08-27-2010, 03:36 AM | #61 |
Pledge
Join Date: Jun 2007
Location: Sacramento, CA
Posts: 32
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So far the changes are cute. I'll wait until the changes to the summon lengths and such have been changed. It seems now they're quite temporary.
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08-27-2010, 03:39 AM | #62 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Old UM was broken in different ways, but here i was referring to how even more broken UM would be in the new Environment on Amun.
And no, theres way more broken stuff and i hope NGD will look in all of them one by one. |
08-27-2010, 03:41 AM | #63 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Ramsli Klutu
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08-27-2010, 03:49 AM | #64 | |
Master
Join Date: Oct 2007
Location: Argentina/Entre Ríos/Colón
Posts: 540
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Quote:
If I understand that the new environment of Amun may be this broken, but lower the duration to 10 seconds does not make a more dynamic Barbarians or more fun, but a PSJ more limited in time and space. Without going any further, UM (5) lasts less than last Son of wind (5), and yet even makes you resist the powers!. I think that NGD should seek a return to the warrior class to be less penalizing puch ball of archers / mages, always talking about RvsR
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Cacaroto Bárbaro 60, E L E U S I S Brujo 50, Mauju Caballero 50, Narda Enana Bárbara 50 Roko Enano Tirador 60 [Haven] |
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08-27-2010, 03:58 AM | #65 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
Dont compare apples with oranges Son of the wind might have too long duration, however Archers have less damage than Barbarians. UM is not broken on Amun. Anyway i cant explain that now, you just have to test Amun and you see how powerful UM now is in PvP when you use in a good moment. |
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08-27-2010, 04:04 AM | #66 | |
Master
Join Date: Oct 2007
Location: Argentina/Entre Ríos/Colón
Posts: 540
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Quote:
I pvp's with Lukitox, Barbarian, lvl 50, and I with all my inexperience using the warlock (PSJ is a second) I beat all the pvp's ... slow (5) + boost mental (1) and it was like killing a mob.
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Cacaroto Bárbaro 60, E L E U S I S Brujo 50, Mauju Caballero 50, Narda Enana Bárbara 50 Roko Enano Tirador 60 [Haven] |
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08-27-2010, 04:22 AM | #67 | |
Apprentice
Join Date: Apr 2010
Posts: 68
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I like that Barbarian now not single-use character. And even if UM is MSed you are not completely dead, if you can hide
Quote:
Sure, conjurers need more real spells for CC-resist, add them please. May be add spell giving guaranteed resist for 1 knock/stun? |
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08-27-2010, 04:39 AM | #68 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
Anyway: In PvP you will always find combinations which work vs specific classes and/or specific configurations. Some classes are better in pvp some are worse, some are better vs warlock, some are better vs barbarian etc.New Um vs old Um vs. warlock example: Eg. when the warlock is not careful and not far enough away and he casts slow (5) the UM Barb might be close enough in the mean time to catch the warlock in Roar (range 12(?) stun) followed by eg. lvl4 Howl (13s Dizzy) into feint with spear into Dlimb (so warlock can no run away). Then there is maybe 7 seconds left on dizzy and, if he has kick 4, another 7 = dead warlock.This is more balanced then the old UM: With old UM Barb had only a chance vs warlock when the warlock made serious errors or there were resists in play.But i think we are derailing this thread, lets create a new discussion if you want to go on discuss the new UM. |
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08-27-2010, 05:15 AM | #69 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Quote:
That's the whole idea behind this. Short burst-like buffs that gives you the upperhand for a few seconds. No more "standing still for 9 seconds to buff UM, TfB and Berserk" just to be useful in battle.
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Winning a fight is not what makes you a good player, it's how you do it.
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08-27-2010, 05:22 AM | #70 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I like the change possibilty of stances...but i wish it was more of ALL classes in a way,
like a popular rts game for instance, players can choose an aggressive stance, with +50% dmg, +25% speed bonus and-50% armor or evade/protections, depending on class type. a defensive stances adopts a -50% decrease in attack dmg, for 150% armor, with a 25% speed malus and also normal stance which gave 100% of both attributes, with no drawback. Im hoping that knights will ahve this kind of bonus some day, not the same range possibly..but still this is akin to it..and i believe that it should be mana and time independant. So i will have to try the system in place now..maybe ill enjoy playing knights again, as i honestly stopped playing them alltogetehr with the removal of 360 auras, just felt their role was greatly diminished to being a unwanted class in battle..with limited role as a backup for mage classes.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
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