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Old 08-10-2010, 11:57 AM   #61
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Quote:
Originally Posted by Tsuku View Post
Ask a warlock to cast Slow then. Or you can run (like I said) as soon as you see the barbarian running towards you. Spring is 25% speed for 10 seconds while mobility is 10% for 20 seconds (iirc) which means that if you're running there's no way a barbarian can reach you if you kept the 30 range safety between him and you.

But I'm sure there'll be allies to aid you in a RvR situation that can, for instance, beetle swarm the barbarian. In a game where you have these many classes there musnt be a class that can counter all the other ones: you need to rely on different classes to perform your role. The marksman cannot be able to escape every situation by himself, so he depends on other classes with -speed debuffs (Ensnare Arrow, Slow, Disable Limb, etc) to help him survive.
that's the big problem, as syrtis is more an angry mob than a cooperating army.
and it's not that ppl tried to change this, it has been atempted many times but syrtis never listens (very frustrating sometimes).

regards
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Old 08-10-2010, 12:01 PM   #62
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Quote:
Originally Posted by blood-raven View Post
that's the big problem, as syrtis is more an angry mob than a cooperating army.
and it's not that ppl tried to change this, it has been atempted many times but syrtis never listens (very frustrating sometimes).

regards
This is a realm problem, not a balance issue. If Syrtis Horus doesnt know how to behave in a war and doesnt prime for teamwork then they're doomed to fail.

Maybe with these changes they'll learn how to play together and help eachother, instead of focusing on pure Damage builds, not investing on Crowd Control to help their mate and rely only on conjurer's Dispels.

The point is, the game must have a little bit of Rock-Paper-Scissors, and no class should be able to always kill the other classes in the case of both players knowing what they're doing (experienced players).

Quote:
Originally Posted by chilko View Post
Escapist: new skill that provides high evasion mana: 200-320 – duration: 7-15s – cooldown: 60s

SOTW: mana reduced: 260-420. Cooldown reduced to 60s

Acrobatic: bug corrected. Now the resistance is to magical and physical damage (so it goes through the armor system properly).
Btw NGD, what's with the God-Modes? The archer class is the only one to have this kind of almost complete immunity defense spell, that when combined is just ridiculous to try hitting the archer, which basically leaves players to simply do nothing for 15 seconds.

The Acrobatic change is acceptable: about time archers' defense is no longer as stronger than a tank (even though it still may be...).
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Old 08-10-2010, 12:05 PM   #63
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Quote:
Originally Posted by Lekarz View Post
At this moment i'm making scout-hunter for my alt. I had 34 but deleted it. Trust me when you are in a team they really want your track, not another damage dealer. Your ambushes/ confuse makes them better group.

Trust me thats annoying when typical noobish hunter atacking you when you're grinding on war zone. Many times when you fight with mob , he is full of fun when he beat even 50lvl (conjurer) using both mob and his overpowered pet + ambush 5lvl. Really fun? Thats a noobish way.
1. im petless
2. ambush4
3. dont fight a mob in conj setup
4. i dont even have fun hunting, im grinding alts/chatting when nothing is happening
5. confuse sucks, id hate to skill it, its the most lame spell of RO
6. not another damage dealer, a scout thats 7% faster and only can track and camo is maybe good for them, but what about the hunter himself, a conjurer feels usefull, a knight feels usefull, they can both skill for dmg to, a hunter that only tracks and hopes his tracks arent bugged, when he cant skill for dmg, since pets are screwed(np with that), you feel useless, trust me, tried full "support hunter"
1. ppl hate you for having lvl 19 tricks
2. You feel utterly useless when you track something, and half of the group needs to fap over 1 rp from the easy mage i tracked while on our way to a fort.
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Old 08-10-2010, 12:08 PM   #64
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Quote:
Originally Posted by blood-raven View Post
that's the big problem, as syrtis is more an angry mob than a cooperating army.
and it's not that ppl tried to change this, it has been atempted many times but syrtis never listens (very frustrating sometimes).

regards
Well, you can't demand balance to compensate for Syrtis that suck.

