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Old 05-26-2011, 10:12 AM   #61
Znurre
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Originally Posted by ieti View Post
It is not that invasions make the game. Invasions are supposed to be done for fun, not for some damn reward. The whole idea got so wrong...

Anyway as i read it you fear that people will not fight you because they feel safe for their gems. If this is that you ppl think i...i just not know what to tell more. Most people play to have fun. Every single player have different definition for fun - was it grind, talk, fight. Invasions press people to fight and this puts stress to them. If you get fun from fighting 5 ppl with 20 ppl army night after night this is sick.

Do you know how many from Syrtis night crew left us, because there is no use to continue to try to fight your zerg night after night after night. Do you know how many from them joined Ignis to have some fun and to bully ppl who still try to oppose.

If gem lock stops people from playing i will say - HELL we better not have this players. Playing only for rewards, to bully others without thinking what happens with other realms and server.

What happened with old RO spirit?

P.S. Sorry if i sound a little angry.
Couldn't have said it better myself.
That's a big reason why I dislike invasions so much.
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Old 05-26-2011, 11:12 AM   #62
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Quote:
Originally Posted by ieti View Post
If you get fun from fighting 5 ppl with 20 ppl army night after night this is sick.

Do you know how many from Syrtis night crew left us, because there is no use to continue to try to fight your zerg night after night after night. Do you know how many from them joined Ignis to have some fun and to bully ppl who still try to oppose.
If you get fun fighting 10 ppl with 40 ppl day after day this is sick.

Do you know how many from Ignis day crew left us, because there is no use to continue to try to fight your zerg day after day after day. Do you know how many just left the game because they couldnt stand how bad samal was during the day?


Just saying that it's not like Ignis is the only one with certain time zones rendering them a huge advantage.
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Old 05-26-2011, 12:10 PM   #63
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I can´t wait for the update to 1.7.4 today. And then i will see, what the next complaint topics telling me. *nervouswait*
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Old 05-26-2011, 01:00 PM   #64
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I had a few thoughts on gem block.

I do wonder what would happen if they implemented it differently.

What if you could only make a specific wish only once per week? In this way they could not be stacked. When you make a wish it simply disappears from the list and you have the others left.

Badly underpopulated realms would not be able to get the negative XP and gold wish inflicted on them . Realms with a severely overpopulated Warmaster situation would not be able to wish for WM coins.

So we would be left with:

Realm shall be wiser
Realm shall be richer
There can be only one.
(NGD modified this one not sure what they have in store for us).
There can be only one : Rename to Gladiator Champion. Winner gets 15K warmaster coins instead of becoming stronger in war. This is what warmasters are for.
Edit ; forgot that the 2nd place realm , if not underpopulated could be hit with -XP or -gold wish.


This will be all that is left for the dominant nation. When they exhaust these, the gem block comes into effect. Not perfect either but at least it is simpler than trying to cook up a very complex equation to calculate imbalances. At least with this system, NGD could simply add more adventures/wishes to keep the invasions machine going and reduce the risk of gem block coming into effect.

It is too late for this now but I still think that saves should be pushed back and only a level 4 fort results in you losing your saves in the war zone. If you lose all your forts and they are level 4 , you get the option to respawn at the wall or your closest city save pillar (eg. Medenet)

Last edited by bois; 05-26-2011 at 01:11 PM.
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Old 05-26-2011, 05:42 PM   #65
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Quote:
Originally Posted by ieti View Post
It is not that invasions make the game. Invasions are supposed to be done for fun, not for some damn reward. The whole idea got so wrong...

Anyway as i read it you fear that people will not fight you because they feel safe for their gems. If this is that you ppl think i...i just not know what to tell more. Most people play to have fun. Every single player have different definition for fun - was it grind, talk, fight. Invasions press people to fight and this puts stress to them. If you get fun from fighting 5 ppl with 20 ppl army night after night this is sick.

Do you know how many from Syrtis night crew left us, because there is no use to continue to try to fight your zerg night after night after night. Do you know how many from them joined Ignis to have some fun and to bully ppl who still try to oppose.

If gem lock stops people from playing i will say - HELL we better not have this players. Playing only for rewards, to bully others without thinking what happens with other realms and server.

What happened with old RO spirit?

P.S. Sorry if i sound a little angry.
No use? Tell that to your night crew that has stopped us from taking your gems for a few nights in a row now. I mean it... please tell them there is no use cause they are making things difficult for us. : P
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