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Old 03-01-2014, 05:32 PM   #71
Wi3ld
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Originally Posted by ice_zero_cool View Post
however, i agree that it is rather a borderline idea. the already OP-hunters will be unkillable, while the rest will get a short but nice boost. some spells should be gear-dependent...
Yah, it's pretty impossible to create balance suggestions while boss/dragon items exist. Spells should be more dynamic based on the players base damage output/armor. As far as I can see, that's the only way to truly fix things or we'll just make "balance" even worse.
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Old 03-01-2014, 09:00 PM   #72
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Originally Posted by Wi3ld View Post
P.S. NGD, why do you hate marksmen so much?
agreed, like, 300-500 normals from 40-53 range its very weak. plus a range 35, 25 CD and .5 cast speed dmging freeze helps almost nothing. marx are indeed weak.
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Old 03-02-2014, 06:23 PM   #73
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agreed, like, 300-500 normals from 40-53 range its very weak. plus a range 35, 25 CD and .5 cast speed dmging freeze helps almost nothing. marx are indeed weak.
Already wee voted to give to hunters needle blast ,ignus scorch ,WS and BoW ,you are late. ^_^

On mobs is not counted ,with my marks with 2 rols + royal amulet and WM bow i don't do more than 150 dmg on a wm barb.
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Old 03-02-2014, 06:29 PM   #74
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Already wee voted to give to hunters needle blast ,ignus scorch ,WS and BoW ,you are late.

On mobs is not counted ,with my marks with 2 rols + royal amulet and WM bow i don't do more than 150 dmg on a wm barb.
do you hit 150? do you use WM bow? cool story

ah and i dont want WS to get moved to hunters, i just want this shit heavly nerfed. CD and range (or CD and castspeed).

stfu and stay at range 50

edit: why would u use 2 rols if u "hit low"?
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Old 03-02-2014, 06:53 PM   #75
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edit: why would u use 2 rols if u "hit low"?
Because i don't have boss gears ? at least to hit faster if not high ^_^ o crap damn hitting faster RA drain faster my HP =))

PS : All want other class than they play to be nerfred
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Old 03-02-2014, 06:57 PM   #76
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Originally Posted by kmdk View Post
Because i don't have boss gears ? at least to hit faster if not high ^_^ o crap damn hitting faster RA drain faster my HP =))

PS : All want other class than they play to be nerfred
Dsr>Rol for archers
My currently lvl 51 marx hits higher than 150 so I call bs
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Old 03-02-2014, 08:26 PM   #77
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My idea for marks to make it less op with boss jewelry and op gear in general:

Change Recharged Arrows to a mana drain spell again or converting a % of dealt dmg to mana. No more weapon dmg bonus.

Improve all the useless spells in Arrow Mastery. Needle Blast, Ignus Scorch etc.

The idea is basically make marks more of a spell based class.

This will balance out the boss jewelry, since the % weapon dmg is what makes them OP mostly, also this way marks should become more fun again. Not just this boring pewpew.
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Old 03-02-2014, 11:43 PM   #78
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Make cremation an area 10 spell, 20 seconds cooldown.
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Old 03-03-2014, 02:15 AM   #79
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Make Defansive Stance disable itself 30 sec after casting it,w ithout effecting the cd though, this way the enemy got a chance to prevent the recast with a cc.

It is just ridiculous that knights can use def stance pretty much as a passive spell.Way too op and way too cheap against any class but barb.
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Old 03-03-2014, 04:42 AM   #80
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Quote:
Originally Posted by Wi3ld View Post
Yah, it's pretty impossible to create balance suggestions while boss/dragon items exist...
No, it's not.

Quote:
Originally Posted by Hayir View Post
My idea for marks to make it less op with boss jewelry and op gear in general:...
Totally unnecessary.


Gents! We covered this ground already, several times. All that IS required to obtain balance in this matter & make boss ammy & rings less OP, is for all jewelry to add it's damage AFTER all ingame formulas are completely finished. Make it into a simple addition at the very end. 118 (50+34+34) extra points of damage per attack would then be the maximum, regardless of spells, level, class, etc. As currently is however, some classes can obtain over 300+ extra points per attack ... thus the severe imbalance. Just ask NGD to 'nerf' all jewelry & make all of it into post-calculation damage only.

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