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Old 07-24-2015, 07:51 PM   #71
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Originally Posted by anukai View Post
Why not making prices depend on realm population and activity something like war confidence.
It is unfair to make same price for all realm.
Realm balance is short term value while WMC amount is long term value. It can't depend on each other.
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Old 07-24-2015, 07:58 PM   #72
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I'm wondering how many war master coins the average lvl 60 player is Alsius has at the moment? I doubt it's as high as 500k (125x2+250), but I'd wager it's well on the way towards that.

I'm surprised the cost of the wm horse has gone down, it used to be a sign of commitment/no life that you could get to a war master steed, not it's a couple of months work for the zerg realm, and less valuable than an amulet?
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Old 07-24-2015, 08:05 PM   #73
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Quote:
Originally Posted by Candyx View Post
I'm wondering how many war master coins the average lvl 60 player is Alsius has at the moment? I doubt it's as high as 500k (125x2+250), but I'd wager it's well on the way towards that.
As an average Alsius player, I have like 20k WMC on my old lock (I bought WM horse), 220k WMC on my rat lock and less than 20k WMC on other WM toons.
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Old 07-24-2015, 09:33 PM   #74
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Good idea
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Old 07-24-2015, 10:04 PM   #75
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Most of your updates are bad and you should feel bad, especially for not fixing existing problems. Random resists is still a thing.
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Old 07-25-2015, 02:57 AM   #76
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Quote:
Originally Posted by Slartibartfast View Post
And again, no real benefit from new jewlery for warlock spellcasters, maybe frostbound amulet with +200 hp and ranged damage reduction. All other classes can increase their output damage, but locks are stuck at cap 50 prehistoric damage. Pffft.

inb4 another "locks are fine" reply.
Warlock? Nobody gives a fuck about warlocks, just go farm ur wm coins on barb or marx and be happy of the new update.

BTW in case some people dont know, -10% ranged damage also affects locks dots, since they are ranged spells, but that -10% wont help if the archer attacks in a range closer than 3m (Dist shot, full buff, ambush combo or just attacking a locks at door from forts up top)

The HP and damage increases are just another NGD's promises, taking into account what that means.

And the lock's damage is not only the same since lvl 50 cap, lvl 37 locks do the very same damage than lvl 60 ones..
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Old 07-25-2015, 11:49 AM   #77
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Any chance of those who bought WM mount for 300k coins getting refunded 150k coins?

Also, it would help if you could make WMC on Amun more accessible so all can test all items and not everyone has enough coins. Maybe make rings cost 10k and amulets 20k(or even cheaper) just for testing or something, although live price will be 125 and 250.

And, I don't think Attack Speed bonus is required. It should go too like Ranged bonus.

Some more sauce: Also I think you would need to increase base HP of all classes soon with the damage increase and also damage buffs like Fulminating, Cold Blood, etc need to go. Other spells need to be fixed. 4k hits are on the way in the current state.
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Old 07-25-2015, 12:30 PM   #78
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Quote:
Originally Posted by Loque View Post
Fulminating, Cold Blood, etc need to go. Other spells need to be fixed.
fulminating needs to go i agree, but why cold blood? hunters with average gear already do low damage, and not everyone will get these warmaster jewels straight away
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Old 07-25-2015, 01:28 PM   #79
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Quote:
Originally Posted by anukai View Post
Why not making prices depend on realm population and activity something like war confidence.
It is unfair to make same price for all realm.
Thats a good idea
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Old 07-25-2015, 03:35 PM   #80
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I would like to say a few things.

Firstly, the lamai wm npc is of no use except for taking and submitting wm quests. So, make him wm merchant so that we can sell our wm items and wm horse for X% of our initial price.

Secondly, as this update is more focused towards the end-game, try to make the wm jewels cheap(also keeping in mind the current status of ignis and syrtis in haven). To be honest 75k wmc for a ring and 150k wmc for amulet is enough.
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