01-25-2017, 03:59 PM | #71 | |
Apprentice
Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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One was a change to dome of protection, dramatically increasing the resistance buff and making it knock/stun enemies who cast spells within certain ranges. The duration of the power would be reduced, obviously. Another was this spell (which you can look up on my original post here ) : Mana Dome: Type: Aura, Casting: 1.5s, Area: 10, Cooldown: 120s Duration: 60s Cost: (mana) 400/460/520/580/640 Global Cooldown: Very Short Buff on self AND nearby allies: Gain a damage absorbing barrier that increases by 20/30/40/50/60 points every second up to a value equal to 100% of the caster’s maximum mana. In tandem with energy barrier, that would make a mage downright tanky for 60 seconds if timed well. The last one was this thing... it's kinda ugly, but maybe redeemable (also from another post that you shouldn't have to suffer the pain of reading ) : Brilliant Aura (channels a brilliant aura from the staff temporarily revealing a 30m area around the caster and granting immunity to crowd control, but preventing movement and casting, i.e. if the mage attempts to move or cast the channel and its effects will end)
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01-25-2017, 05:01 PM | #72 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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[QUOTE=C4RB0N4;1871915]suggestions:
1. sultars range nerfed to 25m Why nerf sultar again? it can no longer be chained. any knock that comes right after terror will lose its effect. It takes fucking 3 sec to cast and if enemy moves out range just in time warlock lose 500 mana? and it has 3min cooldown. |
01-25-2017, 05:02 PM | #73 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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cuz you pussy archer fuckers are running too fast and warlock can't catch?
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01-25-2017, 05:22 PM | #74 | |
Pledge
Join Date: Aug 2014
Posts: 40
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such mind push will allow you to gain something even if you miss it and yet, barb could catch you if he times roar well. On the other hand, i really wouldn't mind slow nerf as with such mp it'd be too much power skilled at high lvl |
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01-25-2017, 05:24 PM | #75 | |
Pledge
Join Date: Aug 2014
Posts: 40
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[QUOTE=esp_tupac;1871976]
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also it's not the best spell for pvp chains if u mean it |
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01-25-2017, 05:34 PM | #76 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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just reduce Sultar damage to targeted enemy but keep full damage to all enemies around that target Fireball works in similar way but it does full damage to target and reduced to enemies around.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
01-25-2017, 06:08 PM | #77 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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I see, as well as warlocks being good at everything they need to run faster too. Gotcha.
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01-25-2017, 06:21 PM | #78 |
Master
Join Date: Jun 2007
Posts: 375
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Feel like most hunters are unhappy with these changes, so here some ideas for a imo better pet hunter approach:
First of all, spells from the pet tree will use the pets mana, with the exception of taming and reviving the pet. For the stronger spells maybe shared mana costs. Combine Revive Pet and the new Natural Dominance. Give this spell also a passive which drastically increases pet health and damage resistance while also drastically decreases the damage. Change training to a aoe spell with: lesser creature: x pierce dmg, -50% cast speed beast: x slash dmg, -50% attack speed monster: x blunt dmg, immobilize Change natural armor: lesser creature: rake (that's pretty much tear apart dmg wise?) beast: x dmg, -const, -int monster: x dmg, -protection Change bestial wrath: Removes the passives from the new Natural Dominance for x seconds and gives damage bonus Change Heal pet: lesser creature: aoe resist +x% dmg beast: aoe +x% cs +x% as monster: aoe +x% dmg Change Skin of the beast: lesser creature: dizzy beast: cannot attack monster: knock Change Revive Pet: Pet takes x seconds all cc on targeted ally I think with these kind of spells pet hunter would be viable, you prolly won't even have to max out the tree. Edit: Since you are trying to make pet hunters more viable, imo trolls and other huge pets should shrink a bit once they are tamed.
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Skity - Ra Last edited by Hayir; 01-25-2017 at 06:40 PM. |
01-25-2017, 07:00 PM | #79 |
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Join Date: Aug 2014
Posts: 40
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01-25-2017, 07:07 PM | #80 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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