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Old 08-20-2010, 08:50 PM   #61
tjanex
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Quote:
Originally Posted by rogueish View Post
While I do find youre attempts at personal insult hillarious. You who whine constantly because you dont win every fight really should just learn to play the chars you chose to play rather than whine that everyone else is overpowered. There are some great barbs and knights in this game who really know how to play and usually beat me. Then there are the losers who want every other class nerfed so they can win without having to actually bother to learn how to play well and constantly whine in the forums. My question is assuming many of the whiners have been playing for quite a while many even before the last big hunter nerf. Why did you choose to play a class your certainly just no good at. As a side note after the big hunter nerf last year many of the hunters I knew switched to barbs because they became the strongest class yet you still whine and project your own inadequasies on to others that actually do know how to play their class. It will be sad after this round of nerfs when you still lose and come back here to the forum and whine for more nerfs rather than face the truth about yourselves.
You whine that others shouldn't whine now oO
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Old 08-20-2010, 09:34 PM   #62
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Originally Posted by tjanex View Post
You whine that others shouldn't whine now oO
Actually I originally simply stated my opinion as to why many played hunters and commented on the negative effects on the player base in general since the last nerf.
In my second post I responded to a couple of personal attacks and stated the facts about their playing ability. And how it was likely to be after the cahnges when they still lose. And believe me they will. Any changes NGD makes short of making their class gods wont help people with no skills.
Hunters are not overpowered just the only truly fun class on the game. If you think the user base is small now see what happens without a good hunting class.
And Im not whining I gave up on this game a long time ago and only recently came back so I dont have that much invested in it this time.
Personally I would like to see them completely remove hunters from the game rather than pick them apart constantly. I believe that would really make a lot clear to NGD. Then at least the losers could spend all their time whining about locks or marks for a change. And they would.
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Old 08-20-2010, 11:30 PM   #63
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Quote:
Originally Posted by rogueish View Post
Actually I originally simply stated my opinion as to why many played hunters and commented on the negative effects on the player base in general since the last nerf.
In my second post I responded to a couple of personal attacks and stated the facts about their playing ability. And how it was likely to be after the cahnges when they still lose. And believe me they will. Any changes NGD makes short of making their class gods wont help people with no skills.
Hunters are not overpowered just the only truly fun class on the game. If you think the user base is small now see what happens without a good hunting class.
And Im not whining I gave up on this game a long time ago and only recently came back so I dont have that much invested in it this time.
Personally I would like to see them completely remove hunters from the game rather than pick them apart constantly. I believe that would really make a lot clear to NGD. Then at least the losers could spend all their time whining about locks or marks for a change. And they would.
How about you wait and see what the new update brings before complaining so god damn much.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis
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Old 08-21-2010, 01:03 AM   #64
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Originally Posted by ayexeyen_ View Post
With all respect to your personal opinion, it -->seem<-- to me that you have never tried to play a barbarian in war. Let me tell you my experience.

Barb is good for kill mobs, for level up and for boss time.

In war with my barb (premium, with a lot of good equip) I pass my time far from the ranges just because if I go close I die. I spend my time using "warsong" like a BARD not a BARB. If I try to go close, without a "sultar rush" (thing that all seem to have forgotten) I die without the chance to give a single shot.

In war a barb can be useful in a door fight, that's true, in that case you buff up, you use UM, and then go out to spam the area. At less you try to do that because often a low level mage cast on you beetle swarm lvl1 nullifying all of your efforts.

Can you imagine that I often enjoy more use my hunter in fort war without using the pet and camo?

And you say that a barb is OP... omg...
Just asking you and how many more meeles against how many ranged ppl?
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Old 08-21-2010, 01:09 AM   #65
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Quote:
Originally Posted by Kaixo View Post
The damage is good to avoid divine intervention.
But the damage could be 100 at lvl5 that would do the same effect.
effect time of winter as a way to make target in max range possible is more relevant than its damage.
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Old 08-21-2010, 01:19 AM   #66
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Seems that every time you try to have some serious discussion about classes has someone to try to make the topic like joke.
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Old 08-21-2010, 01:54 AM   #67
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Quote:
Originally Posted by chilko View Post
this are my personal feelings (not NGD's)

Marksmans: Boring to play
Knight: Too hard to level and very low damage
Warlock: OK (OP)
Barbarian: OK (OP but whining)
Hunter: Super OP and too versatile
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)
Knights and Barbs i will not comment, i dont have many experience on that till now, just think the problem with meeles is try to fight alone 3-5 ranged as Arafails said above normal wars has 1% of warriors. Than when you try to get close, every1 shoot/cast on you. Don't really see how it could be different.


Marksman
Is my favorite class. the problem in archer class in general is that they are kind of middle point. Marks and hunter are not supposed to have best defense or best attack in game, Making than in pretty much similar. I really think problem with marks in live server are not exactly the lack of damage, but much more the lack of versatility. Marks characteristic should be range and the tree that add more versatility in archers game play is "tricks" where most of spells are short range. I would like to see Marks with more spells and debuffs from 0 range or at least 35 range that is the current max bow range in amum, specialy spells that effect atributs, like dex/strengh, evasion/hit chance and const. basicaly making than less mana cost and less cool down, not necessarily with a good damage.

Hunters
I like the way hunters is being made in amum, although i think hunters should have the advantage of surprise and a chance of scape. That chance of scape that i see was great reduction for hunters game play in amum version, i think they’re speed could be little bit bigger as wild spirit on 10%.

Warlocks
The fragility and lack of defense spells are very well balanced with the power of attack spells. The big problem is with sultar terror but i think it should be solved like giving each stacked sultar half of the chance to knock ppl, in a way the first should have 90% chance of knocking, the second sultar has 45% chance of knocking, the thrid 23% chance...

Conjurer
As i said in other post the over power of conjurers is just his high dps when combined with summon. My suggestion is to remove Zarkits from the game and turn the 2 last spells of summon into a support kind of spell. Blood drinker could give a small amount of hp for damage dealed to enemy, maybe 10 or 15% tops.

For that ppl that say that you never have a conju near, i just say you never have cos you never dispose your self to protect conjus. All ppl that play support conjus know the lack of protection that we have in full support setup.
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Old 08-21-2010, 06:50 AM   #68
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Quote:
Originally Posted by chilko View Post
H

Marksmans: Boring to play
Knight: Too hard to level and very low damage
Warlock: OK (OP)
Barbarian: OK (OP but whining)
Hunter: Super OP and too versatile
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)

Knight: Too slow leveling, maybe different XP per class ? Good defense, nice tank with CC's a lot of times saved my butt during the battle.
Warlock: Slutar is OP, the rest is OK
Barbarian: Failing UM (make it 100% like other classes), weak protection, very slow weapons and now lowered dmg, no onslaught, useless spells that don't do anything that one would care and the most mana hungry class. (I have one) - Can be easily CC-ed and killed before reaching the target not even able to hit once (not rushing alone) can't return dmg on range so the best to target first.
Hunter: Super OP, too versatile, too many speed skills in one tree (I have one)
Conjurer: Fast leveling but it's OK, because usually no one wants to play conjurer because healing is boring. (I have one)
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Old 08-21-2010, 07:37 AM   #69
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You forgot marks --> without powers after that update --> FAR to hard to grind...
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Old 08-21-2010, 11:19 AM   #70
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Quote:
Originally Posted by tjanex View Post
You forgot marks --> without powers after that update --> FAR to hard to grind...
Its even easier because of the longer range and the time mobs need to turn around.
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