I bet it your kill/death ratio is pretty much the same as any other warlock and worse than some of the best ones.

Ill end by saying once more that if you consider that setup (which you payed a silly ammount for) to be 'adverage' warlock gear I dont know what planet your living on, because by your logic to get a better set a player would have had to spend even more than you have.
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Old 11-18-2009, 05:47 PM   #65
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well, im not saying that a lock must spend at least what i have spent to get great items like what i have. my point is if you don't work hard enough for your items you won't get good drops as i am. other than that, i perfectly agree with you on ur last posting. thx. nothing personal here lol
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Old 11-18-2009, 07:25 PM   #66
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Quote:
Originally Posted by Umaril View Post
No I do not have a level 50 warlock, I sometimes play/grind a freinds level 42 warlock, which has no cast speed gear, and can grind/war fine.

I also played for over a year back when cast speed items did not exist and we still had great warlocks like stooge, inkster, etc...

In the current game, yes you need cast speed items because everyone else has them if no one had them, you wouldent need them, if everyone had them it would be balanced within the warlock class but op vs any other class, Ngd put cast times on spells for a reason, (balance) the current cast speed items are destroying that.



None of these 3 spells effect resitence to Sk in any way.



They did once say premium will never give an advantage in the warzone, dont think theres a single player left who thinks they kept their word on that though.



Nah, on warrior/archer you would need to spend more, warlock you need 4 good items, archers and barbs you need 6, knights 7,



All I see is you crying that your not super powered regardless of blowing a ton of cash on virtual items in a game that you will probably only play for 2 or 3 years at best.
As we say for a certain player on horus "Shame theres no + skill item" I fail to see how your choice to spend a ton of cash should make you more powerfull than other players, and to be honest I bet it your kill/death ratio is pretty much the same as any other warlock and worse than some of the best ones.

Ill end by saying once more that if you consider that setup (which you payed a silly ammount for) to be 'adverage' warlock gear I dont know what planet your living on, because by your logic to get a better set a player would have had to spend even more than you have.
plz read the following :P
Premium players are always will have an advantage over free players no matter what RPG you play. Let me explain:
There are only 2 types of RPG out there:
1. you have to pay upfront to become a member to play.
2. the game is open for all players but ppl who pay gets “enhanced experience” which means advantage over non-members.
Regnum Online is the latter just like most of the RPG in the market today.

From my analysis, NGD separated xim players from free players the moment they offered us the item magic box. Now that they come up with gem magic box, the gap between premium and free players has been widened.

What NGD was saying is that they are going to minimize the gap between premium players and free players, NOT to eliminate it. For instance, when they introduced magic box item, NGD implemented “trade only” policy so that all these premium items would eventually “trickle down” to free players through trade. Then when NGD introduced magic gem box, these premium gems can not be traded among players; this way NGD reduced people’s incentive to purchase large quantity of gems and thereby minimize premium players’ advantage over free players.

However, this advantage (large or small) over free playing players is inevitable because premium people paid MONEY. Also keep this in mind: Ximerin makes up a large proportion of NGD’s revenue and NGD’s priority is to maximize profit like every other firm in the market. In order to increase their revenue, NGD has got to give people a better reason to buy more Ximerin. Their solution is epic items and gems from magic boxes. Nerfing magic box items will upset NGD’s revenue too much for them to maximize profit.
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Old 11-19-2009, 08:12 AM   #67
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Pls read the following esptupac :P

Although i agree that buying xim helps NGD to raise money
I would like to point out the following to you.

1. The xim i have brought has been used for the following:

Mounts
Paints for tunic
xp booster on new char
warbanners to just annoy

-um thats it.

Although i do have 2 cast speed items, these were from drops
(although 1 of these items was a gift but it was still a drop)
I also have 2 tunics with +170 health Again not from premium
My hat has +6 Int also not from premium


I don't feel to be at a disadvantage to those who buy their
uber items.

2. Why did you start this thread in the first place? To show off on the premium you brought is my guess.

3. Are you trying to say that unless you have these type of items you
will be no good in game? I seem to do ok WITHOUT any lucky box drops
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Old 11-19-2009, 09:40 AM   #68
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Quote:
Originally Posted by esptupac View Post
Premium players are always will have an advantage over free players no matter what RPG you play. Let me explain:
There are only 2 types of RPG out there:
1. you have to pay upfront to become a member to play.
2. the game is open for all players but ppl who pay gets “enhanced experience” which means advantage over non-members.
Regnum Online is the latter just like most of the RPG in the market today.

