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General discussion Topics related to various aspects of Champions of Regnum |
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12-15-2010, 06:14 PM | #61 |
Initiate
Join Date: Jun 2009
Posts: 154
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We don't need a 'x dropped y' announcement....what good is that?...those that show only for bosses wont care if they get trade spams...they'll have logged back out anyway....the rest of us, if we get a drop will be keeping it.
After 18mnths or so of playing this game...and being at, probably, a stupid amount of boss kills....i've dropped nada cept loot. And I know I will NEVER (under the current system) drop...because its not random...its based on the same silly equation that works out the share from every mob in the game. Its why i've got xp+gp from vesper without doing anything but buff....just took damage. It's why I can do 40% of the damage to a boss mob and get nothing at all. And its this that means there is no way i will ever (as a marx) do or take enuf damage to get a drop. For the record...ive dropped 1 magic item on me marx....for another class and when i was below lvl 30, never dropped anysort of epic..dropped 1 major gem, and around 10 minors...thats the best drops ive had....all my equipment is special either dropped or hand me down. As a comparison, one of me clannies regulary drops major/great gems (usually 1 or 2 a fortnight.....we're on about the same amount and drop grind the same mobs and about the same amount.....if the difference between us is random luck....then my luck must suck went off on 1 a bit there, but back to topic....waste of time to code and implement imho. |
12-16-2010, 03:12 PM | #62 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Isn't the problem that you cannot do one iota more to improve your characters past 50? Level 50 is a dead end with only war as the end game.
*If NGD actually did something like traits which players could earn (past 50) and improve by war and PvE instead of focusing on boss drops then players would actually have something to do. *Make boss spawning conditional on events in the war zone. *Make boss drops conditional on actually attaining some war status. You would simply not be able to show up for boss kill and get the drop. Sure you can help but no work in war no drop for ya. If you capped no forts, invaded or gained rps on the character between spawns then no drop for you. *As for the boss drops, depreciate their value (bonuses) in favour of having traits. In other words, boss drops cannot be equipped unless you attain a base trait acquisition level or war status level. The boss item does not do much on its own. Its power is magnified by the level of trait you possess. It is also magnified by invading and opening your portal. Instead of the stupid Draconic gem, just automatically give a minor boost to all boss items for the week. Boss drops must be made a privilege to have by heroic performance in war. Just being level 50 does not cut it. *Boss items that are not used "rust" or degrades slowly over time and are lost to the system. These items lost to the system are recycled and placed into the pool for subsequent drops. In other words , there may come a time that a boss may drop 2 items because a player lost theirs to inactivity and it returns to the global pool. Compliments of the season Artec |
12-16-2010, 05:24 PM | #63 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Bois idea is great, I've seen a few similair suggestions, and I like it
(you must spread...)
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