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Old 07-19-2010, 07:55 AM   #61
ieti
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Part of the problem is that long ago some players decided to screw usermade BOSSMOB event. With it every realm had possibility to access Evendim, Daraen or Thorkul weaponry.

So if we ever manage to reestablish that it will be better. I doubt this will happen. Evendim is killed moment it spawns from syrtis bosswhores.

Good old days i miss them so much...
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Last edited by ieti; 07-19-2010 at 08:11 AM.
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Old 07-19-2010, 10:32 AM   #62
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Quote:
Originally Posted by Klutu
Sadly i wouldn't touch a weapon that had Pierce Involved in it ^^
Why not? Piercing dmg is highly effective against most marksmen and conjus, and some knights who choose to wear guardian/dragon armour. It may be a common dmg type but it has its uses, and it complements slashing quite well.
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Old 07-19-2010, 11:04 AM   #63
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Quote:
Originally Posted by _Nel_ View Post
So, I made this video just for you.

Test conditions:
- server: amun, to don't get disturbed.
- mobs: only cyclops warriors, easy for lvl 50.
- spells: berserk(5) + some defensive spells.
- damage: only normal hits with berserk on (so fixed bonus amount), critical hits are skipped.
- weapons in comparison: Satarco's sword and 2-Handed Dragon Axe bought in a store (at Dardanus Shadowhawk).

2-Handed Dragon Axe of Fine Steel (Superior):
Damage: 307-399
http://img824.imageshack.us/img824/8041/2hdragonaxe.png

Satarco's 2-Handed sword of Fine Steel (Master):
Damage: 297-427 and str+5 (don't know exactly how many damage str+1 gives, 2.5 according to wikia)
http://i11.servimg.com/u/f11/14/21/56/71/satarc10.png

Here is the video:
> http://www.own3d.tv/video/29617/Satarco_s_Sword_test

Here is the results:

http://img191.imageshack.us/img191/1...rcoresults.png

As you can see, the store-bought weapon does in average, around 10 more damage than Satarco's sword. This is confirmed by the min/max values which give the middle of low/high damage (to detect imperfection due to small amount of values).
We can see that middle of low/high damage and average are slightly different (0.86%), but not enough high to invalidate this test.
So, I don't have enough values to get a perfect average, but still enough to be sure that 2-Handed Dragon Axe do higher damage than Satarco's sword.
wiki is outdated. Now from my own test, for a slow weapon, 1 str give 2 damages.
So sartakos sword have 307-437 when the axe has 307-399.
You tested only on one type of mob. Maybe cyclops have a better resist to slash damages than piercing damages.

And the high end damage is important in war, can make a difference

So sartacos sword is a really good dropp, the worth from boss mob and better than merchant gear. And you have to compare it to others boss dropp : useless Krontaron's ring and useless Aeysor ammy.
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Old 07-19-2010, 11:42 AM   #64
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Quote:
Originally Posted by Pimousse View Post
wiki is outdated. Now from my own test, for a slow weapon, 1 str give 2 damages.
So sartakos sword have 307-437 when the axe has 307-399.
You tested only on one type of mob. Maybe cyclops have a better resist to slash damages than piercing damages.
This test don't show it, but no: I do more damage on any mob. I started to make this test with every kind of mobs I found around me, and 2H Dragon Axe did better damage again. But some of you will snap me back "your test is not reliable, you hit different kind of mobs".

Quote:
Originally Posted by Pimousse View Post
And the high end damage is important in war, can make a difference

So sartacos sword is a really good dropp, the worth from boss mob and better than merchant gear. And you have to compare it to others boss dropp : useless Krontaron's ring and useless Aeysor ammy.
The low end damage is important in war, can also make a difference.
Stop being blind, a better average damage is always better than a small possibility to get the biggest "one". (I'm talking about damage, nothing else )
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Old 07-19-2010, 11:57 AM   #65
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Nel,

If Satarco's is so much more crappy then your dragon axe, with which you can SC knights under Ao1 to your hearts delight, then I'm sure you have no objections to the other two realms getting a similar or equally powerful weapon?
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Old 07-19-2010, 12:31 PM   #66
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Already answered to your question.

Quote:
Originally Posted by _Nel_ View Post
In fact, I don't care if Satarco's sword is given to Ignis and Alsius. All I want is to stop this stupid idea that says Satarco's sword is OP and unfair for other realms.
Quote:
Originally Posted by _Nel_ View Post
Anyway, if NGD can provide a Satarco's sword copy to other realms, I'll be happy. But keep in mind it won't turn you into an uber-barbarian.
I have no objections to the other two realms getting a similar or equally crappy weapon.
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Old 07-19-2010, 12:36 PM   #67
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Ah sorry, I hadn't noticed that in the middle of that whole anal discussion.

My bad.
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Old 07-19-2010, 04:51 PM   #68
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Quote:
Originally Posted by _Nel_ View Post
...
But some of you will snap me back "your test is not reliable, you hit different kind of mobs".
When you make precise stats, you can expect this, its not i want "snap you back" And if you'd make thoses test before the strengh nerf, results would have different maybe (now 1 str = 2 damages when its was 1 to 2.5).

I don't think you are an "op" barbarian with Sartacos sword. This kind of barbarians really exist ? (barbarian are almost fine are they are, there's just too many cc in regnum and buffing a barbarian is a pain)
That's only an imbalance between different boss drop and i don't think that's the reason of the "Syrtis itensX Population".
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Last edited by Pimousse; 07-19-2010 at 05:09 PM.
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Old 07-19-2010, 07:50 PM   #69
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Putting aside the whole Aysor/Karonton/Satarco balance comparison (which still requires NGD's scrutiny), and getting back to the Epic Boss Drop Balance issue, I have compiled another gaping Item Drop disparity, as before mentioned by Klutu, Lumi, and several others.
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Old 07-19-2010, 10:19 PM   #70
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But the Thorkuls sword doesn't need to be debated, everyone knows it's shit. Whereas for some reason I have to convince someone that a half decent sword is better than a 25% cold resist ammulet and a ring that does nothing.
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