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Old 11-24-2010, 11:44 PM   #61
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Quote:
Originally Posted by Kyrottimus View Post
Like the 15 seconds of tactically-applied Army of One? I rest my case.



.
If UM was to have the same duration of Ao1, then youd have to make them equal, so add a .5 sec cast, and another 10 (15?) sec of cd.
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Old 11-24-2010, 11:56 PM   #62
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Originally Posted by Need_More_Invasions View Post
If UM was to have the same duration of Ao1, then youd have to make them equal, so add a .5 sec cast, and another 10 (15?) sec of cd.
Sounds good to me.
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Old 11-25-2010, 07:21 AM   #63
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Quote:
Originally Posted by Kyrottimus View Post
...
Welcome Back

I'm sure 5 more seconds on Madness sounds awesome for Barbarians but when looking at it from the other classes point of view. When its up, we are forced to run for that duration (or snare and run if you have one) to avoid that kick which we know is coming as soon as the barb reaches us because "Kick = Certain Death", at least on Horus at the moment.

The reason NGD made UM 10 seconds was so that Barbarians can cover a certain amount of ground over the duration and they felt that 10 seconds was sufficient when coupled with Spring. NGD never wanted barbs to fight with UM up, they stated that a few months ago.

I want barbs to be an interesting class again too. I'm sick of all these brainless monkeys behind their keyboards rolling barbs because they suck with their hunters/warlocks now. Your other suggestions were awesome.

Last edited by Shwish; 11-25-2010 at 10:48 AM.
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Old 11-25-2010, 07:40 AM   #64
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Put back the very old immune cc system can be the solution ^^
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Old 11-25-2010, 08:49 AM   #65
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Originally Posted by Kyrottimus View Post
Sounds good to me.
only if its 100% knockdown, 90% is nice, but the occasional dizzy,stun,freeze,immobilize, or knock is annoying as hell.
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Old 11-25-2010, 11:00 AM   #66
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I would like to add that Unstoppable Madness and Army of One cannot be compared since the effect both spells have are fundamentally different.

It is completely illogical to compare an anti crowd control buff to a damage resistance spell.
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Old 11-25-2010, 03:35 PM   #67
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Quote:
Originally Posted by DkySven View Post
I would like to add that Unstoppable Madness and Army of One cannot be compared since the effect both spells have are fundamentally different.

It is completely illogical to compare an anti crowd control buff to a damage resistance spell.
Thank you! I hate it when people compare these two skills as though they were even remotely similar.
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Old 11-25-2010, 03:38 PM   #68
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skills mean nothing I watched Lumi kill your ass when you had all skills at lvl 5 and I mean all skills. Gms or devs get all skill set at lvl5 if they want. Most still suck like DK
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Old 11-25-2010, 04:02 PM   #69
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Comparing UM with Ao1 is like comparing apples with oranges. One is more like a tanking buff held by a slow class that can't do so much damaging normals, one is a resist-every CC buff held by a fast class able to rape everything with a few hits and having the most powerful CCs in game... There's absolutely no reason to raise UM to 15 secs because Ao1 is...

The current UM (and current barb state I'd add) is fine enough and doesn't need to be improved.

Barbs cannot realise how lucky they are to have such spell, and should play Warlock.
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Old 11-25-2010, 04:04 PM   #70
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UM is broke.
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