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Old 01-14-2010, 02:39 AM   #61
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Invasions could have been awesome without this half-assed gem grabbing shit.
Instead it's like Regnum Gem Z! except without the steady injection of epic (either fail or win, you decide).

Actually, there's a lot of parallels to be drawn there. For example, Barbarian combat dynamics – now like powering up Super Saiyan level 3 only to have your lights knocked out before you get a chance to use it.
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Old 01-14-2010, 01:36 PM   #62
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Just the nerfs and crashes for me D=
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Old 01-16-2010, 04:53 PM   #63
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Well said Nightchill
Quote:
Originally Posted by trakker View Post
....
, also i have to agree with Arlicks post
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Originally Posted by arlick View Post
....
and with some parts from Znurre's post about the 0.9
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Originally Posted by Znurre View Post
....
To others, behaviour and posts on forums only mirror the state of the game. I really dont remember if in the past was so many flame wars, ranting etc. in here.
So if you think that the game is better than in the past and isnt going downhill then you must be blind. As the time goes by, threads and posts like these will occur more often
Sad, but fact
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Old 01-16-2010, 05:27 PM   #64
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I've been avoiding the forums for a few months, but I feel I must reply to this topic.

In my opinion, it is NGD that is making Regnum die. There is no other cause, and there never has been. They will try to say that the players are just not adjusting to the times, and that they hate implementing things that will lose players even though "it is necessary for the advancement of the game", it is little more than a front to the fact that they do not wish to work on anything that doesn't get them paid.

If it doesn't make them money, they are not interested in it. And I have heard many players attest to as much from their replies to support e-mails and other methods of "direct" communication. They will continue to work on Regnum to the extent that there will be no massive loss of players all at once, but player losses over time can be clearly managed (or else RA would not still exist), so it is not really a big deal to them from a business standpoint, which is all that matters from now on.

Chilko said it himself - Regnum Online is a product, and they want customers, not supporters.

Kind regards.
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Old 01-16-2010, 07:54 PM   #65
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BUGS!!!
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Old 01-16-2010, 09:17 PM   #66
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Quote:
Originally Posted by Mikan View Post
I've been avoiding the forums for a few months, but I feel I must reply to this topic.

In my opinion, it is NGD that is making Regnum die. There is no other cause, and there never has been. They will try to say that the players are just not adjusting to the times, and that they hate implementing things that will lose players even though "it is necessary for the advancement of the game", it is little more than a front to the fact that they do not wish to work on anything that doesn't get them paid.

If it doesn't make them money, they are not interested in it. And I have heard many players attest to as much from their replies to support e-mails and other methods of "direct" communication. They will continue to work on Regnum to the extent that there will be no massive loss of players all at once, but player losses over time can be clearly managed (or else RA would not still exist), so it is not really a big deal to them from a business standpoint, which is all that matters from now on.

Chilko said it himself - Regnum Online is a product, and they want customers, not supporters.

Kind regards.
I remember the words spoken to us about wanting customers and not supporters. Why not have a balance of both? We the so called supporters of regnum have been here and pushed this game on all of our friends and even many strangers we met in lifes ventures. I bought Ximerin in the past not because I needed to buy it to succeed, but because I wanted it at the time. I was hoping that they would have a Player with the most Xim on the highscores charts as well, but that never happened.

The thing that will make regnum stay alive will be the fun factor....
The thing that will make regnum stay alive will be the bonds made in game with other players (makes us want to return)

Personally I did not care what other games were comming out... I did not care about knightonline, warcraft, or any of the other games when regnum was new to me. Why you may wonder? I loved the people that played on regnum, I loved Megrims ideas and connection with the players (megrim was working with NGD) I loved that we could help develop the game with out ideas (at this time ideas were to build up characters and not to nerf)
Graphics didn't matter.... it was fun!

If NGD wants customers they will need to make a commercial game that can compete with the current games and engines online.

The first player base to the game felt like family...
I'm sure we all know family is forever and brings "support" and "customers" just come and go looking for the best bargains or deals.

I rather have supporters...

I want to return to the time when we all were working to make regnum the ultimate online game experience! NICLAM,SURAKOR,MEGRIM bring us back into the days of glory please... The days when people reported bugs and tested bugs without fear of being banned... The days when NGD staff was personal and open... The days when the vision was shared by all.... The days when NGD worked with those who found bugs to fix bugs....
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Old 01-17-2010, 09:42 AM   #67
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Customers are paying supporters of the game. You cannot have customers without supporters to start with.
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Old 01-17-2010, 03:47 PM   #68
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hacks? some ppl who uses hacks are banned for some time but then they still use them...
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Old 01-21-2010, 06:31 PM   #69
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I played for the first time since the 1.08 patch today.

I gave it a fair chance, used my knight Doll (my second highest level character I have). I just ran around cancelling my own powers 90% of the time and failed to make any powers or normals connect with any enemies at any point.

Fluid and responsive war was RO's *BEST* feature, the thing it had above games that were better looking, were more flexible and had richer content. I have this sentimental itch, it's why I came on today, and why I will probably venture on again one day. But until that fluid, action-packed, natural feeling responsiveness and interaction is recovered, I don't think it will ever deliver that unforgetable rush it used to when a frenzied hard-fought battle was unfolding.
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Old 02-16-2010, 07:36 PM   #70
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I miss you guys!

Everytime I log in no one of my friends is online! I think everybody plays on Horus now or just left the game.
This is so sad. I loved hunting so much!

I think that the game started to "suck" when they changed the xp curve. The invasions are also not that much fun as I thought.

But... the community and NGD is great. Dont know any community which is like this one!
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