11-24-2010, 11:44 PM | #61 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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11-24-2010, 11:56 PM | #62 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Sounds good to me.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
11-25-2010, 07:21 AM | #63 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Welcome Back
I'm sure 5 more seconds on Madness sounds awesome for Barbarians but when looking at it from the other classes point of view. When its up, we are forced to run for that duration (or snare and run if you have one) to avoid that kick which we know is coming as soon as the barb reaches us because "Kick = Certain Death", at least on Horus at the moment. The reason NGD made UM 10 seconds was so that Barbarians can cover a certain amount of ground over the duration and they felt that 10 seconds was sufficient when coupled with Spring. NGD never wanted barbs to fight with UM up, they stated that a few months ago. I want barbs to be an interesting class again too. I'm sick of all these brainless monkeys behind their keyboards rolling barbs because they suck with their hunters/warlocks now. Your other suggestions were awesome. Last edited by Shwish; 11-25-2010 at 10:48 AM. |
11-25-2010, 07:40 AM | #64 |
Apprentice
Join Date: Feb 2007
Location: Paris, France
Posts: 75
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Put back the very old immune cc system can be the solution ^^
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Vicioza - Marks Lv. 60 - Alsius/Horus (Inactive til the "myth" gameplay update) If you're not a greedy brat convenience, if you do swear by the challenge and toughness, then you will join the kingdom of ALSIUS proudly. |
11-25-2010, 08:49 AM | #65 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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11-25-2010, 11:00 AM | #66 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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I would like to add that Unstoppable Madness and Army of One cannot be compared since the effect both spells have are fundamentally different.
It is completely illogical to compare an anti crowd control buff to a damage resistance spell.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
11-25-2010, 03:35 PM | #67 |
Initiate
Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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Thank you! I hate it when people compare these two skills as though they were even remotely similar.
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11-25-2010, 03:38 PM | #68 |
Banned
Join Date: Apr 2009
Location: Troll Castle
Posts: 43
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skills mean nothing I watched Lumi kill your ass when you had all skills at lvl 5 and I mean all skills. Gms or devs get all skill set at lvl5 if they want. Most still suck like DK
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11-25-2010, 04:02 PM | #69 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Comparing UM with Ao1 is like comparing apples with oranges. One is more like a tanking buff held by a slow class that can't do so much damaging normals, one is a resist-every CC buff held by a fast class able to rape everything with a few hits and having the most powerful CCs in game... There's absolutely no reason to raise UM to 15 secs because Ao1 is...
The current UM (and current barb state I'd add) is fine enough and doesn't need to be improved. Barbs cannot realise how lucky they are to have such spell, and should play Warlock.
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11-25-2010, 04:04 PM | #70 |
Banned
Join Date: Apr 2009
Location: Troll Castle
Posts: 43
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UM is broke.
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