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Old 12-21-2013, 11:23 PM   #71
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Originally Posted by rossi View Post
Why am i seeing donatello arguing with a lock like vroek? He's near of slarti's gameplay level.
You judge that as a knight? I hope for your sake that you play some real class as well.
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Old 12-21-2013, 11:32 PM   #72
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Originally Posted by pieceofmeat View Post
You judge that as a knight? I hope for your sake that you play some real class as well.
What does being a knight have to do with anything? Lol
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Old 12-21-2013, 11:39 PM   #73
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Originally Posted by GrimNightfall View Post
What does being a knight have to do with anything? Lol
game play wise wtf is knight going to judge by?

all i do is ignore them anyway, possibly cast a slow, mana drain or freeze at them

should i ever fight one im likely so bored that hurts
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Old 12-22-2013, 01:58 AM   #74
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Originally Posted by pieceofmeat View Post
game play wise wtf is knight going to judge by?

all i do is ignore them anyway, possibly cast a slow, mana drain or freeze at them

should i ever fight one im likely so bored that hurts
I couldnt hear you over your level 5 mentals
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Old 12-22-2013, 02:30 AM   #75
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Originally Posted by Hollow-Ichigo View Post
I couldnt hear you over your level 5 mentals
Cry, pro-runner!
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Old 12-22-2013, 08:57 AM   #76
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Originally Posted by pieceofmeat View Post
Cry, pro-runner!
Since u know you have that shit at that level, it's either burst you down or die myself. Let's face it, darkness then beetle swarm 5? Can't do shit
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Old 12-22-2013, 10:18 AM   #77
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Originally Posted by Hollow-Ichigo View Post
Since u know you have that shit at that level, it's either burst you down or die myself. Let's face it, darkness then beetle swarm 5? Can't do shit
BS is lvl 3 btw. I used to have lvl 5 a long time ago mainly because of the decent DoT damage.

Darkness is something I dont pride myself with, but I use it in rvr, against obvious bosswhore archers, sometimes when in bad mode ¨¨ and against people with annoying habits like sotw + stun then vanish or archer that make the simple task of softening up a lock from range into a marathon.

I never use it be able to disable you longer, even if that is one effect it can have. Easiest way to avoid darkness 100% of the time is to start the fight from range, move in with sotw, use possibly confuse to avoid some CCs and EB recast. Then do you stun+knock+stun and likely win the fight somehow. Hard? I guess so.

You should try it sometime instead of putting DS on cooldown the first thing you do form camo.

I know sotw fails a lot now, shit happens it always have. I always feel for you when it does happen, but it also will show who is able to fight well and who is all about their easy win combos that not only warlocks have btw.

Last edited by pieceofmeat; 12-22-2013 at 10:31 AM.
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Old 12-22-2013, 02:50 PM   #78
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Originally Posted by pieceofmeat View Post
I know sotw fails...it also will show who is able to fight well and who is all about their easy win combos that not only warlocks have btw.
Surely having 0 mana right after sadistic servants, mana burn and energy borrow all make that possible.

I don't want to start shit, I think you have made some decent points, so have others (even if it all looks like a giant penis length contest), so now perhaps I would like to just mention how mana is a big problem, even for warlocks who have 3 spells that give them mana, even for archers, who don't have such high mana costs in spells, even for barbs, who just rely on normal hits, even for knights who can just tank until they get their mana back. Mana can be a problem, and those 3 spells, at least mana burn, don't serve any purpose to fights.

It's obvious that a barb who can't buff his most important spells (berserk, spring, UM) is shattered glass. A marks who won't be able to have RA on or enough mana for a quick freeze to gain more, becomes even worse than a hunter (mana regen on marks was nerfed, not on hunters). The same goes for other subclasses.

Mana in fights is crucial and important, even if you're a barb or marks who really just rely on normal hits, because in order to do so, you need certain buffs. A warlock, who can manipulate so much mana is just far out of balance and the point isn't to nerf energy borrow (again) or sadistic servants, because warlocks need more mana than any other class. Moreover, taking away mana burn, which most locks use to complete their DoT chains, would cripple their damage output. So the problem is really layered, and mostly lies within the faulty design of mages.

I also love how this thread has evolved and how it isn't closed yet. I would apologize for the off-topic, but the thread has gone so far, what difference will my post make if we all know it's bound to get closed/forgotten about sooner or later.
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Old 12-22-2013, 03:31 PM   #79
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This thread is getting a little out of hand.. flex your muscles on the field, not on a forum, guys.
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Old 12-22-2013, 11:20 PM   #80
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Quote:
Originally Posted by Raindance View Post
Surely having 0 mana right after sadistic servants, mana burn and energy borrow all make that possible.

I don't want to start shit, I think you have made some decent points, so have others (even if it all looks like a giant penis length contest), so now perhaps I would like to just mention how mana is a big problem, even for warlocks who have 3 spells that give them mana, even for archers, who don't have such high mana costs in spells, even for barbs, who just rely on normal hits, even for knights who can just tank until they get their mana back. Mana can be a problem, and those 3 spells, at least mana burn, don't serve any purpose to fights.

It's obvious that a barb who can't buff his most important spells (berserk, spring, UM) is shattered glass. A marks who won't be able to have RA on or enough mana for a quick freeze to gain more, becomes even worse than a hunter (mana regen on marks was nerfed, not on hunters). The same goes for other subclasses.

Mana in fights is crucial and important, even if you're a barb or marks who really just rely on normal hits, because in order to do so, you need certain buffs. A warlock, who can manipulate so much mana is just far out of balance and the point isn't to nerf energy borrow (again) or sadistic servants, because warlocks need more mana than any other class. Moreover, taking away mana burn, which most locks use to complete their DoT chains, would cripple their damage output. So the problem is really layered, and mostly lies within the faulty design of mages.

I also love how this thread has evolved and how it isn't closed yet. I would apologize for the off-topic, but the thread has gone so far, what difference will my post make if we all know it's bound to get closed/forgotten about sooner or later.
Yeah well, I don't disagree. Even if I think the issue with mana drainage is nothing compared to what it used to be.

Maybe I should sacrifice some levels of wd, ivy and silence and go skill SS 5 just to make certain people happy.
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