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#71 | |
Master
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Posts: 344
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![]() And saying who conjus can and cant' beat in PvP is moot. If a conjurer is set up for PvP, they ain't a conjurer. Warlocks are an offensive class and as such are expected to do a lot of dmg. I'd say marksmen can do just as much damage though, and at much bigger range. Hunters, as it is REPEATEDLY pointed out are the DEFENSIVE archer class. You simply can't have a class that can run away from anything, know where everyone is, has the best spell evasion in the game, can go invisible AND have badass killing skills. It'd just be unbalanced. I think you're making gross category errors, in short. |
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#72 | ||
Banned
![]() Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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#73 |
Master
![]() ![]() ![]() Join Date: May 2007
Location: Friesland, the Netherlands
Posts: 298
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Not only hunters have the best evasion spells. Evasion is a general archer tab.
The pet tab is only good for one thing, the pet, and you only use about 3-5 spells from it. When you aren't reviving or taming a pet, it's useless, but it costs a lot of points. The only specific hunter evasion spells are invisibility and the run passive. Four spells in tracking are for tracking only, and most of the time only one is useful. The remaining spell that does some damage is ensnaring arrow. I sometimes got the feeling that we are a conj, who traded his healing skills for running a little bit faster and invisibility. Especially since ghosts can't be tamed anymore pets are quite useless. Most of the time they are running between the targets, and being killed.
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#74 |
Marquis
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Hunters arent just conjurers without healing spells. And you are wrong if yout hink that pets are weak. Hunters got a huge dmg spell; the pet. We are a hit dizzy kill and run class. Maybe we aren't good in fort-fights but that is because w are like snipers, we take out one person and kill it. After that we escape. I play a barb and knight too and I discovered that hunters are very good in escaping.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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#75 |
Master
![]() ![]() ![]() Join Date: May 2007
Location: Somewhere... SECRET >:D
Posts: 262
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Please don't. That would be useless! There can be other things added for lvl 50 to do.
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#76 | |
Banned
![]() Join Date: Jul 2007
Posts: 1,994
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A hunter actively seeks out, closes with, and kills the enemy. That is about as offensive a role as you can get...regardless of what the manual may say. BTW, hunters are anything but weak in fort fights, if properly supported. Anyone who has ever fought against Legolas I has seen what an aggressive, offensive minded and properly supported hunter can do in a fort battle. Legolas I can dominate a battle- i've seen him do it. And he is not the only one. Valorius has most of the 'defensive' skills maxed, yet still maintains lvl 5 shieldpierce, lvl 5 projectile rain, lvl 5 break apart, lvl 5 ensnare arrow, and lvl 3 stunfist. As for defensive skills, son of the wind, the lvl 19 evasion skill, is everybit as much an offensive spell as a defensive one. Most of the time when i cast it, it is to close with the enemy and deliver a battery of lvl 5 attacks, as opposed to being used to aid in fleeing from a pursuer. What's more, lvl 5 acrobat, another evasion skill, adds +30% dmg resistance for 2 full minutes, for only 110 mana. Spell elude can deliver 30% magic resistance for 2 minutes as well. So while these may be 'defensive' spells, what they allow is offensive persistance. A knight has the best defensive armor in the game, but is by no means a defensive class...nor is the hunter. Last edited by Valorius; 10-15-2007 at 12:13 AM. |
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#77 | |||||||||||
Initiate
![]() ![]() Join Date: May 2007
Posts: 206
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+ 2 secs between casts (with a fast staff) (3.5) Quote:
+2 secs (5.75) your 5 seconds are up. you didn't even do 1 dmg. but lets continue: Quote:
+2 secs (8.75) Quote:
+2 secs (11.5) Quote:
+0.75 secs (12.25) +2 secs (14.25) Quote:
+1.5 secs (15.75) +2 secs (17.75) Quote:
+0.75 secs (18.5) +2 secs (20.5) Quote:
+2 secs (23.5) Quote:
+1.5 secs (25) +2 secs (27) Quote:
lets say you cast arcane acceleration before as well. then you would have a 25% increased attack speed resulting in 20 % less waiting time between shots. so 27.5 - 20% * 9 * 2 + 0,5 (casting time of arcane acceleration)= 24,4 btw: - infuriate just decreases the protection by 50% not 100% so it doesn't ignore armor. or resistance - with this setup you have really few powerpoints left. way to few for a decent setup imho. what about energy barrier, mana pool, energy borrow for example? - your target may resist one or more spells - you most probably don't have enough mana to cast all that. esp. without mana pool and dragons blood and energy borrow and ambitious sacrifice in your setup |
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#78 |
Pledge
Join Date: May 2007
Posts: 19
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I like the idea that there is lvl 60. I'll give the respect to ppl who really can reach ">15 000 000" xp. Even now ppl with lvl 50 are hardcore playeres but it would be nice to see people who has reach beyond that
![]() ![]() After the server reseting (beta), there was couple players who reached lvl 50 so much faster than others, i really liked that, and didnt see any problems for that. Someone mentioned that after lvl 40 leveling will get so much harder. But its kind of nice idea that there is levels witch are "too hard to have" ![]() Ofcourse there can be some "hook" that its not just leveling. Like u have to have like "50000 rps" or u have to done some "ultimate quests" that u can have levels beyond 50. I made once a joke that it would be have ability to do fusion by 2 characters. Like Barbarian + Warlock = Warlarian :P ..but if u want to connect this "lvl 60 subject" to that, maybe the hook could be that, U have to play two characters to lvl 50 and then u make "fusion" or whatever it is. Then u can have one character that can go beyond lvl 50. crazy ideas from mad player :P |
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#79 | |
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Revoloteando cerca
Posts: 1,315
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NO!!!! FALSE |
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#80 | |||
Pledge
Join Date: Jun 2007
Location: England
Posts: 22
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When you talk about hunters, you should confine it to the context of the game in question, it's pointless to talk about what hunters are outside of this context as it just isn't relevant. ![]() Quote:
This makes a fort fight with Valorius a bit of a nightmare to be honest, while the enemy start to push forward, we should be moving back, letting the offensive characters do their bit to try and push them back, but mostly, characters have to stay out away from the fort to support Valorius. A little unfair really when they ask you to step back to give the support classes some breathing space to be able to prepare for the wave of enemies about to push forward, but you don't, and usually suck up all the support and still die. Yes, very useful. A good use of a hunter's unique skills for the defending side. ![]() ![]() Quote:
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