From my analysis, NGD separated xim players from free players the moment they offered us the item magic box. Now that they come up with gem magic box, the gap between premium and free players has been widened.

What NGD was saying is that they are going to minimize the gap between premium players and free players, NOT to eliminate it. For instance, when they introduced magic box item, NGD implemented “trade only” policy so that all these premium items would eventually “trickle down” to free players through trade. Then when NGD introduced magic gem box, these premium gems can not be traded among players; this way NGD reduced people’s incentive to purchase large quantity of gems and thereby minimize premium players’ advantage over free players.

However, this advantage (large or small) over free playing players is inevitable because premium people paid MONEY. Also keep this in mind: Ximerin makes up a large proportion of NGD’s revenue and NGD’s priority is to maximize profit like every other firm in the market. In order to increase their revenue, NGD has got to give people a better reason to buy more Ximerin. Their solution is epic items and gems from magic boxes. Nerfing magic box items will upset NGD’s revenue too much for them to maximize profit.

You pointed out that cooperation and coordination should be the key to winning a battle. I totally agree with you and I believe NGD is trying their best to achieve it. When we are fighting as a group in wz, the marginal benefit that gears give to one particular group is rather insignificant. The main winning factor in a war seems to have been the size of the army and composition of different classes in that group. Besides, you have no way of knowing what kind of gear the opposing group are having.

You don’t mind if lucky boxes get nerfed because you didn’t buy enough lucky boxes or you simply didn’t get anything so rare, to the extent that nerfing them will hurt you. I would certainly be hurt if they nerf these items.
You can't say that it's ok because other games does it, I came to this game because most ofther free games offered this kind of crap. I've paid enough money and it's not about my own amount of items but the current state of the game that makes me say they need a nerf, so stop accusing me of being biased.

this game should be awarding the ones who play well not those with the biggest wallet

"Premium content is available for enhanced game play."that line is pretty old, the advantage there were before were xp scrolls, they were good for the following reason, if you didn't have much time to spend in game you might have some money to pay and make up for it.

if you follow regnum online their dream is this mmorpg, it's not about money

Quote:
Originally Posted by esptupac

You might have a proposal that would not hurt the ones who buy xim, before NGD offered lucky boxes. But after lucky boxes come out, nerfing premium items will have no doubt hurt people who got something good from them.
I did think of this fact that people had paid real life money, since it cannot be refunded I suggested something different, check out the suggestion forum


Quote:
Originally Posted by esptupac

Yes, warlock can do just fine without superiepic cast speed items. But as I have said, only 1% of all warlock players, the elites, poccess such “superepic” cast speed items because these items DO come with a HUGE price tag in terms of money and time. As I have explained to you before, people who have these items spends tons of money and time on grinding as well as trading. Making any negative adjustments to these items would hurt people who have put tremendous effort into grinding and trading in order to obtain these precious items.
to achieve balance this is something that needs to be done, do you remember the evasion era where warlocks were totally useless because of an epic amount of resists/evades?

Quote:
Originally Posted by esptupac
The fundamental problem with stopping any spells from casting, not just sultar, is that even if you get him in time with meteor, terror doesn’t get cancelled. He will just come back and cast it again when that dizzy effect run out.
someone casting meteor or burst of wind should be able to outcast someone casting sultars terror, even when this is brought back. Itemattributes are supposed to give you an enhancement in your playing style, just a bit, but not to the extenct there is now.
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Old 11-20-2009, 05:34 PM   #69
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well said there devil :P thx
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Old 11-20-2009, 05:49 PM   #70
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Quote:
Originally Posted by Inkster View Post
Pls read the following esptupac :P

Although i agree that buying xim helps NGD to raise money
I would like to point out the following to you.

1. The xim i have brought has been used for the following:

Mounts
Paints for tunic
xp booster on new char
warbanners to just annoy

-um thats it.

Although i do have 2 cast speed items, these were from drops
(although 1 of these items was a gift but it was still a drop)
I also have 2 tunics with +170 health Again not from premium
My hat has +6 Int also not from premium


I don't feel to be at a disadvantage to those who buy their
uber items.

2. Why did you start this thread in the first place? To show off on the premium you brought is my guess.

3. Are you trying to say that unless you have these type of items you
will be no good in game? I seem to do ok WITHOUT any lucky box drops
ink, the reason that i brought up all these postings afterwards is that people are complaining about item advantages xim player have over free players because of their access to lucky boxes.

The purpose of the first post is indeed to show off premium items, to show how real money can make a difference in the game. (im not saying that free players are doomed, you know) im glad you got good items from lvling :P

however, all i have heard are about nerfing these epic drops which pisses me off. lol
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