I also haven't observed any damage increase on my marksman. I think Recharged Arrows got some hidden nerf with the lowered dmg contribution of weapons and items, as its bonus works only on those factors, ignoring the damage from dex. We need some of that damage back or compensation in other areas (as others have already suggested).
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Old 08-10-2010, 12:15 PM   #65
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Quote:
Originally Posted by Gabburtjuh View Post
You feel utterly useless when you track something, and half of the group needs to fap over 1 rp from the easy mage i tracked while on our way to a fort.
Then don't announce it.
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Old 08-10-2010, 12:17 PM   #66
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Quote:
Originally Posted by Gabburtjuh View Post
1. im petless
2. ambush4
3. dont fight a mob in conj setup
4. i dont even have fun hunting, im grinding alts/chatting when nothing is happening
5. confuse sucks, id hate to skill it, its the most lame spell of RO
6. not another damage dealer, a scout thats 7% faster and only can track and camo is maybe good for them, but what about the hunter himself, a conjurer feels usefull, a knight feels usefull, they can both skill for dmg to, a hunter that only tracks and hopes his tracks arent bugged, when he cant skill for dmg, since pets are screwed(np with that), you feel useless, trust me, tried full "support hunter"
1. ppl hate you for having lvl 19 tricks
2. You feel utterly useless when you track something, and half of the group needs to fap over 1 rp from the easy mage i tracked while on our way to a fort.
Exactly. Support hunters as they are now can be described in one word: Useless. And which spells could you add, so that they'd become useful? Give them heal? lol...
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Old 08-10-2010, 12:22 PM   #67
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Quote:
Originally Posted by Tsuku View Post
Ask a warlock to cast Slow then. Or you can run (like I said) as soon as you see the barbarian running towards you. Spring is 25% speed for 10 seconds while mobility is 10% for 20 seconds (iirc) which means that if you're running there's no way a barbarian can reach you if you kept the 30 range safety between him and you.

But I'm sure there'll be allies to aid you in a RvR situation that can, for instance, beetle swarm the barbarian. In a game where you have these many classes there musnt be a class that can counter all the other ones: you need to rely on different classes to perform your role. The marksman cannot be able to escape every situation by himself, so he depends on other classes with -speed debuffs (Ensnare Arrow, Slow, Disable Limb, etc) to help him survive.
Maybe if the final version goes as this, would be fair for marks to have more range bonus, and yet an animation for UM.
As you really dont know if a barb casted it or not.
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Old 08-10-2010, 12:27 PM   #68
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Quote:
Originally Posted by Gallus View Post
Maybe if the final version goes as this, would be fair for marks to have more range bonus, and yet an animation for UM.
As you really dont know if a barb casted it or not.
There is an animation for UM.
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Old 08-10-2010, 12:28 PM   #69
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I will say this clearly so that everyone can understand.

Knight offense is being nerfed to crap in this update if we want to use any defenses.

Conjuror offense is being nerfed and made hard for them to obtain in combination with defenses.

Hunters will get the same treatment. You cannot ask for your class to be killers for anything when you are a DEFENSIVE SUBCLASS. I know you are all PO'ed about what is happening, but guess what - the other classes are too. None of us like being forced into a single role, but that does not mean that you are exempt, especially not when your class has been the biggest, most powerful and frustrating threat in the game for four years straight, and has been repeatedly requested by hundreds of people to be removed entirely!

It's time to get over it if we are to continue forward. If you don't like it , do what the rest of us did when our classes got nerfed to crap - level something else. Because it is unfair to everyone else for you to keep your edge while others suffer.

Now, as hot-headed as it may sound, Hunters just don't seem to be getting the point.

Barbarian - Offensive
Marksman - Offensive
Warlock - Offensive
Conjuror - Defensive/Support
Hunter - Defensive/Support
Knight - Defensive/Support

This is why NGD has ultimately decided not to nerf Confuse, because it is the Hunter's war support tool. If you decide to discard the Hunter's role as a support character, then you damn well better be willing to give up Confuse (and more).

Kind regards.
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Old 08-10-2010, 12:49 PM   #70
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Quote:
Originally Posted by Gallus View Post
As i said many times Long Bow tree is too powefull, it cuts a lot the benefit of beeing a mark.

Sugestion is cut parabolic to 25% or maybe 20% and add foresight inthe same way.

Also cut eagle eye to 50% and add it to trained eye.
For me Marks dont need exactly to out damage a hunter, but it should have CLEARLY more range and almost dont miss a target.
While I do agree with your statement regarding range and hit chance, I respectfully disagree with marksmen not out damaging a hunter. I feel that a marksman's normal hits, albeit with Rechanged Arrows, should be significantly higher than a hunter's normal hits to compensate for the damage done by a pet, should this be the setup choosen by the hunter.
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