10-02-2011, 03:29 PM | #61 |
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Location: Łódż, Poland
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I've been playing a hunter in the dark for quite some time now, and here's all that I have to say. The hunter is good because it can play various roles, the hunter is bad because not all of those roles are really beneficial. I want to talk about pets, because it's truthfully one of the two unique skill trees, so it SHOULD be important.
Pets are only really needed for gaining experience in the current state of the game. They can't find a lot of use in war. There are buffs that help them survive, but the entire skill tree is just not very appealing period. Why? Imo it's because every skill in the category has absolutely nothing to do with the hunter. It's all about the pet, so it essentially makes the hunter play a support role for a mob, how fun. Why are there no skills that synchronize the pet and the master together? This, and the fact that it clashes in some ways with the scouting discipline. Camouflage makes you lose control of your pet, that was one of the worst changes ever made in my opinion. If anyone has played a ranger in Guild Wars then you know that what makes beast mastery good is that most skills focus on you and your companion and the bond between the two of you. In skill descriptions you see things like: "You and your pet move 25% faster." "You and your pet attack 33% faster." "You gain 1...25...31 Health whenever your pet makes a successful attack." That's what makes people actually want to use those skills. |
10-02-2011, 03:37 PM | #62 |
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Join Date: Dec 2009
Posts: 843
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Is that why i gave up to play marksman...boring stay at 50 m away and hit with thoots,not funny at all :P
Marksman =NPC with defensive buffs :P,not much diference between archers guard from forts and marksman now. wtv... Ok so Umaril say :give strategic position to hunters.(wee solved 30% of hunters issues) And you and Ballint erase other defense (evasive tree) : other 30% of hunters's issue solvet; -Only 60% of hunter issues solved...hmm whats next? |
10-02-2011, 03:52 PM | #63 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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What do you define as 100% solved? Why would giving them SP count as 30% 'solved' why would cutting the evasion tree from marks (not something I'm behind if also removing SP from marks) also count as 30% solved? There are a few ways to go with it, I'm trying to look at other peoples ideas as well as my own. In my version SP would go into scouting, and marks would lose tricks (it becoming a tree you gain while choosing a subclass) tricks would also be heavily overhauled with area debuffs, traps, static defense 'auras' (smoke bomb to drastically reduce enemy accuracy for example) marks may gain a 3rd subclass tree later on if the need is felt, eventually we may all have as many trees, and options, as mages. Others would rather cut evasion from marksmen, I assume this would then also become tree gained when choosing a subclass. This would leave marks more vulnerable in all aspects, particularly up close, but that seems reasonable for a long range class. This is the version I think you is opposing, as it focuses on 'balancing' marks rather than fixing hunters. Any development on how people would improve hunters after stripping evasion from marks seems to vary from person to person.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight Last edited by Umaril; 10-02-2011 at 04:09 PM. |
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10-02-2011, 03:59 PM | #64 | |
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Quote:
So 0% defense for marksman ,that fukers that hit with thoots around from 5000 range Very fair game So remove triks too from marksman.(other 30% of hunter fix) Cmon guys other 10% and hunter is fixied So summary : -remove evasions from marksman(by Ballint and Scias) -remove triks from marksman (by Scias and Umaril) -remove strategic position from marksman (by Umaril and Kitsunie) Almost hunter is fixed! |
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10-02-2011, 04:06 PM | #65 |
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Location: England
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
10-02-2011, 04:12 PM | #66 |
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Posts: 843
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Compost allrady has one
Ok noone ?Then i will doit. Erase recharged arows!(10%) So summary : -remove evasions from marksman(by Ballint and Scias) -remove triks from marksman (by Scias and Umaril) -remove strategic position from marksman (by Umaril and Kitsunie) -remove rechardet arows from marksman.(by HidraA) Dear NGD wee are proud to anonce that wee fixed hunters.Make fast this changes |
10-02-2011, 04:16 PM | #67 | |
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10-02-2011, 04:20 PM | #68 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Well, we have a list of reasons why hunters/marksmen are an issue
Clearly its a problem with shared trees. They are only unique for the first 10 levels, after that there is no reason for them to be 'shared' and they should be separated so we can alter, say, acrobatic for hunters without also changing it for marksmen. Would make this all much easier ...
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
10-02-2011, 04:22 PM | #69 |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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Another suggestion
Camo and stalker shouldn't kill the pet, just make it disappear like in old times. The difference would be that the pet gets a 25s cannot attack effect after appeared. Enemy will have time to kill the pet before it attacks (or kill the hunter). A stun-like animation would be nice over the pet's head (there aren't a good cannot attack animation ) I think strategic position is important defense for marx, because they have to be good in ranged vs ranged combat. Marks without evasion have no defense vs pet. So the marks have to stop the pet (kill or freeze or something) to kill the hunter. After the pet is dead, hunters won't have advantage over marksmen because marks still have -40% ranged resist and his attack is better than the hunter's.
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10-02-2011, 04:25 PM | #70 | |
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